add_const("gl_MaxTessEvaluationUniformComponents", state->Const.MaxTessEvaluationUniformComponents);
}
- if (state->is_version(450, 320))
+ if (state->is_version(450, 320) ||
+ state->OES_sample_variables_enable)
add_const("gl_MaxSamples", state->Const.MaxSamples);
}
void
builtin_variable_generator::generate_uniforms()
{
- if (state->is_version(400, 0) || state->ARB_sample_shading_enable)
+ if (state->is_version(400, 320) ||
+ state->ARB_sample_shading_enable ||
+ state->OES_sample_variables_enable)
add_uniform(int_t, "gl_NumSamples");
add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange");
add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA");
var->enable_extension_warning("GL_AMD_shader_stencil_export");
}
- if (state->is_version(400, 0) || state->ARB_sample_shading_enable) {
+ if (state->is_version(400, 320) ||
+ state->ARB_sample_shading_enable ||
+ state->OES_sample_variables_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID");
add_system_value(SYSTEM_VALUE_SAMPLE_POS, vec2_t, "gl_SamplePosition");
/* From the ARB_sample_shading specification:
add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask");
}
- if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable) {
+ if (state->is_version(400, 320) ||
+ state->ARB_gpu_shader5_enable ||
+ state->OES_sample_variables_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
}
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
+ if (extensions->OES_sample_variables)
+ add_builtin_define(parser, "GL_OES_sample_variables", 1);
if (extensions->OES_standard_derivatives)
add_builtin_define(parser, "GL_OES_standard_derivatives", 1);
if (extensions->ARB_texture_multisample)
EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
EXT(OES_geometry_shader, false, true, OES_geometry_shader),
EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
+ EXT(OES_sample_variables, false, true, OES_sample_variables),
EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(OES_texture_3D, false, true, dummy_true),
bool OES_geometry_shader_warn;
bool OES_gpu_shader5_enable;
bool OES_gpu_shader5_warn;
+ bool OES_sample_variables_enable;
+ bool OES_sample_variables_warn;
bool OES_shader_image_atomic_enable;
bool OES_shader_image_atomic_warn;
bool OES_standard_derivatives_enable;