combinations of compile and execute modes.
Most current drivers use the tnl module exclusively to provide this
-functionality, though there is an experimental alternate
-implementation provided by the tnl_dd/t_dd_imm_* files which can
-handle a small subset of GL states in execute mode only.
+functionality.
STATE
+++ /dev/null
-
-NOTE:
-
-These files are incomplete. They do not yet form a working
-implementation of hte concepts discused below.
-
-
-OVERVIEW
-
-The t_dd_imm_* files form a set of templates to produce driver -
-specific software tnl modules for a small subset of transformation and
-lighting states.
-
-The approach is quite different to the large vertex buffers of the
-src/tnl module, and is based around a cache of four recent vertices
-and a 'current' vertex which is updated directly from the Color,
-Normal, Texcoord, SecondaryColor and Fog entrypoints.
-
-The current vertex is actually a composite of the ctx->Current values
-and a partial hardware vertex maintained where the hardware values
-differ from those in ctx->Current. For example, clamped color values
-are kept in the hardware vertex, while texcoords remain in
-ctx->Current.
-
-A crude diagram:
-
- +--------------+ +-------------------+
- | ctx->Current | | Current-HW-vertex |
- +--------------+ +-------------------+
- \ /
- \ /
- \ /
- \ /
- --------- --------
- | |
- v v
- +--------+ +--------+ +--------+ +--------+
- | vert-0 | | vert-1 | | vert-2 | | vert-3 |
- +--------+ +--------+ +--------+ +--------+
- |
- |
- v
-
- DMA
-
-
-Here values from ctx->Current and current-HW-vertex are merged to
-build vert-2, which is then dumped to hardware (DMA). A state machine
-determines which vertex is built in turn, and how the vertices are
-used to present primitives to hardware. These actions all occur
-during a call to Vertex{234}f{v}.
-
-Each vert-n includes clip coordinates and a clipmask in addition to
-the hardware (window) coordinates. This information allows clipping
-to take place directly on these vertices, if need be.
-
-t_dd_imm_capi.h
-
- Color{34}{fub}{v}() implementations. These update both
- ctx->Current (unclamped float colors) and current-HW-vertex
- with hardware-specific color values (typically unsigned
- bytes).
-
- When lighting is enabled, the functions from src/api_noop.c
- should be used, which just update ctx->Current. (The
- current-hw-vertex colors are produced from lighting, which is
- keyed to Normal3f).
-
-t_dd_imm_vb.c
-
- Support functions for clipping and fallback. See
- t_dd_imm_primtmp.h.
-
-t_dd_imm_napi.c
-t_dd_imm_napi.h
-
- Versions of Normal3f{v} to perform lighting with one or more
- infinite lights. Updates ctx->Current.Normal and the current
- HW colors.
-
- When lighting is disabled, use the functions from api_noop.c
- instead.
-
-
-t_dd_imm_primtmp.h
-
- State machine to control emission of vertices and primitives
- to hardware. Called indirectly from Vertex{234}f{v}. Capable
- of supporting hardware strip and fan primitives, and of
- decomposing to discreet primitives for clipping or fallback,
- or where the native primitive is unavailable.
-
-t_dd_imm_tapi.h
-
- Implementations of TexCoord{v} and MultiTexCoord4f{v}ARB to
- fire a callback when transitioning to projective texture.
- Most drivers will need to change vertex format at this point,
- some may need to enable a software rasterization fallback.
-
-t_dd_imm_vapi.h
-
- Implementations of Vertex{234}f{v}. These perform
- transformation and cliptesting on their arguments, then jump
- into the state machine implemented in primtmp.h.
-
-t_dd_imm_vertex.h
-
- Support functions for building and clip-interpolating hardware
- vertices. Called from primtmp.h.
-
-
-Keith Whitwell, June 2001.
\ No newline at end of file
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- */
-
-/* Template for immediate mode color functions.
- *
- * FIXME: Floating-point color versions of these...
- */
-
-
-static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f);
- CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f);
- CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f);
- CURRENT_COLOR( ACOMP ) = 1.0f;
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b );
- CURRENT_COLOR( ACOMP ) = 255;
-#endif
-}
-
-static void TAG(Color3fv)( const GLfloat *v )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f);
- CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f);
- CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f);
- CURRENT_COLOR( ACOMP ) = 1.0f;
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] );
- CURRENT_COLOR( ACOMP ) = 255;
-#endif
-}
-
-static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r );
- CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g );
- CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b );
- CURRENT_COLOR( ACOMP ) = 1.0f;
-#else
- CURRENT_COLOR( RCOMP ) = r;
- CURRENT_COLOR( GCOMP ) = g;
- CURRENT_COLOR( BCOMP ) = b;
- CURRENT_COLOR( ACOMP ) = 255;
-#endif
-}
-
-static void TAG(Color3ubv)( const GLubyte *v )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] );
- CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] );
- CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] );
- CURRENT_COLOR( ACOMP ) = 1.0f;
-#else
- CURRENT_COLOR( RCOMP ) = v[0];
- CURRENT_COLOR( GCOMP ) = v[1];
- CURRENT_COLOR( BCOMP ) = v[2];
- CURRENT_COLOR( ACOMP ) = 255;
-#endif
-}
-
-static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f);
- CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f);
- CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f);
- CURRENT_COLOR( ACOMP ) = CLAMP(a, 0.0f, 1.0f);
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), a );
-#endif
-}
-
-static void TAG(Color4fv)( const GLfloat *v )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f);
- CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f);
- CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f);
- CURRENT_COLOR( ACOMP ) = CLAMP(v[3], 0.0f, 1.0f);
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] );
- UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), v[3] );
-#endif
-}
-
-static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r );
- CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g );
- CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b );
- CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( a );
-#else
- CURRENT_COLOR( RCOMP ) = r;
- CURRENT_COLOR( GCOMP ) = g;
- CURRENT_COLOR( BCOMP ) = b;
- CURRENT_COLOR( ACOMP ) = a;
-#endif
-}
-
-static void TAG(Color4ubv)( const GLubyte *v )
-{
- GET_CURRENT;
-#ifdef COLOR_IS_FLOAT
- CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] );
- CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] );
- CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] );
- CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( v[3] );
-#else
- CURRENT_COLOR( RCOMP ) = v[0];
- CURRENT_COLOR( GCOMP ) = v[1];
- CURRENT_COLOR( BCOMP ) = v[2];
- CURRENT_COLOR( ACOMP ) = v[3];
-#endif
-}
-
-
-static void TAG(ColorMaterial3f)( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = r;
- color[1] = g;
- color[2] = b;
- color[3] = 1.0;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial3fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = 1.0;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial3ub)( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = UBYTE_TO_FLOAT( r );
- color[1] = UBYTE_TO_FLOAT( g );
- color[2] = UBYTE_TO_FLOAT( b );
- color[3] = 1.0;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial3ubv)( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = UBYTE_TO_FLOAT( v[0] );
- color[1] = UBYTE_TO_FLOAT( v[1] );
- color[2] = UBYTE_TO_FLOAT( v[2] );
- color[3] = 1.0;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = r;
- color[1] = g;
- color[2] = b;
- color[3] = a;
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial4fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = v[0];
- color[1] = v[1];
- color[2] = v[2];
- color[3] = v[3];
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = UBYTE_TO_FLOAT( r );
- color[1] = UBYTE_TO_FLOAT( g );
- color[2] = UBYTE_TO_FLOAT( b );
- color[3] = UBYTE_TO_FLOAT( a );
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-static void TAG(ColorMaterial4ubv)( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat *color = ctx->Current.Color;
-
- color[0] = UBYTE_TO_FLOAT( v[0] );
- color[1] = UBYTE_TO_FLOAT( v[1] );
- color[2] = UBYTE_TO_FLOAT( v[2] );
- color[3] = UBYTE_TO_FLOAT( v[3] );
-
- _mesa_update_color_material( ctx, color );
- RECALC_BASE_COLOR( ctx );
-}
-
-
-
-
-
-/* =============================================================
- * Color chooser functions:
- */
-
-static void TAG(choose_Color3f)( GLfloat r, GLfloat g, GLfloat b )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color3f(ctx->Exec, TAG(ColorMaterial3f));
- } else {
- SET_Color3f(ctx->Exec, _mesa_noop_Color3f);
- }
- } else {
- SET_Color3f(ctx->Exec, TAG(Color3f));
- }
- glColor3f( r, g, b );
-}
-
-static void TAG(choose_Color3fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color3fv(ctx->Exec, TAG(ColorMaterial3fv));
- } else {
- SET_Color3fv(ctx->Exec, _mesa_noop_Color3fv);
- }
- } else {
- SET_Color3fv(ctx->Exec, TAG(Color3fv));
- }
- glColor3fv( v );
-}
-
-static void TAG(choose_Color3ub)( GLubyte r, GLubyte g, GLubyte b )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color3ub(ctx->Exec, TAG(ColorMaterial3ub));
- } else {
- SET_Color3ub(ctx->Exec, _mesa_noop_Color3ub);
- }
- } else {
- SET_Color3ub(ctx->Exec, TAG(Color3ub));
- }
- glColor3ub( r, g, b );
-}
-
-static void TAG(choose_Color3ubv)( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color3ubv(ctx->Exec, TAG(ColorMaterial3ubv));
- } else {
- SET_Color3ubv(ctx->Exec, _mesa_noop_Color3ubv);
- }
- } else {
- SET_Color3ubv(ctx->Exec, TAG(Color3ubv));
- }
- glColor3ubv( v );
-}
-
-static void TAG(choose_Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color4f(ctx->Exec, TAG(ColorMaterial4f));
- } else {
- SET_Color4f(ctx->Exec, _mesa_noop_Color4f);
- }
- } else {
- SET_Color4f(ctx->Exec, TAG(Color4f));
- }
- glColor4f( r, g, b, a );
-}
-
-static void TAG(choose_Color4fv)( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color4fv(ctx->Exec, TAG(ColorMaterial4fv));
- } else {
- SET_Color4fv(ctx->Exec, _mesa_noop_Color4fv);
- }
- } else {
- SET_Color4fv(ctx->Exec, TAG(Color4fv));
- }
- glColor4fv( v );
-}
-
-static void TAG(choose_Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color4ub(ctx->Exec, TAG(ColorMaterial4ub));
- } else {
- SET_Color4ub(ctx->Exec, _mesa_noop_Color4ub);
- }
- } else {
- SET_Color4ub(ctx->Exec, TAG(Color4ub));
- }
- glColor4ub( r, g, b, a );
-}
-
-static void TAG(choose_Color4ubv)( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ( ctx->Light.Enabled ) {
- if ( ctx->Light.ColorMaterialEnabled ) {
- SET_Color4ubv(ctx->Exec, TAG(ColorMaterial4ubv));
- } else {
- SET_Color4ubv(ctx->Exec, _mesa_noop_Color4ubv);
- }
- } else {
- SET_Color4ubv(ctx->Exec, TAG(Color4ubv));
- }
- glColor4ubv( v );
-}
-
-
-
-#undef GET_CURRENT
-#undef CURRENT_COLOR
-#undef CURRENT_SPECULAR
-#undef COLOR_IS_FLOAT
-#undef RECALC_BASE_COLOR
-#undef TAG
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- * Keith Whitwell <keith_whitwell@yahoo.com>
- */
-
-/* Template for immediate mode normal functions. Optimize for infinite
- * lights when doing software lighting.
- */
-
-static void TAG(Normal3f_single)( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_VERTEX;
- const struct gl_light *light = ctx->Light.EnabledList.prev;
- GLfloat n_dot_h, n_dot_VP, spec, sum[3];
- GLfloat *normal = ctx->Current.Normal;
- GLfloat scale = 1.0;
-
- ASSIGN_3V( normal, x, y, z );
- COPY_3V( sum, BASE_COLOR );
-
- if ( IND & NORM_RESCALE ) {
- scale = ctx->_ModelViewInvScale;
- } else if ( IND & NORM_NORMALIZE ) {
- scale = LEN_3FV( normal );
- if ( scale != 0.0 ) scale = 1.0 / scale;
- }
-
- n_dot_VP = DOT3( normal, light->_VP_inf_norm ) * scale;
- if ( n_dot_VP > 0.0F ) {
- ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] );
- n_dot_h = DOT3( normal, light->_h_inf_norm ) * scale;
- if ( n_dot_h > 0.0F ) {
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] );
- }
- }
-
-#ifdef LIT_COLOR_IS_FLOAT
- LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f);
- LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f);
- LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f);
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] );
-#endif
- LIT_COLOR( ACOMP ) = LIT_ALPHA;
-}
-
-static void TAG(Normal3fv_single)( const GLfloat *normal )
-{
- GET_CURRENT_VERTEX;
- const struct gl_light *light = ctx->Light.EnabledList.prev;
- GLfloat n_dot_h, n_dot_VP, spec, sum[3];
- GLfloat scale = 1.0;
-
- COPY_3V( ctx->Current.Normal, normal );
- COPY_3V( sum, BASE_COLOR );
-
- if ( IND & NORM_RESCALE ) {
- scale = ctx->_ModelViewInvScale;
- } else if ( IND & NORM_NORMALIZE ) {
- scale = LEN_3FV( normal );
- if ( scale != 0.0 ) scale = 1.0 / scale;
- }
-
- n_dot_VP = DOT3( normal, light->_VP_inf_norm ) * scale;
- if ( n_dot_VP > 0.0F ) {
- ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] );
- n_dot_h = DOT3( normal, light->_h_inf_norm ) * scale;
- if ( n_dot_h > 0.0F ) {
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] );
- }
- }
-
-#ifdef LIT_COLOR_IS_FLOAT
- LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f);
- LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f);
- LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f);
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] );
-#endif
- LIT_COLOR( ACOMP ) = LIT_ALPHA;
-}
-
-
-static void TAG(Normal3f_multi)( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_VERTEX;
- struct gl_light *light;
- GLfloat n_dot_h, n_dot_VP, spec, sum[3], tmp[3];
- GLfloat *normal;
-
- ASSIGN_3V( ctx->Current.Normal, x, y, z );
- COPY_3V( sum, BASE_COLOR );
-
- if ( IND & NORM_RESCALE ) {
- normal = tmp;
- ASSIGN_3V( normal, x, y, z );
- SELF_SCALE_SCALAR_3V( normal, ctx->_ModelViewInvScale );
- } else if ( IND & NORM_NORMALIZE ) {
- normal = tmp;
- ASSIGN_3V( normal, x, y, z );
- NORMALIZE_3FV( normal );
- } else {
- normal = ctx->Current.Normal;
- }
-
- foreach ( light, &ctx->Light.EnabledList ) {
- n_dot_VP = DOT3( normal, light->_VP_inf_norm );
- if ( n_dot_VP > 0.0F ) {
- ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] );
- n_dot_h = DOT3( normal, light->_h_inf_norm );
- if ( n_dot_h > 0.0F ) {
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] );
- }
- }
- }
-
-#ifdef LIT_COLOR_IS_FLOAT
- LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f);
- LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f);
- LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f);
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] );
-#endif
- LIT_COLOR( ACOMP ) = LIT_ALPHA;
-}
-
-static void TAG(Normal3fv_multi)( const GLfloat *n )
-{
- GET_CURRENT_VERTEX;
- struct gl_light *light;
- GLfloat n_dot_h, n_dot_VP, spec, sum[3], tmp[3];
- GLfloat *normal;
-
- COPY_3V( ctx->Current.Normal, n );
- COPY_3V( sum, BASE_COLOR );
-
- if ( IND & NORM_RESCALE ) {
- normal = tmp;
- COPY_3V( normal, n );
- SELF_SCALE_SCALAR_3V( normal, ctx->_ModelViewInvScale );
- } else if ( IND & NORM_NORMALIZE ) {
- normal = tmp;
- COPY_3V( normal, n );
- NORMALIZE_3FV( normal );
- } else {
- normal = ctx->Current.Normal;
- }
-
- foreach ( light, &ctx->Light.EnabledList ) {
- n_dot_VP = DOT3( normal, light->_VP_inf_norm );
- if ( n_dot_VP > 0.0F ) {
- ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] );
- n_dot_h = DOT3( normal, light->_h_inf_norm );
- if ( n_dot_h > 0.0F ) {
- GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec );
- ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] );
- }
- }
- }
-
-#ifdef LIT_COLOR_IS_FLOAT
- LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f);
- LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f);
- LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f);
-#else
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] );
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] );
- UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] );
-#endif
- LIT_COLOR( ACOMP ) = LIT_ALPHA;
-}
-
-
-
-static void TAG(init_norm)( void )
-{
- norm_tab[IND].normal3f_single = TAG(Normal3f_single);
- norm_tab[IND].normal3fv_single = TAG(Normal3fv_single);
- norm_tab[IND].normal3f_multi = TAG(Normal3f_multi);
- norm_tab[IND].normal3fv_multi = TAG(Normal3fv_multi);
-}
-
-
-
-#ifndef PRESERVE_NORMAL_DEFS
-#undef GET_CURRENT
-#undef GET_CURRENT_VERTEX
-#undef LIT_COLOR
-#undef LIT_COLOR_IS_FLOAT
-#endif
-#undef PRESERVE_NORMAL_DEFS
-#undef IND
-#undef TAG
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@valinux.com>
- * Gareth Hughes <gareth@valinux.com>
- */
-
-/* Template for immediate mode vertices.
- *
- * Probably instantiate once for each vertex format used:
- * - TINY_VERTICES
- * - TEX0_VERTICES
- * - TEX1_VERTICES
- * - PTEX_VERTICES
- *
- * Have to handle TEX->PTEX transition somehow.
- */
-
-#define DBG 0
-
-
-
-/* =============================================================
- * GL_POINTS
- */
-
-static void TAG(flush_point_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- if ( !v0->mask ) {
- LOCAL_VARS;
- DRAW_POINT( v0 );
- }
-}
-
-
-/* =============================================================
- * GL_LINES
- */
-
-static void TAG(flush_line_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_line_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- FLUSH_VERTEX = TAG(flush_line_1);
- ACTIVE_VERTEX = IMM_VERTICES( 1 );
-}
-
-static void TAG(flush_line_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- TNL_VERTEX *v1 = v0 - 1;
- ACTIVE_VERTEX = IMM_VERTICES( 0 );
- FLUSH_VERTEX = TAG(flush_line_0);
- if (FALLBACK_OR_CLIPPING)
- CLIP_OR_DRAW_LINE( ctx, v1, v0 );
- else
- DRAW_LINE( ctx, v1, v0 );
-}
-
-
-/* =============================================================
- * GL_LINE_LOOP
- */
-
-static void TAG(flush_line_loop_2)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_line_loop_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_line_loop_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- ACTIVE_VERTEX = v0 + 1;
- FLUSH_VERTEX = TAG(flush_line_loop_1);
-}
-
-#define DRAW_LINELOOP_LINE( a, b ) \
- if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) { \
- CLIP_OR_DRAW_LINE( ctx, a, b ); \
- } else if (EXTEND_PRIM( 1 )) { \
- EMIT_VERTEX( b ); \
- } else { \
- BEGIN_PRIM( GL_LINE_STRIP, 2 ); \
- EMIT_VERTEX( a ); \
