}
}
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
+ return;
+ }
+
switch (type) {
case GL_FLOAT:
case GL_INT:
type == GL_INT_VEC2 ||
type == GL_INT_VEC3 ||
type == GL_INT_VEC4) {
- const GLint *iValues = (const GLint *) values;
+ const GLint *iValues = ((const GLint *) values) + k * elems;
for (i = 0; i < elems; i++) {
uniformVal[i] = (GLfloat) iValues[i];
}
}
else {
- const GLfloat *fValues = (const GLfloat *) values;
+ const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
for (i = 0; i < elems; i++) {
uniformVal[i] = fValues[i];
}