nv04.
authorStephane Marchesin <marchesin@icps.u-strasbg.fr>
Mon, 7 Jul 2008 23:06:18 +0000 (01:06 +0200)
committerStephane Marchesin <marchesin@icps.u-strasbg.fr>
Mon, 7 Jul 2008 23:06:18 +0000 (01:06 +0200)
17 files changed:
configs/default
src/gallium/drivers/nouveau/nouveau_winsys.h
src/gallium/drivers/nv04/Makefile [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_clear.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_context.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_context.h [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_fragprog.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_fragtex.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_miptree.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_prim_vbuf.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_screen.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_screen.h [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_state.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_state.h [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_state_emit.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_surface.c [new file with mode: 0644]
src/gallium/drivers/nv04/nv04_vbo.c [new file with mode: 0644]

index a8d1fe6bec2f937fb0695cfe9b784c7607f90eac..c1bc5fb01d09252a5a9a7ac4f069333dbc8bb74e 100644 (file)
@@ -70,7 +70,7 @@ PROGRAM_DIRS = demos redbook samples glsl xdemos
 # Gallium directories and 
 GALLIUM_AUXILIARY_DIRS = draw cso_cache pipebuffer tgsi sct translate rtasm util
 GALLIUM_AUXILIARIES = $(foreach DIR,$(GALLIUM_AUXILIARY_DIRS),$(TOP)/src/gallium/auxiliary/$(DIR)/lib$(DIR).a)
-GALLIUM_DRIVER_DIRS = softpipe i915simple i965simple nv10 nv30 nv40 nv50 failover
+GALLIUM_DRIVER_DIRS = softpipe i915simple i965simple nv04 nv10 nv30 nv40 nv50 failover
 GALLIUM_WINSYS_COMMON_DIRS =
 GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVER_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
 GALLIUM_WINSYS_DIRS = xlib egl_xlib
index 13810460bfe31313e62cef029d818f3bfbd18b45..48feeba309d24c860afcc72e96f877e78fa88bda 100644 (file)
@@ -57,6 +57,12 @@ struct nouveau_winsys {
                            unsigned, unsigned, unsigned, unsigned, unsigned);
 };
 
+extern struct pipe_screen *
+nv04_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
+
+extern struct pipe_context *
+nv04_create(struct pipe_screen *, unsigned pctx_id);
+
 extern struct pipe_screen *
 nv10_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
 
diff --git a/src/gallium/drivers/nv04/Makefile b/src/gallium/drivers/nv04/Makefile
new file mode 100644 (file)
index 0000000..5ea51a2
--- /dev/null
@@ -0,0 +1,28 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nv04
+
+DRIVER_SOURCES = \
+       nv04_clear.c \
+       nv04_context.c \
+       nv04_fragprog.c \
+       nv04_fragtex.c \
+       nv04_miptree.c \
+       nv04_prim_vbuf.c \
+       nv04_screen.c \
+       nv04_state.c \
+       nv04_state_emit.c \
+       nv04_surface.c \
+       nv04_vbo.c
+
+C_SOURCES = \
+       $(COMMON_SOURCES) \
+       $(DRIVER_SOURCES)
+
+ASM_SOURCES = 
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/nv04/nv04_clear.c b/src/gallium/drivers/nv04/nv04_clear.c
new file mode 100644 (file)
index 0000000..01cacd3
--- /dev/null
@@ -0,0 +1,12 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "nv04_context.h"
+
+void
+nv04_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+          unsigned clearValue)
+{
+       pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+}
diff --git a/src/gallium/drivers/nv04/nv04_context.c b/src/gallium/drivers/nv04/nv04_context.c
new file mode 100644 (file)
index 0000000..852a8ed
--- /dev/null
@@ -0,0 +1,107 @@
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_winsys.h"
+#include "pipe/p_util.h"
+
+#include "nv04_context.h"
+#include "nv04_screen.h"
+
+static void
+nv04_flush(struct pipe_context *pipe, unsigned flags,
+          struct pipe_fence_handle **fence)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       draw_flush(nv04->draw);
+
+       FIRE_RING(fence);
+}
+
+static void
+nv04_destroy(struct pipe_context *pipe)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       if (nv04->draw)
+               draw_destroy(nv04->draw);
+
+       FREE(nv04);
+}
+
+static void
+nv04_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
+{
+}
+
+static boolean
+nv04_init_hwctx(struct nv04_context *nv04)
+{
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOTIFY, 1);
+       OUT_RING(0);
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOP, 1);
+       OUT_RING(0);
+
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
+       OUT_RING(0x40182800);
+//     OUT_RING(1<<20/*no cull*/);
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
+//     OUT_RING(0x24|(1<<6)|(1<<8));
+       OUT_RING(0x120001a4);
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FORMAT, 1);
+       OUT_RING(0x332213a1);
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FILTER, 1);
+       OUT_RING(0x11001010);
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_COLORKEY, 1);
+       OUT_RING(0x0);
+//     BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 1);
+//     OUT_RING(SCREEN_OFFSET);
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR, 1);
+       OUT_RING(0xff000000);
+
+
+
+       FIRE_RING (NULL);
+       return TRUE;
+}
+
+struct pipe_context *
+nv04_create(struct pipe_screen *pscreen, unsigned pctx_id)
+{
+       struct nv04_screen *screen = nv04_screen(pscreen);
+       struct pipe_winsys *ws = pscreen->winsys;