- EMIT_VERTEX( b ); \
- }
-
-static void TAG(flush_line_loop_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- TNL_VERTEX *v1 = v0 - 1;
- ACTIVE_VERTEX = v1;
- FLUSH_VERTEX = TAG(flush_line_loop_2);
- DRAW_LINELOOP_LINE( v1, v0 );
-}
-
-static void TAG(flush_line_loop_2)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- TNL_VERTEX *v1 = v0 + 1;
- ACTIVE_VERTEX = v1;
- FLUSH_VERTEX = TAG(flush_line_loop_1);
- DRAW_LINELOOP_LINE( v1, v0 );
-}
-
-static void TAG(end_line_loop)( struct gl_context *ctx )
-{
- LOCAL_VARS;
-
- if ( FLUSH_VERTEX != TAG(flush_line_loop_0) ) {
- TNL_VERTEX *v1 = ACTIVE_VERTEX;
- TNL_VERTEX *v0 = IMM_VERTICES( 0 );
- DRAW_LINELOOP_LINE( v1, v0 );
- }
-}
-
-
-
-/* =============================================================
- * GL_LINE_STRIP
- */
-
-static void TAG(flush_line_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_line_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_line_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- ACTIVE_VERTEX = v0 + 1;
- FLUSH_VERTEX = TAG(flush_line_strip_0b);
-}
-
-
-static void TAG(flush_line_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- TNL_VERTEX *v1 = v0 - 1;
-
- ACTIVE_VERTEX = v1;
- FLUSH_VERTEX = TAG(flush_line_strip_2);
-
- if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING)
- CLIP_OR_DRAW_LINE( ctx, v1, v0 );
- else if (EXTEND_PRIM( 1 )) {
- EMIT_VERTEX( v0 );
- } else {
- BEGIN_PRIM( GL_LINE_STRIP, 2 );
- EMIT_VERTEX( v1 );
- EMIT_VERTEX( v0 );
- }
-}
-
-static void TAG(flush_line_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- TNL_VERTEX *v1 = v0 + 1;
-
- ACTIVE_VERTEX = v1;
- FLUSH_VERTEX = TAG(flush_line_strip_1);
-
- if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING)
- CLIP_OR_DRAW_LINE( ctx, v1, v0 );
- else if (EXTEND_PRIM( 1 )) {
- EMIT_VERTEX( v0 );
- } else {
- BEGIN_PRIM( GL_LINE_STRIP, 2 );
- EMIT_VERTEX( v1 );
- EMIT_VERTEX( v0 );
- }
-}
-
-
-
-/* =============================================================
- * GL_TRIANGLES
- */
-
-static void TAG(flush_triangle_2)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_triangle_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_triangle_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );
-
- ACTIVE_VERTEX = v0 + 1;
- FLUSH_VERTEX = TAG(flush_triangle_1);
- BEGIN_PRIM( GL_TRIANGLES, 0 );
-}
-
-static void TAG(flush_triangle_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );
-
- ACTIVE_VERTEX = v0 + 1;
- FLUSH_VERTEX = TAG(flush_triangle_2);
-}
-
-static void TAG(flush_triangle_2)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- TNL_VERTEX *v2 = v0 - 2;
- TNL_VERTEX *v1 = v0 - 1;
-
- if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );
-
- ACTIVE_VERTEX = v2;
- FLUSH_VERTEX = TAG(flush_triangle_0);
-
- /* nothing gained by trying to emit as hw primitives -- that
- * happens normally in this case.
- */
- if (FALLBACK_OR_CLIPPING)
- CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );
- else
- DRAW_TRI( ctx, v2, v1, v0 );
-}
-
-
-
-
-/* =============================================================
- * GL_TRIANGLE_STRIP
- */
-
-static void TAG(flush_tri_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_tri_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_tri_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_tri_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- ACTIVE_VERTEX = IMM_VERTICES( 1 );
- FLUSH_VERTEX = TAG(flush_tri_strip_1);
-}
-
-static void TAG(flush_tri_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- ACTIVE_VERTEX = IMM_VERTICES( 2 );
- FLUSH_VERTEX = TAG(flush_tri_strip_2);
-}
-
-#define DO_TRISTRIP_TRI( vert0, vert1 ) \
- if (!HAVE_TRI_STRIP || FALLBACK_OR_CLIPPING) { \
- TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
- TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
- TAG(draw_tri)( ctx, v2, v1, v0 ); \
- } else if (EXTEND_PRIM( 1 )) { \
- EMIT_VERTEX( v0 ); \
- } else { \
- TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
- TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
- BEGIN_PRIM( GL_TRIANGLE_STRIP, 3 ); \
- EMIT_VERTEX( v2 ); \
- EMIT_VERTEX( v1 ); \
- EMIT_VERTEX( v0 ); \
- }
-
-static void TAG(flush_tri_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- FLUSH_VERTEX = TAG(flush_tri_strip_3);
- ACTIVE_VERTEX = IMM_VERTICES( 3 );
- DO_TRISTRIP_TRI( 0, 1 );
-}
-
-static void TAG(flush_tri_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- FLUSH_VERTEX = TAG(flush_tri_strip_4);
- ACTIVE_VERTEX = IMM_VERTICES( 0 );
- DO_TRISTRIP_TRI( 1, 2 );
-}
-
-static void TAG(flush_tri_strip_4)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- FLUSH_VERTEX = TAG(flush_tri_strip_5);
- ACTIVE_VERTEX = IMM_VERTICES( 1 );
- DO_TRISTRIP_TRI( 2, 3 );
-}
-
-static void TAG(flush_tri_strip_5)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- FLUSH_VERTEX = TAG(flush_tri_strip_2);
- ACTIVE_VERTEX = IMM_VERTICES( 2 );
- DO_TRISTRIP_TRI( 0, 3 );
-}
-
-
-
-/* =============================================================
- * GL_TRIANGLE_FAN
- */
-
-static void TAG(flush_tri_fan_2)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_tri_fan_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_tri_fan_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- ACTIVE_VERTEX = v0 + 1;
- FLUSH_VERTEX = TAG(flush_tri_fan_1);
-}
-
-static void TAG(flush_tri_fan_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- ACTIVE_VERTEX = v0 + 1;
- FLUSH_VERTEX = TAG(flush_tri_fan_2);
-}
-
-#define DO_TRIFAN_TRI( vert0, vert1 ) \
- if (!HAVE_TRI_FAN || FALLBACK_OR_CLIPPING) { \
- TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
- TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
- TAG(draw_tri)( ctx, v2, v1, v0 ); \
- } else if (EXTEND_PRIM( 1 )) { \
- EMIT_VERTEX( v0 ); \
- } else { \
- TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
- TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
- BEGIN_PRIM( GL_TRIANGLE_FAN, 3 ); \
- EMIT_VERTEX( v2 ); \
- EMIT_VERTEX( v1 ); \
- EMIT_VERTEX( v0 ); \
- }
-
-static void TAG(flush_tri_fan_2)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- ACTIVE_VERTEX = IMM_VERTICES( 1 );
- FLUSH_VERTEX = TAG(flush_tri_fan_3 );
