This really shouldn't matter as inputs should have logical pointers.
However, nir_builder defaults to building derefs based on the pointer
size in the shader_info. It's easier for now to just be consistent
everywhere.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6379>
nir_var_mem_shared | nir_var_function_temp,
glsl_get_cl_type_size_align);
- /* use offsets for uniform and shared memory */
+ /* use offsets for kernel inputs (uniform) */
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_uniform,
+ nir->info.cs.ptr_size == 64 ?
+ nir_address_format_32bit_offset_as_64bit :
nir_address_format_32bit_offset);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_constant,