Recommended by Matt Arsenault.
46757 shaders in 28742 tests
Totals:
SGPRS:
2068851 ->
2066907 (-0.09 %)
VGPRS:
1604056 ->
1602676 (-0.09 %)
Spilled SGPRs: 1402 -> 1382 (-1.43 %)
Spilled VGPRs: 113 -> 113 (0.00 %)
Private memory VGPRs: 1332 -> 1332 (0.00 %)
Scratch size: 3224 -> 3188 (-1.12 %) dwords per thread
Code Size:
58815520 ->
58716788 (-0.17 %) bytes
LDS: 1162 -> 1162 (0.00 %) blocks
Max Waves: 354616 -> 354905 (0.08 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 786452 -> 784508 (-0.25 %)
VGPRS: 530000 -> 528620 (-0.26 %)
Spilled SGPRs: 958 -> 938 (-2.09 %)
Spilled VGPRs: 85 -> 85 (0.00 %)
Private memory VGPRs: 636 -> 636 (0.00 %)
Scratch size: 1880 -> 1844 (-1.91 %) dwords per thread
Code Size:
26349936 ->
26251204 (-0.37 %) bytes
LDS: 304 -> 304 (0.00 %) blocks
Max Waves: 108962 -> 109251 (0.27 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
lp_add_function_attr(ctx->main_fn, i + 1, LP_FUNC_ATTR_INREG);
}
+ LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
+ "no-signed-zeros-fp-math",
+ "true");
+
if (ctx->screen->b.debug_flags & DBG_UNSAFE_MATH) {
/* These were copied from some LLVM test. */
LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
bool unsafe_fpmath = (sscreen->b.debug_flags & DBG_UNSAFE_MATH) != 0;
enum lp_float_mode float_mode =
unsafe_fpmath ? LP_FLOAT_MODE_UNSAFE_FP_MATH :
- LP_FLOAT_MODE_DEFAULT;
+ LP_FLOAT_MODE_NO_SIGNED_ZEROS_FP_MATH;
ctx->gallivm.builder = lp_create_builder(ctx->gallivm.context,
float_mode);