st/mesa: Pull nir_lower_wpos_ytransform work into a helper function.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 25 Oct 2018 09:22:33 +0000 (02:22 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Sun, 4 Nov 2018 06:34:34 +0000 (23:34 -0700)
This will let me use it in the ARB program code as well.

Reviewed-by: Rob Clark <robdclark@gmail.com>
src/mesa/state_tracker/st_glsl_to_nir.cpp
src/mesa/state_tracker/st_nir.h

index c58deadc957cfc05587e0f5f8a9d566a909f5990..f609efbff959fdeac2469e2b8ee50277e355309d 100644 (file)
@@ -619,6 +619,40 @@ st_nir_link_shaders(nir_shader **producer, nir_shader **consumer, bool scalar)
 
 extern "C" {
 
+void
+st_nir_lower_wpos_ytransform(struct nir_shader *nir,
+                             struct gl_program *prog,
+                             struct pipe_screen *pscreen)
+{
+   if (nir->info.stage != MESA_SHADER_FRAGMENT)
+      return;
+
+   static const gl_state_index16 wposTransformState[STATE_LENGTH] = {
+      STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM
+   };
+   nir_lower_wpos_ytransform_options wpos_options = { { 0 } };
+
+   memcpy(wpos_options.state_tokens, wposTransformState,
+          sizeof(wpos_options.state_tokens));
+   wpos_options.fs_coord_origin_upper_left =
+      pscreen->get_param(pscreen,
+                         PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT);
+   wpos_options.fs_coord_origin_lower_left =
+      pscreen->get_param(pscreen,
+                         PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+   wpos_options.fs_coord_pixel_center_integer =
+      pscreen->get_param(pscreen,
+                         PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+   wpos_options.fs_coord_pixel_center_half_integer =
+      pscreen->get_param(pscreen,
+                         PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER);
+
+   if (nir_lower_wpos_ytransform(nir, &wpos_options)) {
+      nir_validate_shader(nir, "after nir_lower_wpos_ytransform");
+      _mesa_add_state_reference(prog->Parameters, wposTransformState);
+   }
+}
+
 bool
 st_link_nir(struct gl_context *ctx,
             struct gl_shader_program *shader_program)
@@ -697,35 +731,8 @@ st_link_nir(struct gl_context *ctx,
 
       nir_shader *nir = shader->Program->nir;
 
-      /* fragment shaders may need : */
-      if (nir->info.stage == MESA_SHADER_FRAGMENT) {
-         static const gl_state_index16 wposTransformState[STATE_LENGTH] = {
-            STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM
-         };
-         nir_lower_wpos_ytransform_options wpos_options = { { 0 } };
-         struct pipe_screen *pscreen = st->pipe->screen;
-
-         memcpy(wpos_options.state_tokens, wposTransformState,
-                sizeof(wpos_options.state_tokens));
-         wpos_options.fs_coord_origin_upper_left =
-            pscreen->get_param(pscreen,
-                               PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT);
-         wpos_options.fs_coord_origin_lower_left =
-            pscreen->get_param(pscreen,
-                               PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
-         wpos_options.fs_coord_pixel_center_integer =
-            pscreen->get_param(pscreen,
-                               PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
-         wpos_options.fs_coord_pixel_center_half_integer =
-            pscreen->get_param(pscreen,
-                               PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER);
-
-         if (nir_lower_wpos_ytransform(nir, &wpos_options)) {
-            nir_validate_shader(nir, "after nir_lower_wpos_ytransform");
-            _mesa_add_state_reference(shader->Program->Parameters,
-                                      wposTransformState);
-         }
-      }
+      NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, shader->Program,
+                 st->pipe->screen);
 
       NIR_PASS_V(nir, nir_lower_system_values);
 
index aa6e32758e86645c6ddd21e319d170d303e81d1e..10f23c03ef6411a1fb2cfa16a16bdef09157ce0f 100644 (file)
@@ -38,6 +38,10 @@ void st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots,
                                 unsigned lower_2plane, unsigned lower_3plane);
 bool st_nir_lower_uniforms_to_ubo(struct nir_shader *shader);
 
+void st_nir_lower_wpos_ytransform(struct nir_shader *nir,
+                                  struct gl_program *prog,
+                                  struct pipe_screen *pscreen);
+
 void st_finalize_nir(struct st_context *st, struct gl_program *prog,
                      struct gl_shader_program *shader_program,
                      struct nir_shader *nir);