#include "gen6_gs_visitor.h"
+const unsigned MAX_GS_INPUT_VERTICES = 6;
+
namespace brw {
void
*/
this->prim_count = src_reg(this, glsl_type::uint_type);
emit(MOV(dst_reg(this->prim_count), 0u));
+
+ /* PrimitveID is delivered in r0.1 of the thread payload. If the program
+ * needs it we have to move it to a separate register where we can map
+ * the atttribute.
+ *
+ * Notice that we cannot use a virtual register for this, because we need to
+ * map all input attributes to hardware registers in setup_payload(),
+ * which happens before virtual registers are mapped to hardware registers.
+ * We could work around that issue if we were able to compute the first
+ * non-payload register here and move the PrimitiveID information to that
+ * register, but we can't because at this point we don't know the final
+ * number uniforms that will be included in the payload.
+ *
+ * So, what we do is to place PrimitiveID information in r1, which is always
+ * delivered as part of the payload, but its only populated with data
+ * relevant for transform feedback when we set GEN6_GS_SVBI_PAYLOAD_ENABLE
+ * in the 3DSTATE_GS state packet. That information can be obtained by other
+ * means though, so we can safely use r1 for this purpose.
+ */
+ if (c->prog_data.include_primitive_id) {
+ this->primitive_id =
+ src_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
+ emit(GS_OPCODE_SET_PRIMITIVE_ID, dst_reg(this->primitive_id));
+ }
}
void
inst->mlen = 1;
}
+void
+gen6_gs_visitor::setup_payload()
+{
+ int attribute_map[BRW_VARYING_SLOT_COUNT * MAX_GS_INPUT_VERTICES];
+
+ /* Attributes are going to be interleaved, so one register contains two
+ * attribute slots.
+ */
+ int attributes_per_reg = 2;
+
+ /* If a geometry shader tries to read from an input that wasn't written by
+ * the vertex shader, that produces undefined results, but it shouldn't
+ * crash anything. So initialize attribute_map to zeros--that ensures that
+ * these undefined results are read from r0.
+ */
+ memset(attribute_map, 0, sizeof(attribute_map));
+
+ int reg = 0;
+
+ /* The payload always contains important data in r0. */
+ reg++;
+
+ /* r1 is always part of the payload and it holds information relevant
+ * for transform feedback when we set the GEN6_GS_SVBI_PAYLOAD_ENABLE bit in
+ * the 3DSTATE_GS packet. We will overwrite it with the PrimitiveID
+ * information (and move the original value to a virtual register if
+ * necessary).
+ */
+ if (c->prog_data.include_primitive_id)
+ attribute_map[VARYING_SLOT_PRIMITIVE_ID] = attributes_per_reg * reg;
+ reg++;
+
+ reg = setup_uniforms(reg);
+
+ reg = setup_varying_inputs(reg, attribute_map, attributes_per_reg);
+
+ lower_attributes_to_hw_regs(attribute_map, true);
+
+ this->first_non_payload_grf = reg;
+}
+
} /* namespace brw */