+       struct nv04_context *nv04;
+       struct nouveau_winsys *nvws = screen->nvws;
+
+       nv04 = CALLOC(1, sizeof(struct nv04_context));
+       if (!nv04)
+               return NULL;
+       nv04->screen = screen;
+       nv04->pctx_id = pctx_id;
+
+       nv04->nvws = nvws;
+
+       nv04->pipe.winsys = ws;
+       nv04->pipe.screen = pscreen;
+       nv04->pipe.destroy = nv04_destroy;
+       nv04->pipe.set_edgeflags = nv04_set_edgeflags;
+       nv04->pipe.draw_arrays = nv04_draw_arrays;
+       nv04->pipe.draw_elements = nv04_draw_elements;
+       nv04->pipe.clear = nv04_clear;
+       nv04->pipe.flush = nv04_flush;
+
+       nv04_init_surface_functions(nv04);
+       nv04_init_state_functions(nv04);
+
+       nv04->draw = draw_create();
+       assert(nv04->draw);
+       draw_wide_point_threshold(nv04->draw, 0.0);
+       draw_wide_line_threshold(nv04->draw, 0.0);
+       draw_enable_line_stipple(nv04->draw, FALSE);
+       draw_enable_point_sprites(nv04->draw, FALSE);
+       draw_set_rasterize_stage(nv04->draw, nv04_draw_vbuf_stage(nv04));
+
+       nv04_init_hwctx(nv04);
+
+       return &nv04->pipe;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_context.h b/src/gallium/drivers/nv04/nv04_context.h
new file mode 100644 (file)
index 0000000..5ba1d4e
--- /dev/null
@@ -0,0 +1,142 @@
+#ifndef __NV04_CONTEXT_H__
+#define __NV04_CONTEXT_H__
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "draw/draw_vertex.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_gldefs.h"
+
+#define NOUVEAU_PUSH_CONTEXT(ctx)                                              \
+       struct nv04_screen *ctx = nv04->screen
+#include "nouveau/nouveau_push.h"
+
+#include "nv04_state.h"
+
+#define NOUVEAU_ERR(fmt, args...) \
+       fprintf(stderr, "%s:%d -  "fmt, __func__, __LINE__, ##args);
+#define NOUVEAU_MSG(fmt, args...) \
+       fprintf(stderr, "nouveau: "fmt, ##args);
+
+#include "nv04_screen.h"
+
+#define NV04_NEW_VERTPROG      (1 << 1)
+#define NV04_NEW_FRAGPROG      (1 << 2)
+#define NV04_NEW_BLEND         (1 << 3)
+#define NV04_NEW_RAST          (1 << 4)
+#define NV04_NEW_CONTROL       (1 << 5)
+#define NV04_NEW_VIEWPORT      (1 << 6)
+#define NV04_NEW_SAMPLER       (1 << 7)
+
+struct nv04_context {
+       struct pipe_context pipe;
+
+       struct nouveau_winsys *nvws;
+       struct nv04_screen *screen;
+       unsigned pctx_id;
+
+       struct draw_context *draw;
+
+       int chipset;
+       struct nouveau_notifier *sync;
+
+       uint32_t dirty;
+
+       struct nv04_blend_state *blend;
+       struct nv04_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+       struct nv04_fragtex_state fragtex;
+       struct nv04_rasterizer_state *rast;
+       struct nv04_depth_stencil_alpha_state *dsa;
+
+       struct nv04_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+       unsigned dirty_samplers;
+       unsigned fp_samplers;
+       unsigned vp_samplers;
+
+       uint32_t rt_enable;
+       struct pipe_buffer *rt[4];
+       struct pipe_buffer *zeta;
+
+       struct {
+               struct pipe_buffer *buffer;
+               uint32_t format;
+       } tex[16];
+
+       unsigned vb_enable;
+       struct {
+               struct pipe_buffer *buffer;
+               unsigned delta;
+       } vb[16];
+
+       struct vertex_info vertex_info;
+       struct {
+       
+               struct nouveau_resource *exec_heap;
+               struct nouveau_resource *data_heap;
+
+               struct nv04_vertex_program *active;
+
+               struct nv04_vertex_program *current;
+               struct pipe_buffer *constant_buf;
+       } vertprog;
+
+       struct {
+               struct nv04_fragment_program *active;
+
+               struct nv04_fragment_program *current;
+               struct pipe_buffer *constant_buf;
+       } fragprog;
+
+       struct pipe_vertex_buffer  vertex_buffer[PIPE_MAX_ATTRIBS];
+       unsigned num_vertex_buffers;
+       unsigned num_vertex_elements;
+
+       struct pipe_viewport_state viewport;
+};
+
+static INLINE struct nv04_context *
+nv04_context(struct pipe_context *pipe)
+{
+       return (struct nv04_context *)pipe;
+}
+
+extern void nv04_init_state_functions(struct nv04_context *nv04);
+extern void nv04_init_surface_functions(struct nv04_context *nv04);
+extern void nv04_init_miptree_functions(struct pipe_screen *screen);
+
+/* nv04_clear.c */
+extern void nv04_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+                      unsigned clearValue);
+
+/* nv04_draw.c */
+extern struct draw_stage *nv04_draw_render_stage(struct nv04_context *nv04);
+
+/* nv04_fragprog.c */
+extern void nv04_fragprog_bind(struct nv04_context *,
+                              struct nv04_fragment_program *);
+extern void nv04_fragprog_destroy(struct nv04_context *,
+                                 struct nv04_fragment_program *);
+
+/* nv04_fragtex.c */
+extern void nv04_fragtex_bind(struct nv04_context *);
+
+/* nv04_prim_vbuf.c */
+struct draw_stage *nv04_draw_vbuf_stage( struct nv04_context *nv04 );
+
+/* nv04_state.c and friends */
+extern void nv04_emit_hw_state(struct nv04_context *nv04);
+extern void nv04_state_tex_update(struct nv04_context *nv04);
+
+/* nv04_vbo.c */
+extern boolean nv04_draw_arrays(struct pipe_context *, unsigned mode,
+                               unsigned start, unsigned count);
+extern boolean nv04_draw_elements( struct pipe_context *pipe,
+                    struct pipe_buffer *indexBuffer,
+                    unsigned indexSize,
