#include "util/u_tile.h"
-#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \
- us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) )
-
-
/**
* For hardware that supports deep color buffers, we could accelerate
* most/all the accum operations with blending/texturing.
*/
-/**
- * Wrapper for pipe_get_tile_rgba(). Do format/cpp override to make the
- * tile util function think the surface is 16bit/channel, even if it's not.
- * See also: st_renderbuffer_alloc_storage()
- */
-static void
-acc_get_tile_rgba(struct pipe_context *pipe, struct pipe_transfer *acc_pt,
- uint x, uint y, uint w, uint h, float *p)
-{
- const enum pipe_format f = acc_pt->format;
- const struct pipe_format_block b = acc_pt->block;
-
- acc_pt->format = DEFAULT_ACCUM_PIPE_FORMAT;
- acc_pt->block.size = 8;
- acc_pt->block.width = 1;
- acc_pt->block.height = 1;
-
- pipe_get_tile_rgba(acc_pt, x, y, w, h, p);
-
- acc_pt->format = f;
- acc_pt->block = b;
-}
-
-
-/**
- * Wrapper for pipe_put_tile_rgba(). Do format/cpp override to make the
- * tile util function think the surface is 16bit/channel, even if it's not.
- * See also: st_renderbuffer_alloc_storage()
- */
-static void
-acc_put_tile_rgba(struct pipe_context *pipe, struct pipe_transfer *acc_pt,
- uint x, uint y, uint w, uint h, const float *p)
-{
- enum pipe_format f = acc_pt->format;
- const struct pipe_format_block b = acc_pt->block;
-
- acc_pt->format = DEFAULT_ACCUM_PIPE_FORMAT;
- acc_pt->block.size = 8;
- acc_pt->block.width = 1;
- acc_pt->block.height = 1;
-
- pipe_put_tile_rgba(acc_pt, x, y, w, h, p);
-
- acc_pt->format = f;
- acc_pt->block = b;
-}
-
-
-
void
st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
- struct pipe_transfer *acc_pt;
- struct pipe_screen *screen = ctx->st->pipe->screen;
const GLint xpos = ctx->DrawBuffer->_Xmin;
const GLint ypos = ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - xpos;
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
- GLubyte *map;
-
- acc_pt = st_cond_flush_get_tex_transfer(st_context(ctx), acc_strb->texture,
- 0, 0, 0,
- PIPE_TRANSFER_WRITE, xpos, ypos,
- width, height);
- map = screen->transfer_map(screen, acc_pt);
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
- /* note acc_strb->format might not equal acc_pt->format */
+ if(!data)
+ return;
+
switch (acc_strb->format) {
case PIPE_FORMAT_R16G16B16A16_SNORM:
{
GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
int i, j;
for (i = 0; i < height; i++) {
- GLshort *dst = (GLshort *) (map + i * acc_pt->stride + xpos * 8);
+ GLshort *dst = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
for (j = 0; j < width; j++) {
dst[0] = r;
dst[1] = g;
default:
_mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
}
-
- screen->transfer_unmap(screen, acc_pt);
- screen->tex_transfer_destroy(acc_pt);
}
GLint xpos, GLint ypos, GLint width, GLint height,
struct st_renderbuffer *acc_strb)
{
- struct pipe_screen *screen = ctx->st->pipe->screen;
- struct pipe_transfer *acc_pt;
- GLubyte *map;
-
- acc_pt = st_cond_flush_get_tex_transfer(st_context(ctx), acc_strb->texture,
- 0, 0, 0,
- PIPE_TRANSFER_READ_WRITE,
- xpos, ypos,
- width, height);
- map = screen->transfer_map(screen, acc_pt);
-
- /* note acc_strb->format might not equal acc_pt->format */
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+
switch (acc_strb->format) {
case PIPE_FORMAT_R16G16B16A16_SNORM:
{
int i, j;
for (i = 0; i < height; i++) {
- GLshort *acc = (GLshort *) (map + (ypos + i) * acc_pt->stride + xpos * 8);
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
for (j = 0; j < width * 4; j++) {
- float val = SHORT_TO_FLOAT(acc[j]) * scale + bias;
- acc[j] = FLOAT_TO_SHORT(val);
+ float val = SHORT_TO_FLOAT(*acc) * scale + bias;
+ *acc++ = FLOAT_TO_SHORT(val);
}
}
}
default:
_mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
}
-
- screen->transfer_unmap(screen, acc_pt);
- screen->tex_transfer_destroy(acc_pt);
}
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_transfer *acc_trans, *color_trans;
- GLfloat *colorBuf, *accBuf;
- GLint i;
-
- acc_trans = st_cond_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
+ GLfloat *buf;
color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture,
0, 0, 0,
PIPE_TRANSFER_READ, xpos, ypos,
width, height);
- colorBuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
- accBuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
+ buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(color_trans, 0, 0, width, height, colorBuf);
- acc_get_tile_rgba(pipe, acc_trans, 0, 0, width, height, accBuf);
+ pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf);
- for (i = 0; i < 4 * width * height; i++) {
- accBuf[i] = accBuf[i] + colorBuf[i] * value;
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ const GLfloat *color = buf;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = *color++ * value;
+ *acc++ += FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
}
- screen->tex_transfer_destroy(acc_trans);
- acc_trans = st_no_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, xpos, ypos,
- width, height);
-
- acc_put_tile_rgba(pipe, acc_trans, 0, 0, width, height, accBuf);
-
- _mesa_free(colorBuf);
- _mesa_free(accBuf);
- screen->tex_transfer_destroy(acc_trans);
+ _mesa_free(buf);
screen->tex_transfer_destroy(color_trans);
}
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_transfer *acc_trans, *color_trans;
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ GLubyte *data = acc_strb->data;
GLfloat *buf;
- GLint i;
-
- acc_trans = st_cond_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, xpos, ypos,
- width, height);
color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture,
0, 0, 0,
pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf);
- for (i = 0; i < 4 * width * height; i++) {
- buf[i] = buf[i] * value;
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ const GLfloat *color = buf;
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = *color++ * value;
+ *acc++ = FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
}
- acc_put_tile_rgba(pipe, acc_trans, 0, 0, width, height, buf);
-
_mesa_free(buf);
- screen->tex_transfer_destroy(acc_trans);
screen->tex_transfer_destroy(color_trans);
}
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_screen *screen = pipe->screen;
const GLubyte *colormask = ctx->Color.ColorMask;
- struct pipe_transfer *acc_trans, *color_trans;
- GLfloat *abuf, *cbuf = NULL;
- GLint i, ch;
-
- abuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
+ enum pipe_transfer_usage usage;
+ struct pipe_transfer *color_trans;
+ size_t stride = acc_strb->stride;
+ const GLubyte *data = acc_strb->data;
+ GLfloat *buf;
- acc_trans = st_cond_flush_get_tex_transfer(st_context(ctx),
- acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
+ buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
+ if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3])
+ usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ usage = PIPE_TRANSFER_WRITE;
+
color_trans = st_cond_flush_get_tex_transfer(st_context(ctx),
color_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ_WRITE,
+ usage,
xpos, ypos,
width, height);
- acc_get_tile_rgba(pipe, acc_trans, 0, 0, width, height, abuf);
-
- if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) {
- cbuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(color_trans, 0, 0, width, height, cbuf);
- }
+ if (usage != PIPE_TRANSFER_WRITE)
+ pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf);
- for (i = 0; i < width * height; i++) {
- for (ch = 0; ch < 4; ch++) {
- if (colormask[ch]) {
- GLfloat val = abuf[i * 4 + ch] * value;
- abuf[i * 4 + ch] = CLAMP(val, 0.0f, 1.0f);
- }
- else {
- abuf[i * 4 + ch] = cbuf[i * 4 + ch];
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ GLfloat *color = buf;
+ int i, j, ch;
+ for (i = 0; i < height; i++) {
+ const GLshort *acc = (const GLshort *) (data + (ypos + i) * stride + xpos * 8);
+ for (j = 0; j < width; j++) {
+ for (ch = 0; ch < 4; ch++) {
+ if (colormask[ch]) {
+ GLfloat val = SHORT_TO_FLOAT(*acc * value);
+ *color = CLAMP(val, 0.0f, 1.0f);
+ }
+ else {
+ /* No change */
+ }
+ ++acc;
+ ++color;
+ }
+ }
}
}
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
}
- pipe_put_tile_rgba(color_trans, 0, 0, width, height, abuf);
+ pipe_put_tile_rgba(color_trans, 0, 0, width, height, buf);
- _mesa_free(abuf);
- if (cbuf)
- _mesa_free(cbuf);
- screen->tex_transfer_destroy(acc_trans);
+ _mesa_free(buf);
screen->tex_transfer_destroy(color_trans);
}
const GLint width = ctx->DrawBuffer->_Xmax - xpos;
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+ if(!acc_strb->data)
+ return;
+
/* make sure color bufs aren't cached */
st_flush( st, PIPE_FLUSH_RENDER_CACHE, NULL );
{
struct pipe_context *pipe = ctx->st->pipe;
struct st_renderbuffer *strb = st_renderbuffer(rb);
- struct pipe_texture template;
- unsigned surface_usage;
-
- /* Free the old surface and texture
- */
- pipe_surface_reference( &strb->surface, NULL );
- pipe_texture_reference( &strb->texture, NULL );
-
- /* Setup new texture template.