- DO_TRIFAN_TRI( 0, 1 );
-}
-
-static void TAG(flush_tri_fan_3)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- ACTIVE_VERTEX = IMM_VERTICES( 2 );
- FLUSH_VERTEX = TAG(flush_tri_fan_2 );
- DO_TRIFAN_TRI( 0, 2 );
-}
-
-
-
-/* =============================================================
- * GL_QUADS
- */
-
-static void TAG(flush_quad_3)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_quad_2)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_quad_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_quad_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- IMM_VERTEX( v0 ) = v0 + 1;
- FLUSH_VERTEX = TAG(flush_quad_1);
-}
-
-static void TAG(flush_quad_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- IMM_VERTEX( v0 ) = v0 + 1;
- FLUSH_VERTEX = TAG(flush_quad_2);
-}
-
-static void TAG(flush_quad_2)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- IMM_VERTEX( v0 ) = v0 + 1;
- FLUSH_VERTEX = TAG(flush_quad_3);
-}
-
-static void TAG(flush_quad_3)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- TNL_VERTEX *v3 = v0 - 3;
- TNL_VERTEX *v2 = v0 - 2;
- TNL_VERTEX *v1 = v0 - 1;
-
- IMM_VERTEX( v0 ) = v3;
- FLUSH_VERTEX = TAG(flush_quad_0);
-
- if (!HAVE_HW_QUADS || FALLBACK_OR_CLIPPING) {
- CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 );
- CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );
- } else {
- EXTEND_PRIM_NF( GL_QUADS, 4 );
- EMIT_VERTEX( v3 );
- EMIT_VERTEX( v2 );
- EMIT_VERTEX( v1 );
- EMIT_VERTEX( v0 );
- }
-}
-
-
-
-/* =============================================================
- * GL_QUAD_STRIP
- */
-
-static void TAG(flush_quad_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_quad_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_quad_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_quad_strip_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- IMM_VERTEX( v3 ) = v0;
- IMM_VERTEX( v0 ) = v0 + 1;
- FLUSH_VERTEX = TAG(flush_quad_strip_1);
-}
-
-static void TAG(flush_quad_strip_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- IMM_VERTEX( v2 ) = v0;
- IMM_VERTEX( v0 ) = v0 + 1;
- FLUSH_VERTEX = TAG(flush_quad_strip_2);
-}
-
-static void TAG(flush_quad_strip_2)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
-
- IMM_VERTEX( v1 ) = v0;
- IMM_VERTEX( v0 ) = v0 + 1;
- FLUSH_VERTEX = TAG(flush_quad_strip_3);
-}
-
-static void TAG(flush_quad_strip_3)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- TNL_VERTEX *v3 = IMM_VERTEX( v3 );
- TNL_VERTEX *v2 = IMM_VERTEX( v2 );
- TNL_VERTEX *v1 = IMM_VERTEX( v1 );
-
- IMM_VERTEX( v0 ) = v3;
- IMM_VERTEX( v2 ) = v0;
- IMM_VERTEX( v3 ) = v1;
- FLUSH_VERTEX = TAG(flush_quad_strip_2);
-
- if (FALLBACK_OR_CLIPPING) {
- CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 );
- CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );
- } else {
- DRAW_TRI( ctx, v3, v2, v0 );
- DRAW_TRI( ctx, v2, v1, v0 );
- }
-}
-
-
-
-/* =============================================================
- * GL_POLYGON
- */
-
-static void TAG(flush_poly_2)( struct gl_context *ctx, TNL_VERTEX *v0 );
-static void TAG(flush_poly_1)( struct gl_context *ctx, TNL_VERTEX *v0 );
-
-static void TAG(flush_poly_0)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- ACTIVE_VERTEX = IMM_VERTICES( 1 );
- FLUSH_VERTEX = TAG(flush_poly_1);
-}
-
-static void TAG(flush_poly_1)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- ACTIVE_VERTEX = IMM_VERTICES( 2 );
- FLUSH_VERTEX = TAG(flush_poly_2);
-}
-
-#define DO_POLY_TRI( vert0, vert1 ) \
- if (!HAVE_POLYGONS || FALLBACK_OR_CLIPPING) { \
- TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
- TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
- TAG(draw_tri)( ctx, v1, v0, v2 ); \
- } else if (EXTEND_PRIM( 1 )) { \
- EMIT_VERTEX( v0 ); \
- } else { \
- TNL_VERTEX *v2 = IMM_VERTICES( vert0 ); \
- TNL_VERTEX *v1 = IMM_VERTICES( vert1 ); \
- BEGIN_PRIM( GL_POLYGON, 3 ); \
- EMIT_VERTEX( v2 ); \
- EMIT_VERTEX( v1 ); \
- EMIT_VERTEX( v0 ); \
- }
-
-static void TAG(flush_poly_2)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- ACTIVE_VERTEX = IMM_VERTICES( 1 );
- FLUSH_VERTEX = TAG(flush_poly_3);
- DO_POLY_TRI( 0, 1 );
-}
-
-static void TAG(flush_poly_3)( struct gl_context *ctx, TNL_VERTEX *v0 )
-{
- LOCAL_VARS;
- ACTIVE_VERTEX = IMM_VERTICES( 2 );
- FLUSH_VERTEX = TAG(flush_poly_2);
- DO_POLY_TRI( 0, 2 );
-}
-
-
-void (*TAG(flush_tab)[GL_POLYGON+1])( struct gl_context *, TNL_VERTEX * ) =
-{
- TAG(flush_point),
- TAG(flush_line_0),
- TAG(flush_line_loop_0),
- TAG(flush_line_strip_0),
- TAG(flush_triangle_0),
- TAG(flush_tri_strip_0),
- TAG(flush_tri_fan_0),
- TAG(flush_quad_0),
- TAG(flush_quad_strip_0),
- TAG(flush_poly_0),
-};
-
-
-#ifndef PRESERVE_PRIM_DEFS
-#undef LOCAL_VARS
-#undef GET_INTERP_FUNC
-#undef IMM_VERTEX
-#undef IMM_VERTICES
-#undef FLUSH_VERTEX
-#endif
-#undef PRESERVE_PRIM_DEFS
-#undef EXTEND_PRIM
-#undef EMIT_VERTEX
-#undef EMIT_VERTEX_TRI
-#undef EMIT_VERTEX_LINE
-#undef EMIT_VERTEX_POINT
-#undef TAG
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- * Keith Whitwell <keith_whitwell@yahoo.com>
- */
-
-/* Template for immediate mode texture coordinate functions.
- */
-
-#ifndef DO_PROJ_TEX
-#error "Need to define DO_PROJ_TEX"
-#endif
-
-
-/* =============================================================
- * Notify on calls to texture4f, to allow switch to projected texture
- * vertex format:
- */
-
-static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-{
- GET_CURRENT;
- DO_PROJ_TEX;
- TEXCOORD4( s, t, r, q );
-}
-
-static void TAG(TexCoord4fv)( const GLfloat *v )
-{
- GET_CURRENT;
- DO_PROJ_TEX;
- TEXCOORD4( v[0], v[1], v[2], v[3] );
-}
-
-static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
- GLfloat t, GLfloat r, GLfloat q )
-{
- GET_CURRENT;
- DO_PROJ_TEX;
- MULTI_TEXCOORD4( unit, s, t, r, q );
-}
-
-static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *v )
-{
- GET_CURRENT;
- DO_PROJ_TEX;
- MULTI_TEXCOORD4( unit, v[0], v[1], v[2], v[3] );
-}
-
-
-
-#undef DO_PROJ_TEX
-#undef TAG
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes <gareth@valinux.com>
- * Keith Whitwell <keithw@valinux.com>
- */
-
-/* Template for immediate mode vertex functions.