+                    unsigned prim, unsigned start, unsigned count);
+
+
+#endif
diff --git a/src/gallium/drivers/nv04/nv04_fragprog.c b/src/gallium/drivers/nv04/nv04_fragprog.c
new file mode 100644 (file)
index 0000000..11f4360
--- /dev/null
@@ -0,0 +1,22 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_util.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/util/tgsi_parse.h"
+#include "tgsi/util/tgsi_util.h"
+
+#include "nv04_context.h"
+
+void
+nv04_fragprog_bind(struct nv04_context *nv04, struct nv04_fragment_program *fp)
+{
+}
+
+void
+nv04_fragprog_destroy(struct nv04_context *nv04,
+                     struct nv04_fragment_program *fp)
+{
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_fragtex.c b/src/gallium/drivers/nv04/nv04_fragtex.c
new file mode 100644 (file)
index 0000000..3db673c
--- /dev/null
@@ -0,0 +1,100 @@
+#include "nv04_context.h"
+
+static INLINE int log2i(int i)
+{
+       int r = 0;
+
+       if (i & 0xffff0000) {
+               i >>= 16;
+               r += 16;
+       }
+       if (i & 0x0000ff00) {
+               i >>= 8;
+               r += 8;
+       }
+       if (i & 0x000000f0) {
+               i >>= 4;
+               r += 4;
+       }
+       if (i & 0x0000000c) {
+               i >>= 2;
+               r += 2;
+       }
+       if (i & 0x00000002) {
+               r += 1;
+       }
+       return r;
+}
+
+#define _(m,tf)                                                                \
+{                                                                              \
+  PIPE_FORMAT_##m,                                                             \
+  NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_##tf,                                               \
+}
+
+struct nv04_texture_format {
+       uint    pipe;
+       int     format;
+};
+
+static struct nv04_texture_format
+nv04_texture_formats[] = {
+       _(A8R8G8B8_UNORM, A8R8G8B8),
+       _(X8R8G8B8_UNORM, X8R8G8B8),
+       _(A1R5G5B5_UNORM, A1R5G5B5),
+       _(A4R4G4B4_UNORM, A4R4G4B4),
+       _(L8_UNORM,       Y8      ),
+       _(A8_UNORM,       Y8      ),
+};
+
+static uint32_t
+nv04_fragtex_format(uint pipe_format)
+{
+       struct nv04_texture_format *tf = nv04_texture_formats;
+       char fs[128];
+       int i;
+
+       for (i=0; i< sizeof(nv04_texture_formats)/sizeof(nv04_texture_formats[0]); i++) {
+               if (tf->pipe == pipe_format)
+                       return tf->format;
+               tf++;
+       }
+
+       pf_sprint_name(fs, pipe_format);
+       NOUVEAU_ERR("unknown texture format %s\n", fs);
+       return 0;
+}
+
+
+static void
+nv04_fragtex_build(struct nv04_context *nv04, int unit)
+{
+       struct nv04_miptree *nv04mt = nv04->tex_miptree[unit];
+       struct pipe_texture *pt = &nv04mt->base;
+
+       switch (pt->target) {
+       case PIPE_TEXTURE_2D:
+               break;
+       default:
+               NOUVEAU_ERR("Unknown target %d\n", pt->target);
+               return;
+       }
+
+       nv04->fragtex.format = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 
+               | NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER
+               | nv04_fragtex_format(pt->format)
+               | ( (pt->last_level + 1) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT )
+               | ( log2i(pt->width[0]) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT )
+               | ( log2i(pt->height[0]) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT )
+               | NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE
+               | NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE
+               ;
+}
+
+
+void
+nv04_fragtex_bind(struct nv04_context *nv04)
+{
+       nv04_fragtex_build(nv04, 0);
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_miptree.c b/src/gallium/drivers/nv04/nv04_miptree.c
new file mode 100644 (file)
index 0000000..ab2d238
--- /dev/null
@@ -0,0 +1,138 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+
+#include "nv04_context.h"
+#include "nv04_screen.h"
+
+static void
+nv04_miptree_layout(struct nv04_miptree *nv04mt)
+{
+       struct pipe_texture *pt = &nv04mt->base;
+       uint width = pt->width[0], height = pt->height[0];
+       uint offset = 0;
+       int nr_faces, l, f;
+
+       nr_faces = 1;
+
+       for (l = 0; l <= pt->last_level; l++) {
+               pt->width[l] = width;
+               pt->height[l] = height;
+
+               pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
+               pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
+               
+               nv04mt->level[l].pitch = pt->width[0] * pt->block.size;
+               nv04mt->level[l].pitch = (nv04mt->level[l].pitch + 63) & ~63;
+
+               nv04mt->level[l].image_offset =
+                       CALLOC(nr_faces, sizeof(unsigned));
+
+               width  = MAX2(1, width  >> 1);
+               height = MAX2(1, height >> 1);
+
+       }
+
+       for (f = 0; f < nr_faces; f++) {
+               for (l = 0; l <= pt->last_level; l++) {
+                       nv04mt->level[l].image_offset[f] = offset;
+                       offset += nv04mt->level[l].pitch * pt->height[l];
+               }
+       }
+
+       nv04mt->total_size = offset;
+}
+
+static struct pipe_texture *
+nv04_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
+{
+       struct pipe_winsys *ws = screen->winsys;
+       struct nv04_miptree *mt;
+
+       mt = MALLOC(sizeof(struct nv04_miptree));
+       if (!mt)
+               return NULL;
