added a few OpenGL 2.0 tokens (temporary)
authorBrian Paul <brian.paul@tungstengraphics.com>
Sun, 16 Jan 2005 19:40:15 +0000 (19:40 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sun, 16 Jan 2005 19:40:15 +0000 (19:40 +0000)
include/GL/gl.h

index eacd9b2da865a46ab4546f2627467e13de8612bb..cefee9e8843a803bdd8805e1ea9760a8bbba00e9 100644 (file)
@@ -2254,6 +2254,14 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
  * XXX temporary - remove when glext.h is updated
  */
 #ifndef GL_VERSION_2_0
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+
 GLAPI void GLAPIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
 GLAPI void GLAPIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
 GLAPI void GLAPIENTRY glStencilMaskSeparate (GLenum, GLuint);