* output, but fragment programs can now have several distinct color
* outputs (see GL_ARB_draw_buffers). This function sets the state
* for one such color output.
+ * \param ctx current context
+ * \param output which fragment program output
+ * \param buffer buffer to write to (like GL_LEFT)
+ * \param destMask BUFFER_* bitmask
+ * (like BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
*/
static void
set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, GLuint destMask)
/**
* Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
* _mesa_PopAttrib to set drawbuffer state.
+ * All error checking will have been done prior to calling this function
+ * so nothing should go wrong at this point.
+ * \param ctx current context
+ * \param n number of color outputs to set
+ * \param buffers array[n] of colorbuffer names, like GL_LEFT.
+ * \param destMask array[n] of BUFFER_* bitmasks which correspond to the
+ * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
+ * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
*/
void
_mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
/**
* Update state related to the current draw/read framebuffers.
+ * Specifically, update these framebuffer fields:
+ * _ColorDrawBuffers
+ * _ColorDrawBit
+ * _NumColorDrawBuffers
+ * _ColorReadBuffer
* If the current framebuffer is user-created, make sure it's complete.
+ * The following functions can effect this state: glReadBuffer,
+ * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT.
*/
void
_mesa_update_framebuffer(GLcontext *ctx)
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Setup things so that we read/write spans from the user-designated
* read buffer (set via glReadPixels). We usually just have to call
* this for glReadPixels, glCopyPixels, etc.
+ *
+ * XXX this will go away when the last OLD_RENDERBUFFER code is removed.
+ * The swrast->CurrentBufferBit var can be totally removed then too.
*/
void
_swrast_use_read_buffer( GLcontext *ctx )
/*
* Setup things so that we read/write spans from the default draw buffer.
* This is the usual mode that Mesa's software rasterizer operates in.
+ *
+ * XXX this will go away when the last OLD_RENDERBUFFER code is removed.
+ * The swrast->CurrentBufferBit var can be totally removed then too.
*/
void
_swrast_use_draw_buffer( GLcontext *ctx )