+       mt->base = *pt;
+       mt->base.refcount = 1;
+       mt->base.screen = screen;
+
+       nv04_miptree_layout(mt);
+
+       mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL,
+                                          mt->total_size);
+       if (!mt->buffer) {
+               free(mt);
+               return NULL;
+       }
+       
+       return &mt->base;
+}
+
+static void
+nv04_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt)
+{
+       struct pipe_winsys *ws = screen->winsys;
+       struct pipe_texture *mt = *pt;
+
+       *pt = NULL;
+       if (--mt->refcount <= 0) {
+               struct nv04_miptree *nv04mt = (struct nv04_miptree *)mt;
+               int l;
+
+               pipe_buffer_reference(ws, &nv04mt->buffer, NULL);
+               for (l = 0; l <= mt->last_level; l++) {
+                       if (nv04mt->level[l].image_offset)
+                               free(nv04mt->level[l].image_offset);
+               }
+               free(nv04mt);
+       }
+}
+
+static struct pipe_surface *
+nv04_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
+                        unsigned face, unsigned level, unsigned zslice,
+                        unsigned flags)
+{
+       struct pipe_winsys *ws = pscreen->winsys;
+       struct nv04_miptree *nv04mt = (struct nv04_miptree *)pt;
+       struct pipe_surface *ps;
+
+       ps = ws->surface_alloc(ws);
+       if (!ps)
+               return NULL;
+       pipe_buffer_reference(ws, &ps->buffer, nv04mt->buffer);
+       ps->format = pt->format;
+               ps->width = pt->width[level];
+       ps->height = pt->height[level];
+       ps->block = pt->block;
+       ps->width = pt->width[level];
+       ps->height = pt->height[level];
+       ps->nblocksx = pt->nblocksx[level];
+       ps->nblocksy = pt->nblocksy[level];
+       ps->stride = nv04mt->level[level].pitch;
+
+       if (pt->target == PIPE_TEXTURE_CUBE) {
+               ps->offset = nv04mt->level[level].image_offset[face];
+       } else {
+               ps->offset = nv04mt->level[level].image_offset[0];
+       }
+
+       return ps;
+}
+
+static void
+nv04_miptree_surface_del(struct pipe_screen *pscreen,
+                        struct pipe_surface **psurface)
+{
+}
+
+void
+nv04_init_miptree_functions(struct pipe_screen *pscreen)
+{
+       pscreen->texture_create = nv04_miptree_create;
+       pscreen->texture_release = nv04_miptree_release;
+       pscreen->get_tex_surface = nv04_miptree_surface_new;
+       pscreen->tex_surface_release = nv04_miptree_surface_del;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_prim_vbuf.c b/src/gallium/drivers/nv04/nv04_prim_vbuf.c
new file mode 100644 (file)
index 0000000..daf28e8
--- /dev/null
@@ -0,0 +1,312 @@
+
+// XXX this has to go somewhere else
+#define NONINC_METHOD 0x40000000
+
+
+#include "draw/draw_vbuf.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_winsys.h"
+
+#include "nv04_context.h"
+#include "nv04_state.h"
+
+#define VERTEX_SIZE 40
+#define VERTEX_BUFFER_SIZE (4096*VERTEX_SIZE) // 4096 vertices of 40 bytes each
+
+/**
+ * Primitive renderer for nv04.
+ */
+struct nv04_vbuf_render {
+       struct vbuf_render base;
+
+       struct nv04_context *nv04;   
+
+       /** Vertex buffer */
+       unsigned char* buffer;
+
+       /** Vertex size in bytes */
+       unsigned vertex_size;
+
+       /** Current primitive */
+       unsigned prim;
+};
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct nv04_vbuf_render *
+nv04_vbuf_render( struct vbuf_render *render )
+{
+       assert(render);
+       return (struct nv04_vbuf_render *)render;
+}
+
+
+static const struct vertex_info *
+nv04_vbuf_render_get_vertex_info( struct vbuf_render *render )
+{
+       struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+       struct nv04_context *nv04 = nv04_render->nv04;
+       return &nv04->vertex_info;
+}
+
+
+static void *
+nv04_vbuf_render_allocate_vertices( struct vbuf_render *render,
+               ushort vertex_size,
+               ushort nr_vertices )
+{
+       struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+
+       nv04_render->buffer = (unsigned char*) malloc(VERTEX_BUFFER_SIZE);
+       assert(!nv04_render->buffer);
+
+       return nv04_render->buffer;
+}
+
+
+static boolean 
+nv04_vbuf_render_set_primitive( struct vbuf_render *render, 
+               unsigned prim )
+{
+       struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+
+       if (prim <= PIPE_PRIM_LINE_STRIP)
+               return FALSE;
+
+       nv04_render->prim = prim;
+       return TRUE;
+}
+
+static INLINE void nv04_2triangles(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3, ushort v4, ushort v5)
+{
+       BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
+       OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v3,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v4,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v5,8);
+       OUT_RING(0xFEDCBA);
+}
+
+static INLINE void nv04_1triangle(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2)
+{
+       BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
+       OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
+       OUT_RING(0xFED);
+}
+
+static INLINE void nv04_1quad(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3)
+{
+       BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
+       OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
+       OUT_RINGp(buffer + VERTEX_SIZE * v3,8);
+       OUT_RING(0xFECEDC);
+}
+