- */
-
-#define DBG 0
-
-#define VERTEX( ox, oy, oz, ow )
-do {
- GET_CURRENT_VERTEX;
- GLfloat w;
- GLuint mask;
- const GLfloat * const m = ctx->_ModelProjectMatrix.m;
-
- if (DO_FULL_MATRIX) {
- VERTEX_CLIP(0) = m[0] * ox + m[4] * oy + m[8] * oz + m[12] * ow;
- VERTEX_CLIP(1) = m[1] * ox + m[5] * oy + m[9] * oz + m[13] * ow;
- VERTEX_CLIP(2) = m[2] * ox + m[6] * oy + m[10] * oz + m[14] * ow;
- VERTEX_CLIP(3) = m[3] * ox + m[7] * oy + m[11] * oz + m[15] * ow;
- w = VERTEX_CLIP(3);
- }
- else if (DO_NOROT_MATRIX) {
- VERTEX_CLIP(0) = m[0] * ox + m[12] * ow;
- VERTEX_CLIP(1) = m[5] * oy + m[13] * ow;
- VERTEX_CLIP(2) = m[10] * oz + m[14] * ow;
- VERTEX_CLIP(3) = ow;
- w = ow;
- }
- else {
- ASSERT (DO_IDENTITY_MATRIX);
- VERTEX_CLIP(0) = ox;
- VERTEX_CLIP(1) = oy;
- VERTEX_CLIP(2) = oz;
- VERTEX_CLIP(3) = ow;
- w = ow;
- }
-
- mask = 0;
- if (DO_CLIP_TEST) {
- if ( VERTEX_CLIP(0) > w ) mask |= CLIP_RIGHT_BIT;
- if ( VERTEX_CLIP(0) < -w ) mask |= CLIP_LEFT_BIT;
- if ( VERTEX_CLIP(1) > w ) mask |= CLIP_TOP_BIT;
- if ( VERTEX_CLIP(1) < -w ) mask |= CLIP_BOTTOM_BIT;
- if ( VERTEX_CLIP(2) > w ) mask |= CLIP_FAR_BIT;
- if ( VERTEX_CLIP(2) < -w ) mask |= CLIP_NEAR_BIT;
- VERTEX_MASK(v) = mask;
- }
-
- if (!mask) {
- if (HAVE_VERTEX_WIN) {
- if (!HAVE_HW_VIEWPORT) {
- const GLfloat *s = GET_VIEWPORT_MATRIX();
- if (HAVE_W && HAVE_HW_DIVIDE) {
- VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) + s[12];
- VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) + s[13];
- VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) + s[14];
- VERTEX_WIN( 3 ) = w;
- }
- else {
- const GLfloat oow = 1.0/w; /* possibly opt away */
- VERTEX_WIN( 0 ) = s[0] * VERTEX_CLIP( 0 ) * oow + s[12];
- VERTEX_WIN( 1 ) = s[5] * VERTEX_CLIP( 1 ) * oow + s[13];
- VERTEX_WIN( 2 ) = s[10] * VERTEX_CLIP( 2 ) * oow + s[14];
- if (HAVE_W)
- VERTEX_WIN( 3 ) = oow;
- }
- }
- else if (HAVE_W && HAVE_HW_DIVIDE) {
- if (!VERTEX_WIN_IS_VERTEX_CLIP) {
- VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 );
- VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 );
- VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 );
- VERTEX_WIN( 3 ) = w;
- }
- }
- else {
- const GLfloat oow = 1.0/w; /* possibly opt away */
- VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ) * oow;
- VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ) * oow;
- VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ) * oow;
- if (HAVE_W)
- VERTEX_WIN( 3 ) = oow;
- }
- }
- } else if (!FALLBACK_OR_CLIPPING) {
- SET_CLIPPING(); /* transition to clipping */
- }
-
- COPY_VERTEX_FROM_CURRENT;
- BUILD_PRIM_FROM_VERTEX;
-}
-
-/* Let the compiler optimize away the constant operations:
- */
-static void VTAG(Vertex2f)( GLfloat ox, GLfloat oy )
-{
- /* Cliptest on clip[2] could also be eliminated...
- */
- VERTEX( ox, oy, 0, 1 );
-}
-
-static void VTAG(Vertex2fv)( const GLfloat *obj )
-{
- /* Cliptest on clip[2] could also be eliminated...
- */
- VERTEX( obj[0], obj[1], 0, 1 );
-}
-
-static void VTAG(Vertex3f)( GLfloat ox, GLfloat oy, GLfloat oz )
-{
- VERTEX( ox, oy, oz, 1 );
-}
-
-static void VTAG(Vertex3fv)( const GLfloat *obj )
-{
- VERTEX( obj[0], obj[1], obj[2], 1 );
-}
-
-static void VTAG(Vertex4f)( GLfloat ox, GLfloat oy, GLfloat oz, GLfloat ow )
-{
- VERTEX( ox, oy, oz, ow );
-}
-
-static void VTAG(Vertex4fv)( const GLfloat *obj )
-{
- VERTEX( obj[0], obj[1], obj[2], obj[3] );
-}
-
-
-#undef DO_FULL_MATRIX
-#undef VTAG
-#undef VERTEX
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith_whitwell@yahoo.com>
- */
-
-/* Template to build clipping routines to support t_dd_imm_primtmp.h.
- *
- * The TAG(draw_line) and TAG(draw_triangle) routines are called in
- * clipping and fallback scenarios, and when the native hardware
- * primitive (eg polygons) is unavailable.