- */
- memset(&template, 0, sizeof(template));
- template.target = PIPE_TEXTURE_2D;
- if (strb->format != PIPE_FORMAT_NONE) {
- template.format = strb->format;
- }
- else {
- template.format = st_choose_renderbuffer_format(pipe, internalFormat);
- }
- pf_get_block(template.format, &template.block);
- template.width[0] = width;
- template.height[0] = height;
- template.depth[0] = 1;
- template.last_level = 0;
- template.nr_samples = rb->NumSamples;
- if (pf_is_depth_stencil(template.format)) {
- template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
- }
- else {
- template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
- PIPE_TEXTURE_USAGE_RENDER_TARGET);
- }
+ enum pipe_format format;
+ if (strb->format != PIPE_FORMAT_NONE)
+ format = strb->format;
+ else
+ format = st_choose_renderbuffer_format(pipe, internalFormat);
+
/* init renderbuffer fields */
strb->Base.Width = width;
strb->Base.Height = height;
- init_renderbuffer_bits(strb, template.format);
-
- /* Probably need dedicated flags for surface usage too:
- */
- surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
-#if 0
- PIPE_BUFFER_USAGE_CPU_READ |
- PIPE_BUFFER_USAGE_CPU_WRITE);
-#endif
-
- strb->texture = pipe->screen->texture_create( pipe->screen,
- &template );
+ init_renderbuffer_bits(strb, format);
+
+ if(strb->software) {
+ struct pipe_format_block block;
+ size_t size;
+
+ _mesa_free(strb->data);
+
+ assert(strb->format != PIPE_FORMAT_NONE);
+ pf_get_block(strb->format, &block);
+
+ strb->stride = pf_get_stride(&block, width);
+ size = pf_get_2d_size(&block, strb->stride, height);
+
+ strb->data = _mesa_malloc(size);
+
+ return strb->data != NULL;
+ }
+ else {
+ struct pipe_texture template;
+ unsigned surface_usage;
+
+ /* Free the old surface and texture
+ */
+ pipe_surface_reference( &strb->surface, NULL );
+ pipe_texture_reference( &strb->texture, NULL );
- /* Special path for accum buffers.
- *
- * Try a different surface format. Since accum buffers are s/w
- * only for now, the surface pixel format doesn't really matter,
- * only that the buffer is large enough.
- */
- if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT)
- {
- /* Actually, just setting this usage value should be sufficient
- * to tell the driver to go ahead and allocate the buffer, even
- * if HW doesn't support the format.
+ /* Setup new texture template.
+ */
+ memset(&template, 0, sizeof(template));
+ template.target = PIPE_TEXTURE_2D;
+ template.format = format;
+ pf_get_block(format, &template.block);
+ template.width[0] = width;
+ template.height[0] = height;
+ template.depth[0] = 1;
+ template.last_level = 0;
+ template.nr_samples = rb->NumSamples;
+ if (pf_is_depth_stencil(format)) {
+ template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
+ }
+ else {
+ template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_RENDER_TARGET);
+ }
+
+ /* Probably need dedicated flags for surface usage too:
*/
- template.tex_usage = 0;
- surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
+ surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+#if 0
+ PIPE_BUFFER_USAGE_CPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE);
+#endif
strb->texture = pipe->screen->texture_create( pipe->screen,
&template );
- }
-
- if (!strb->texture)
- return FALSE;
+ if (!strb->texture)
+ return FALSE;
- strb->surface = pipe->screen->get_tex_surface( pipe->screen,
- strb->texture,
- 0, 0, 0,
- surface_usage );
+ strb->surface = pipe->screen->get_tex_surface( pipe->screen,
+ strb->texture,
+ 0, 0, 0,
+ surface_usage );
- assert(strb->surface->texture);
- assert(strb->surface->format);
- assert(strb->surface->width == width);
- assert(strb->surface->height == height);
+ assert(strb->surface->texture);
+ assert(strb->surface->format);
+ assert(strb->surface->width == width);
+ assert(strb->surface->height == height);
- return strb->surface != NULL;
+ return strb->surface != NULL;
+ }
}
ASSERT(strb);
pipe_surface_reference(&strb->surface, NULL);
pipe_texture_reference(&strb->texture, NULL);
+ _mesa_free(strb->data);
_mesa_free(strb);
}
* renderbuffer). The window system code determines the format.
*/
struct gl_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format, int samples)
+st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
{
struct st_renderbuffer *strb;
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->Base.NumSamples = samples;
strb->format = format;
-
+ strb->software = sw;
+
switch (format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
strb->Base._BaseFormat = GL_STENCIL_INDEX;
break;
- case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
strb->Base.InternalFormat = GL_RGBA16;
strb->Base._BaseFormat = GL_RGBA;
break;
/* XXX allocation should only happen in the unusual case
it's actually needed */
struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(colorFormat, samples);
+ = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
}
if (visual->doubleBufferMode) {
struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(colorFormat, samples);
+ = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
}
if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
/* combined depth/stencil buffer */
struct gl_renderbuffer *depthStencilRb
- = st_new_renderbuffer_fb(depthFormat, samples);
+ = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
if (visual->depthBits == 32) {
/* 32-bit depth buffer */
struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat, samples);
+ = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
else if (visual->depthBits == 24) {
/* 24-bit depth buffer, ignore stencil bits */
struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat, samples);
+ = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
else if (visual->depthBits > 0) {
/* 16-bit depth buffer */
struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat, samples);
+ = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
if (visual->stencilBits > 0) {
/* 8-bit stencil */
struct gl_renderbuffer *stencilRb
- = st_new_renderbuffer_fb(stencilFormat, samples);
+ = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
}
}
if (visual->accumRedBits > 0) {
/* 16-bit/channel accum */
+ /* TODO: query the pipe screen for accumulation buffer format support */
struct gl_renderbuffer *accumRb
- = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */
+ = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
}