+static void nv04_vbuf_render_triangles_elts(struct nv04_vbuf_render * render, const ushort * indices, uint nr_indices)
+{
+       unsigned char* buffer = render->buffer;
+       struct nv04_context* nv04 = render->nv04;
+       int i;
+
+       for( i=0; i< nr_indices-5; i+=6)
+               nv04_2triangles(nv04,
+                               buffer,
+                               indices[i+0],
+                               indices[i+1],
+                               indices[i+2],
+                               indices[i+3],
+                               indices[i+4],
+                               indices[i+5]
+                              );
+       if (i != nr_indices)
+       {
+               nv04_1triangle(nv04,
+                               buffer,
+                               indices[i+0],
+                               indices[i+1],
+                               indices[i+2]
+                              );
+               i+=3;
+       }
+       if (i != nr_indices)
+               NOUVEAU_ERR("Houston, we have lost some vertices\n");
+}
+
+static void nv04_vbuf_render_tri_strip_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
+{
+       const uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
+       unsigned char* buffer = render->buffer;
+       struct nv04_context* nv04 = render->nv04;
+       int i,j;
+
+       for(i = 0; i<nr_indices; i+=14) 
+       {
+               int numvert = MIN2(16, nr_indices - i);
+               int numtri = numvert - 2;
+               if (numvert<3)
+                       break;
+
+               BEGIN_RING( fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), numvert*8 );
+               for(j = 0; j<numvert; j++)
+                       OUT_RINGp( buffer + VERTEX_SIZE * indices [i+j], 8 );
+
+               BEGIN_RING( fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(0) | NONINC_METHOD, (numtri+1)/2 );
+               for(j = 0; j<numtri/2; j++ )
+                       OUT_RING(striptbl[j]);
+               if (numtri%2)
+                       OUT_RING(striptbl[numtri/2]&0xFFF);
+       }
+}
+
+static void nv04_vbuf_render_tri_fan_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
+{
+       const uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
+       unsigned char* buffer = render->buffer;
+       struct nv04_context* nv04 = render->nv04;
+       int i,j;
+
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), 8);
+       OUT_RINGp(buffer + VERTEX_SIZE * indices[0], 8);
+
+       for(i = 1; i<nr_indices; i+=14)
+       {
+               int numvert=MIN2(15, nr_indices - i);
+               int numtri=numvert-2;
+               if (numvert < 3)
+                       break;
+
+               BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1), numvert*8);
+
+               for(j=0;j<numvert;j++)
+                       OUT_RINGp( buffer + VERTEX_SIZE * indices[ i+j ], 8 );
+
+               BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(0) | NONINC_METHOD, (numtri+1)/2);
+               for(j = 0; j<numtri/2; j++)
+                       OUT_RING(fantbl[j]);
+               if (numtri%2)
+                       OUT_RING(fantbl[numtri/2]&0xFFF);
+       }
+}
+
+static void nv04_vbuf_render_quads_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
+{
+       unsigned char* buffer = render->buffer;
+       struct nv04_context* nv04 = render->nv04;
+       int i;
+
+       for(i = 0; i < nr_indices; i += 4)
+               nv04_1quad(nv04,
+                               buffer,
+                               indices[i+0],
+                               indices[i+1],
+                               indices[i+2],
+                               indices[i+3]
+                              );
+}
+
+
+static void 
+nv04_vbuf_render_draw( struct vbuf_render *render,
+               const ushort *indices,
+               uint nr_indices)
+{
+       struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+
+       // emit the indices
+       switch( nv04_render->prim )
+       {
+               case PIPE_PRIM_TRIANGLES:
+                       nv04_vbuf_render_triangles_elts(nv04_render, indices, nr_indices);
+                       break;
+               case PIPE_PRIM_QUAD_STRIP:
+               case PIPE_PRIM_TRIANGLE_STRIP:
+                       nv04_vbuf_render_tri_strip_elts(nv04_render, indices, nr_indices);
+                       break;
+               case PIPE_PRIM_TRIANGLE_FAN:
+               case PIPE_PRIM_POLYGON:
+                       nv04_vbuf_render_tri_fan_elts(nv04_render, indices, nr_indices);
+                       break;
+               case PIPE_PRIM_QUADS:
+                       nv04_vbuf_render_quads_elts(nv04_render, indices, nr_indices);
+                       break;
+               default:
+                       NOUVEAU_ERR("You have to implement primitive %d, young padawan\n", nv04_render->prim);
+                       break;
+       }
+}
+
+
+static void
+nv04_vbuf_render_release_vertices( struct vbuf_render *render,
+               void *vertices, 
+               unsigned vertex_size,
+               unsigned vertices_used )
+{
+       struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+
+       free(nv04_render->buffer);
+       nv04_render->buffer = NULL;
+}
+
+
+static void
+nv04_vbuf_render_destroy( struct vbuf_render *render )
+{
+       struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+       FREE(nv04_render);
+}
+
+
+/**
+ * Create a new primitive render.