- */
-
-
-#define CLIP_DOTPROD(K, A, B, C, D) \
- (CLIP_X(K)*A + CLIP_Y(K)*B + \
- CLIP_Z(K)*C + CLIP_W(K)*D)
-
-#define POLY_CLIP( PLANE, A, B, C, D ) \
-do { \
- if (mask & PLANE) { \
- TNL_VERTEX **indata = inlist[in]; \
- TNL_VERTEX **outdata = inlist[in ^= 1]; \
- TNL_VERTEX *J = indata[0]; \
- GLfloat dpJ = CLIP_DOTPROD(J, A, B, C, D ); \
- GLuint outcount = 0; \
- GLuint i; \
- \
- indata[n] = indata[0]; /* prevent rotation of vertices */ \
- for (i = 1; i <= n; i++) { \
- TNL_VERTEX *I = indata[i]; \
- GLfloat dpI = CLIP_DOTPROD(idx, A, B, C, D ); \
- \
- if (!NEGATIVE(dpPrev)) { \
- outdata[outcount++] = J; \
- } \
- \
- if (DIFFERENT_SIGNS(dpI, dpJ)) { \
- TNL_VERTEX *O = verts++; \
- outdata[outcount++] = O; \
- if (NEGATIVE(dpI)) { \
- /* Going out of bounds. Avoid division by zero as we \
- * know dp != dpPrev from DIFFERENT_SIGNS, above. \
- */ \
- GLfloat t = dpI / (dpI - dpJ); \
- INTERP( ctx, t, O, I, J ); \
- } else { \
- /* Coming back in. \
- */ \
- GLfloat t = dpJ / (dpJ - dpI); \
- INTERP( ctx, t, O, J, I ); \
- } \
- } \
- \
- J = I; \
- dpJ = dpI; \
- } \
- \
- if (outcount < 3) \
- return; \
- \
- nr = outcount; \
- } \
-} while (0)
-
-
-#define LINE_CLIP(PLANE, A, B, C, D ) \
-do { \
- if (mask & PLANE) { \
- GLfloat dpI = CLIP_DOTPROD( I, A, B, C, D ); \
- GLfloat dpJ = CLIP_DOTPROD( J, A, B, C, D ); \
- \
- if (DIFFERENT_SIGNS(dpI, dpJ)) { \
- TNL_VERTEX *O = verts++; \
- if (NEGATIVE(dpJ)) { \
- GLfloat t = dpI / (dpI - dpJ); \
- INTERP( ctx, t, O, I, J ); \
- J = O; \
- } else { \
- GLfloat t = dpJ / (dpJ - dpI); \
- INTERP( ctx, t, O, J, I ); \
- I = O; \
- } \
- } \
- else if (NEGATIVE(dpI)) \
- return; \
- } \
-} while (0)
-
-
-
-/* Clip a line against the viewport and user clip planes.
- */
-static void TAG(clip_draw_line)( struct gl_context *ctx,
- TNL_VERTEX *I,
- TNL_VERTEX *J,
- GLuint mask )
-{
- LOCAL_VARS;
- GET_INTERP_FUNC;
- TNL_VERTEX tmp[MAX_CLIPPED_VERTICES];
- TNL_VERTEX *verts = tmp;
- TNL_VERTEX *pv = J;
-
- LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
-
- if ((ctx->_TriangleCaps & DD_FLATSHADE) && J != pv)
- COPY_PV( ctx, J, pv );
-
- DRAW_LINE( I, J );
-}
-
-
-/* Clip a triangle against the viewport and user clip planes.
- */
-static void TAG(clip_draw_triangle)( struct gl_context *ctx,
- TNL_VERTEX *v0,
- TNL_VERTEX *v1,
- TNL_VERTEX *v2,
- GLuint mask )
-{
- LOCAL_VARS;
- GET_INTERP_FUNC;
- TNL_VERTEX tmp[MAX_CLIPPED_VERTICES];
- TNL_VERTEX *verts = tmp;
- TNL_VERTEX *(inlist[2][MAX_CLIPPED_VERTICES]);
- TNL_VERTEX **out;
- GLuint in = 0;
- GLuint n = 3;
- GLuint i;
-
- ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
-
- POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
- POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
- POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
- POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
- POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
- POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
-
- if ((ctx->_TriangleCaps & DD_FLATSHADE) && v2 != inlist[0])
- COPY_PV( ctx, inlist[0], v2 );
-
- out = inlist[in];
- DRAW_POLYGON( out, n );
-}
-
-
-static __inline void TAG(draw_triangle)( struct gl_context *ctx,
- TNL_VERTEX *v0,
- TNL_VERTEX *v1,
- TNL_VERTEX *v2 )
-{
- LOCAL_VARS;
- GLubyte ormask = (v0->mask | v1->mask | v2->mask);
-
- if ( !ormask ) {
- DRAW_TRI( v0, v1, v2 );
- } else if ( !(v0->mask & v1->mask & v2->mask) ) {
- TAG(clip_draw_triangle)( ctx, v0, v1, v2, ormask );
- }
-}
-
-static __inline void TAG(draw_line)( struct gl_context *ctx,
- TNL_VERTEX *v0,
- TNL_VERTEX *v1 )
-{
- LOCAL_VARS;
- GLubyte ormask = (v0->mask | v1->mask);
-
- if ( !ormask ) {
- DRAW_LINE( v0, v1 );
- } else if ( !(v0->mask & v1->mask) ) {
- TAG(clip_draw_line)( ctx, v0, v1, ormask );
- }
-}
-
+++ /dev/null
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith_whitwell@yahoo.com>
- */
-
-/* Template to build support for t_dd_imm_* tnl module using vertices
- * as defined in t_dd_vertex.h.
- *
- * See t_dd_vbtmp.h for definitions of arguments to this file.
- * Unfortunately it seems necessary to duplicate a lot of that code.
- */
-
-#ifndef LOCALVARS
-#define LOCALVARS
-#endif
-
-
-
-/* COPY_VERTEX_FROM_CURRENT in t_dd_imm_vapi.c
- */
-static void TAG(emit_vfmt)( struct gl_context *ctx, VERTEX *v )
-{
- LOCALVARS
- ;
-
- /* This template assumes that color is ubyte.
