static GLfloat Xrot = 0, Yrot = 0;
static GLfloat EyeDist = 10;
static GLboolean use_vertex_arrays = GL_FALSE;
+static GLboolean anim = GL_TRUE;
#define eps1 0.99
#define br 20.0 /* box radius */
static void key(unsigned char k, int x, int y)
{
- static GLboolean anim = GL_TRUE;
static GLuint mode = 0;
(void) x;
(void) y;
glutReshapeFunc( reshape );
glutKeyboardFunc( key );
glutSpecialFunc( specialkey );
- glutIdleFunc( idle );
glutDisplayFunc( draw );
+ if (anim)
+ glutIdleFunc(idle);
usage();
glutMainLoop();
return 0;