+ */
+static struct vbuf_render *
+nv04_vbuf_render_create( struct nv04_context *nv04 )
+{
+       struct nv04_vbuf_render *nv04_render = CALLOC_STRUCT(nv04_vbuf_render);
+
+       nv04_render->nv04 = nv04;
+
+       nv04_render->base.max_vertex_buffer_bytes = VERTEX_BUFFER_SIZE;
+       nv04_render->base.max_indices = 65536; 
+       nv04_render->base.get_vertex_info = nv04_vbuf_render_get_vertex_info;
+       nv04_render->base.allocate_vertices = nv04_vbuf_render_allocate_vertices;
+       nv04_render->base.set_primitive = nv04_vbuf_render_set_primitive;
+       nv04_render->base.draw = nv04_vbuf_render_draw;
+       nv04_render->base.release_vertices = nv04_vbuf_render_release_vertices;
+       nv04_render->base.destroy = nv04_vbuf_render_destroy;
+
+       return &nv04_render->base;
+}
+
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *nv04_draw_vbuf_stage( struct nv04_context *nv04 )
+{
+       struct vbuf_render *render;
+       struct draw_stage *stage;
+
+       render = nv04_vbuf_render_create(nv04);
+       if(!render)
+               return NULL;
+
+       stage = draw_vbuf_stage( nv04->draw, render );
+       if(!stage) {
+               render->destroy(render);
+               return NULL;
+       }
+
+       return stage;
+}
diff --git a/src/gallium/drivers/nv04/nv04_screen.c b/src/gallium/drivers/nv04/nv04_screen.c
new file mode 100644 (file)
index 0000000..9f34117
--- /dev/null
@@ -0,0 +1,216 @@
+#include "pipe/p_screen.h"
+#include "pipe/p_util.h"
+
+#include "nv04_context.h"
+#include "nv04_screen.h"
+
+static const char *
+nv04_screen_get_name(struct pipe_screen *screen)
+{
+       struct nv04_screen *nv04screen = nv04_screen(screen);
+       struct nouveau_device *dev = nv04screen->nvws->channel->device;
+       static char buffer[128];
+
+       snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
+       return buffer;
+}
+
+static const char *
+nv04_screen_get_vendor(struct pipe_screen *screen)
+{
+       return "nouveau";
+}
+
+static int
+nv04_screen_get_param(struct pipe_screen *screen, int param)
+{
+       switch (param) {
+       case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+               return 1;
+       case PIPE_CAP_NPOT_TEXTURES:
+               return 0;
+       case PIPE_CAP_TWO_SIDED_STENCIL:
+               return 0;
+       case PIPE_CAP_GLSL:
+               return 0;
+       case PIPE_CAP_S3TC:
+               return 0;
+       case PIPE_CAP_ANISOTROPIC_FILTER:
+               return 0;
+       case PIPE_CAP_POINT_SPRITE:
+               return 0;
+       case PIPE_CAP_MAX_RENDER_TARGETS:
+               return 1;
+       case PIPE_CAP_OCCLUSION_QUERY:
+               return 0;
+       case PIPE_CAP_TEXTURE_SHADOW_MAP:
+               return 0;
+       case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+               return 10;
+       case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+               return 0;
+       case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+               return 0;
+       default:
+               NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+               return 0;
+       }
+}
+
+static float
+nv04_screen_get_paramf(struct pipe_screen *screen, int param)
+{
+       switch (param) {
+       case PIPE_CAP_MAX_LINE_WIDTH:
+       case PIPE_CAP_MAX_LINE_WIDTH_AA:
+               return 0.0;
+       case PIPE_CAP_MAX_POINT_WIDTH:
+       case PIPE_CAP_MAX_POINT_WIDTH_AA:
+               return 0.0;
+       case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+               return 0.0;
+       case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+               return 0.0;
+       default:
+               NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+               return 0.0;
+       }
+}
+
+static boolean
+nv04_screen_is_format_supported(struct pipe_screen *screen,
+                               enum pipe_format format, uint type)
+{
+       switch (type) {
+       case PIPE_SURFACE:
+               switch (format) {
+               case PIPE_FORMAT_A8R8G8B8_UNORM:
+               case PIPE_FORMAT_R5G6B5_UNORM: 
+               case PIPE_FORMAT_Z16_UNORM:
+                       return TRUE;
+               default:
+                       break;
+               }
+               break;
+       case PIPE_TEXTURE:
+               switch (format) {
+               case PIPE_FORMAT_A8R8G8B8_UNORM:
+               case PIPE_FORMAT_X8R8G8B8_UNORM:
+               case PIPE_FORMAT_A1R5G5B5_UNORM:
+               case PIPE_FORMAT_R5G6B5_UNORM: 
+               case PIPE_FORMAT_L8_UNORM:
+               case PIPE_FORMAT_A8_UNORM:
+                       return TRUE;
+               default:
+                       break;
+               }
+               break;
+       default:
+               assert(0);
+       };
+
+       return FALSE;
+}
+
+static void *
+nv04_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
+                unsigned flags )
+{
+       struct pipe_winsys *ws = screen->winsys;
+       void *map;
+
+       map = ws->buffer_map(ws, surface->buffer, flags);
+       if (!map)
+               return NULL;
+
+       return map + surface->offset;
+}
+
+static void
+nv04_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
+{
+       struct pipe_winsys *ws = screen->winsys;
+
+       ws->buffer_unmap(ws, surface->buffer);
+}
+
+static void
+nv04_screen_destroy(struct pipe_screen *pscreen)
+{
+       struct nv04_screen *screen = nv04_screen(pscreen);
+       struct nouveau_winsys *nvws = screen->nvws;
+
+       nvws->notifier_free(&screen->sync);
+       nvws->grobj_free(&screen->fahrenheit);
+
+       FREE(pscreen);
+}
+
+struct pipe_screen *
+nv04_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
+{
+       struct nv04_screen *screen = CALLOC_STRUCT(nv04_screen);
+       unsigned fahrenheit_class = 0, sub3d_class = 0;
+       unsigned chipset = nvws->channel->device->chipset;
+       int ret;
+
+       if (!screen)
+               return NULL;
+       screen->nvws = nvws;
+
+       if (chipset>=0x20) {
+               fahrenheit_class = 0;
+               sub3d_class = 0;
+       } else if (chipset>=0x10) {
+               fahrenheit_class = NV10_DX5_TEXTURED_TRIANGLE;
+               sub3d_class = NV10_CONTEXT_SURFACES_3D;
+       } else {
+               fahrenheit_class=NV04_DX5_TEXTURED_TRIANGLE;
+               sub3d_class = NV04_CONTEXT_SURFACES_3D;
+       }
+
+       if (!fahrenheit_class) {
+               NOUVEAU_ERR("Unknown nv04 chipset: nv%02x\n", chipset);
+               return NULL;
+       }
+
+       /* 3D object */