- */
- if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES)
- {
- const GLubyte *col = GET_HARDWARE_COLOR();
- if (HAVE_RGBA_COLOR) {
- v->v.ui[4] = *(GLuint *)&col;
- } else {
- v->v.color.blue = col[2];
- v->v.color.green = col[1];
- v->v.color.red = col[0];
- v->v.color.alpha = col[3];
- }
- }
- else {
- if (HAVE_RGBA_COLOR) {
- v->v.ui[3] = *(GLuint *)col;
- }
- else {
- v->tv.color.blue = col[2];
- v->tv.color.green = col[1];
- v->tv.color.red = col[0];
- v->tv.color.alpha = col[3];
- }
- }
-
- if (DO_TEX0) {
- GLfloat *tc = ctx->Current.Texture[0];
- v->v.u0 = tc[0];
- v->v.v0 = tc[1];
- if (DO_PTEX) {
- if (HAVE_PTEX_VERTICES) {
- v->pv.q0 = tc[3];
- }
- else {
- float rhw = 1.0 / tc[3];
- v->v.w *= tc[3];
- v->v.u0 *= rhw;
- v->v.v0 *= rhw;
- }
- }
- }
- if (DO_TEX1) {
- GLfloat *tc = ctx->Current.Texture[1];
- if (DO_PTEX) {
- v->pv.u1 = tc[0];
- v->pv.v1 = tc[1];
- v->pv.q1 = tc[3];
- }
- else {
- v->v.u1 = tc[0];
- v->v.v1 = tc[1];
- }
- }
- else if (DO_PTEX) {
- *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
- }
- if (DO_TEX2) {
- GLfloat *tc = ctx->Current.Texture[2];
- if (DO_PTEX) {
- v->pv.u2 = tc[0];
- v->pv.v2 = tc[1];
- v->pv.q2 = tc[3];
- }
- else {
- v->v.u2 = tc[0];
- v->v.v2 = tc[1];
- }
- }
- if (DO_TEX3) {
- GLfloat *tc = ctx->Current.Texture[3];
- if (DO_PTEX) {
- v->pv.u3 = tc[0];
- v->pv.v3 = tc[1];
- v->pv.q3 = tc[3];
- }
- else {
- v->v.u3 = tc[0];
- v->v.v3 = tc[1];
- }
- }
-}
-
-
-
-
-static void TAG(interp)( struct gl_context *ctx,
- GLfloat t,
- TNL_VERTEX *dst,
- TNL_VERTEX *in,
- TNL_VERTEX *out )
-{
- LOCALVARS
- const GLfloat *s = GET_VIEWPORT_MAT();
- GLfloat w;
-
- (void)s;
-
- if (HAVE_HW_DIVIDE) {
- VIEWPORT_X( dst->v.v.x, dst->clip[0] );
- VIEWPORT_Y( dst->v.v.y, dst->clip[1] );
- VIEWPORT_Z( dst->v.v.z, dst->clip[2] );
- w = dstclip[3];
- }
- else {
- w = 1.0 / dst->clip[3];
- VIEWPORT_X( dst->v.v.x, dst->clip[0] * w );
- VIEWPORT_Y( dst->v.v.y, dst->clip[1] * w );
- VIEWPORT_Z( dst->v.v.z, dst->clip[2] * w );
- }
-
- if (HAVE_HW_DIVIDE || DO_TEX0) {
-
- dst->v.v.w = w;
-
- INTERP_UB( t, dst->v.ub4[4][0], out->v.ub4[4][0], in->v.ub4[4][0] );
- INTERP_UB( t, dst->v.ub4[4][1], out->v.ub4[4][1], in->v.ub4[4][1] );
- INTERP_UB( t, dst->v.ub4[4][2], out->v.ub4[4][2], in->v.ub4[4][2] );
- INTERP_UB( t, dst->v.ub4[4][3], out->v.ub4[4][3], in->v.ub4[4][3] );
-
- if (DO_TEX0) {
- if (DO_PTEX) {
- if (HAVE_PTEX_VERTICES) {
- INTERP_F( t, dst->v.pv.u0, out->v.pv.u0, in->v.pv.u0 );
- INTERP_F( t, dst->v.pv.v0, out->v.pv.v0, in->v.pv.v0 );
- INTERP_F( t, dst->v.pv.q0, out->v.pv.q0, in->v.pv.q0 );
- } else {
- GLfloat wout = out->clip[3]; /* projected clip */
- GLfloat win = in->clip[3]; /* projected clip */
- GLfloat qout = out->v.pv.w / wout;
- GLfloat qin = in->v.pv.w / win;
- GLfloat qdst, rqdst;
-
- ASSERT( !HAVE_HW_DIVIDE ); /* assert win, wout projected clip */
-
- INTERP_F( t, dst->v.v.u0, out->v.v.u0 * qout, in->v.v.u0 * qin );
- INTERP_F( t, dst->v.v.v0, out->v.v.v0 * qout, in->v.v.v0 * qin );
- INTERP_F( t, qdst, qout, qin );
-
- rqdst = 1.0 / qdst;
- dst->v.v.u0 *= rqdst;
- dst->v.v.v0 *= rqdst;
- dst->v.v.w *= rqdst;
- }
- }
- else {
- INTERP_F( t, dst->v.v.u0, out->v.v.u0, in->v.v.u0 );
- INTERP_F( t, dst->v.v.v0, out->v.v.v0, in->v.v.v0 );
- }
- }
- if (DO_TEX1) {
- if (DO_PTEX) {
- INTERP_F( t, dst->v.pv.u1, out->v.pv.u1, in->v.pv.u1 );
- INTERP_F( t, dst->v.pv.v1, out->v.pv.v1, in->v.pv.v1 );
- INTERP_F( t, dst->v.pv.q1, out->v.pv.q1, in->v.pv.q1 );
- } else {
- INTERP_F( t, dst->v.v.u1, out->v.v.u1, in->v.v.u1 );
- INTERP_F( t, dst->v.v.v1, out->v.v.v1, in->v.v.v1 );
- }
- }
- else if (DO_PTEX) {
- dst->v.pv.q0 = 0.0; /* must be a valid float on radeon */
- }
- if (DO_TEX2) {
- if (DO_PTEX) {
- INTERP_F( t, dst->v.pv.u2, out->v.pv.u2, in->v.pv.u2 );
- INTERP_F( t, dst->v.pv.v2, out->v.pv.v2, in->v.pv.v2 );
- INTERP_F( t, dst->v.pv.q2, out->v.pv.q2, in->v.pv.q2 );
- } else {
- INTERP_F( t, dst->v.v.u2, out->v.v.u2, in->v.v.u2 );
- INTERP_F( t, dst->v.v.v2, out->v.v.v2, in->v.v.v2 );
- }
- }
- if (DO_TEX3) {
- if (DO_PTEX) {
- INTERP_F( t, dst->v.pv.u3, out->v.pv.u3, in->v.pv.u3 );
- INTERP_F( t, dst->v.pv.v3, out->v.pv.v3, in->v.pv.v3 );
- INTERP_F( t, dst->v.pv.q3, out->v.pv.q3, in->v.pv.q3 );
- } else {
- INTERP_F( t, dst->v.v.u3, out->v.v.u3, in->v.v.u3 );
- INTERP_F( t, dst->v.v.v3, out->v.v.v3, in->v.v.v3 );
- }
- }
- } else {
- /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
- */
- INTERP_UB( t, dst->v.ub4[3][0], out->v.ub4[3][0], in->v.ub4[3][0] );
- INTERP_UB( t, dst->v.ub4[3][1], out->v.ub4[3][1], in->v.ub4[3][1] );
- INTERP_UB( t, dst->v.ub4[3][2], out->v.ub4[3][2], in->v.ub4[3][2] );
- INTERP_UB( t, dst->v.ub4[3][3], out->v.ub4[3][3], in->v.ub4[3][3] );
- }
-}
-
-
-static __inline void TAG(copy_pv)( struct gl_context *ctx,
- TNL_VERTEX *dst,
- TNL_VERTEX *src )
-{
- if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) {
- dst->v.v.ui[4] = src->v.v.ui[4];
- }
- else {
- dst->v.v.ui[3] = src->v.v.ui[3];
- }
-}
-
-
-
-static void TAG(init)( void )
-{
- setup_tab[IND].emit = TAG(emit_vfmt);
- setup_tab[IND].interp = TAG(interp_vfmt);
-}
-
-
-#undef IND
-#undef TAG
-
-
-