+       ret = nvws->grobj_alloc(nvws, fahrenheit_class, &screen->fahrenheit);
+       if (ret) {
+               NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
+               return NULL;
+       }
+
+       /* 3D surface object */
+       ret = nvws->grobj_alloc(nvws, sub3d_class, &screen->context_surfaces_3d);
+       if (ret) {
+               NOUVEAU_ERR("Error creating 3D surface object: %d\n", ret);
+               return NULL;
+       }
+
+       /* Notifier for sync purposes */
+       ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
+       if (ret) {
+               NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
+               nv04_screen_destroy(&screen->pipe);
+               return NULL;
+       }
+
+       screen->pipe.winsys = ws;
+       screen->pipe.destroy = nv04_screen_destroy;
+
+       screen->pipe.get_name = nv04_screen_get_name;
+       screen->pipe.get_vendor = nv04_screen_get_vendor;
+       screen->pipe.get_param = nv04_screen_get_param;
+       screen->pipe.get_paramf = nv04_screen_get_paramf;
+
+       screen->pipe.is_format_supported = nv04_screen_is_format_supported;
+
+       screen->pipe.surface_map = nv04_surface_map;
+       screen->pipe.surface_unmap = nv04_surface_unmap;
+
+       nv04_screen_init_miptree_functions(&screen->pipe);
+
+       return &screen->pipe;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_screen.h b/src/gallium/drivers/nv04/nv04_screen.h
new file mode 100644 (file)
index 0000000..99a49cd
--- /dev/null
@@ -0,0 +1,25 @@
+#ifndef __NV04_SCREEN_H__
+#define __NV04_SCREEN_H__
+
+#include "pipe/p_screen.h"
+
+struct nv04_screen {
+       struct pipe_screen pipe;
+
+       struct nouveau_winsys *nvws;
+       unsigned chipset;
+
+       /* HW graphics objects */
+       struct nouveau_grobj *fahrenheit;
+       struct nouveau_grobj *context_surfaces_3d;
+       struct nouveau_notifier *sync;
+
+};
+
+static INLINE struct nv04_screen *
+nv04_screen(struct pipe_screen *screen)
+{
+       return (struct nv04_screen *)screen;
+}
+
+#endif
diff --git a/src/gallium/drivers/nv04/nv04_state.c b/src/gallium/drivers/nv04/nv04_state.c
new file mode 100644 (file)
index 0000000..39d7e8b
--- /dev/null
@@ -0,0 +1,494 @@
+#include "draw/draw_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+
+
+#include "nv04_context.h"
+#include "nv04_state.h"
+
+static void *
+nv04_blend_state_create(struct pipe_context *pipe,
+                       const struct pipe_blend_state *cso)
+{
+       struct nv04_blend_state *cb;
+
+       cb = malloc(sizeof(struct nv04_blend_state));
+
+       cb->b_enable = cso->blend_enable ? 1 : 0;
+       cb->b_src = ((nvgl_blend_func(cso->alpha_src_factor)<<16) |
+                        (nvgl_blend_func(cso->rgb_src_factor)));
+       cb->b_dst = ((nvgl_blend_func(cso->alpha_dst_factor)<<16) |
+                        (nvgl_blend_func(cso->rgb_dst_factor)));
+       
+
+       return (void *)cb;
+}
+
+static void
+nv04_blend_state_bind(struct pipe_context *pipe, void *blend)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       nv04->blend = (struct nv04_blend_state*)blend;
+
+       nv04->dirty |= NV04_NEW_BLEND;
+}
+
+static void
+nv04_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+       free(hwcso);
+}
+
+
+static INLINE unsigned
+wrap_mode(unsigned wrap) {
+       unsigned ret;
+
+       switch (wrap) {
+       case PIPE_TEX_WRAP_REPEAT:
+               ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT;
+               break;
+       case PIPE_TEX_WRAP_MIRROR_REPEAT:
+               ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT;
+               break;
+       case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+               ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE;
+               break;
+       case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+               ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER;
+               break;
+       case PIPE_TEX_WRAP_CLAMP:
+               ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
+               break;
+       case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+       case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+       case PIPE_TEX_WRAP_MIRROR_CLAMP:
+       default:
+               NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
+               ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
+       }
+       return ret >> NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT;
+}
+
+static void *
+nv04_sampler_state_create(struct pipe_context *pipe,
+                         const struct pipe_sampler_state *cso)
+{
+
+       struct nv04_sampler_state *ss;
+       uint32_t filter = 0;
+
+       ss = malloc(sizeof(struct nv04_sampler_state));
+
+       ss->format = ((wrap_mode(cso->wrap_s) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT) |
+                   (wrap_mode(cso->wrap_t) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT));
+
+       if (cso->max_anisotropy > 1.0) {
+               filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE | NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE;
+       }
+
+       switch (cso->mag_img_filter) {
+       case PIPE_TEX_FILTER_LINEAR:
+               filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR;
+               break;
+       case PIPE_TEX_FILTER_NEAREST:
+       default:
+               filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
+               break;
+       }
+
+       switch (cso->min_img_filter) {
+       case PIPE_TEX_FILTER_LINEAR:
+               switch (cso->min_mip_filter) {
+               case PIPE_TEX_MIPFILTER_NEAREST:
+                       filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
+                       break;
+               case PIPE_TEX_MIPFILTER_LINEAR:
+                       filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
+                       break;
+               case PIPE_TEX_MIPFILTER_NONE:
+               default:
+                       filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR;
+                       break;
+               }
+               break;
+       case PIPE_TEX_FILTER_NEAREST:
+       default:
+               switch (cso->min_mip_filter) {
+               case PIPE_TEX_MIPFILTER_NEAREST:
+                       filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
+               break;
+               case PIPE_TEX_MIPFILTER_LINEAR:
+                       filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
+                       break;
+               case PIPE_TEX_MIPFILTER_NONE:
+               default:
+                       filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST;
+                       break;
+               }
+               break;
+       }
+
+       ss->filter = filter;
+
+       return (void *)ss;
+}
+
+static void
+nv04_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+       unsigned unit;
+
+       for (unit = 0; unit < nr; unit++) {
+               nv04->sampler[unit] = sampler[unit];
+               nv04->dirty_samplers |= (1 << unit);
+       }
+}
+
+static void
+nv04_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+       free(hwcso);
+}
+
+static void
+nv04_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
+                        struct pipe_texture **miptree)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+       unsigned unit;
+
+       for (unit = 0; unit < nr; unit++) {
+               nv04->tex_miptree[unit] = (struct nv04_miptree *)miptree[unit];
+               nv04->dirty_samplers |= (1 << unit);
+       }
+}
+
+static void *
+nv04_rasterizer_state_create(struct pipe_context *pipe,
+                            const struct pipe_rasterizer_state *cso)
+{
+       struct nv04_rasterizer_state *rs;
+
+       /*XXX: ignored:
+        *      scissor
+        *      points/lines (no hw support, emulated with tris in gallium)
+        */
+       rs = malloc(sizeof(struct nv04_rasterizer_state));
+
+       rs->blend = cso->flatshade ? NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT : NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
+
+       return (void *)rs;
+}
+
+static void
+nv04_rasterizer_state_bind(struct pipe_context *pipe, void *rast)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       nv04->rast = (struct nv04_rasterizer_state*)rast;
+
+       draw_set_rasterizer_state(nv04->draw, (nv04->rast ? nv04->rast->templ : NULL));
+
+       nv04->dirty |= NV04_NEW_RAST | NV04_NEW_BLEND;
+}
+
+static void
+nv04_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+       free(hwcso);
+}
+
+static INLINE uint32_t nv04_compare_func(uint32_t f)
+{
+       switch ( f ) {
+               case PIPE_FUNC_NEVER:           return 1;
+               case PIPE_FUNC_LESS:            return 2;
+               case PIPE_FUNC_EQUAL:           return 3;
+               case PIPE_FUNC_LEQUAL:          return 4;
+               case PIPE_FUNC_GREATER:         return 5;
+               case PIPE_FUNC_NOTEQUAL:        return 6;
+               case PIPE_FUNC_GEQUAL:          return 7;
+               case PIPE_FUNC_ALWAYS:          return 8;
+       }
+       NOUVEAU_MSG("Unable to find the function\n");
+       return 0;
+}
+
+static void *
+nv04_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+                       const struct pipe_depth_stencil_alpha_state *cso)
+{
+       struct nv04_depth_stencil_alpha_state *hw;
+
+       hw = malloc(sizeof(struct nv04_depth_stencil_alpha_state));
+
+       hw->control = float_to_ubyte(cso->alpha.ref);
+       hw->control |= ( nv04_compare_func(cso->alpha.func) << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT );
+       hw->control |= cso->alpha.enabled ? NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_TEST_ENABLE : 0;
+       hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
+       hw->control |= cso->depth.enabled ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_SHIFT) : 0;
+       hw->control |= ( nv04_compare_func(cso->depth.func)<< NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT );
+       hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT; // no culling, handled by the draw module
+       hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
+       hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE;
+       hw->control |= cso->depth.writemask ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_SHIFT) : 0;
+       hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT; // integer zbuffer format
+
+       return (void *)hw;
+}
+
+static void
+nv04_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       nv04->dsa = hwcso;
+       nv04->dirty |= NV04_NEW_CONTROL;
+}
+
+static void
+nv04_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+       free(hwcso);
+}
+
+static void *
+nv04_vp_state_create(struct pipe_context *pipe,
+                    const struct pipe_shader_state *templ)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       return draw_create_vertex_shader(nv04->draw, templ);
+}
+
+static void
+nv04_vp_state_bind(struct pipe_context *pipe, void *shader)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       draw_bind_vertex_shader(nv04->draw, (struct draw_vertex_shader *) shader);
+
+       nv04->dirty |= NV04_NEW_VERTPROG;
+}
+
+static void
+nv04_vp_state_delete(struct pipe_context *pipe, void *shader)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       draw_delete_vertex_shader(nv04->draw, (struct draw_vertex_shader *) shader);
+}
+
+static void *
+nv04_fp_state_create(struct pipe_context *pipe,
+                    const struct pipe_shader_state *cso)
+{
+       struct nv04_fragment_program *fp;
+
+       fp = CALLOC(1, sizeof(struct nv04_fragment_program));
+       fp->pipe = cso;
+
+       return (void *)fp;
+}
+
+static void
+nv04_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+       struct nv04_fragment_program *fp = hwcso;
+
+       nv04->fragprog.current = fp;
+       nv04->dirty |= NV04_NEW_FRAGPROG;
+}
+
+static void
+nv04_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+       struct nv04_fragment_program *fp = hwcso;
+
+       nv04_fragprog_destroy(nv04, fp);
+       free(fp);
+}
+
+static void
+nv04_set_blend_color(struct pipe_context *pipe,
+                    const struct pipe_blend_color *bcol)
+{
+}
+
+static void
+nv04_set_clip_state(struct pipe_context *pipe,
+                   const struct pipe_clip_state *clip)
+{
+}
+
+static void
+nv04_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+                        const struct pipe_constant_buffer *buf )
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       if (shader == PIPE_SHADER_VERTEX) {
+               nv04->vertprog.constant_buf = buf->buffer;
+               nv04->dirty |= NV04_NEW_VERTPROG;
+       } else
+       if (shader == PIPE_SHADER_FRAGMENT) {
+               nv04->fragprog.constant_buf = buf->buffer;
+               nv04->dirty |= NV04_NEW_FRAGPROG;
+       }
+}
+
+static void
+nv04_set_framebuffer_state(struct pipe_context *pipe,
+                          const struct pipe_framebuffer_state *fb)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+       struct pipe_surface *rt, *zeta;
+       uint32_t rt_format, w, h;
+       int colour_format = 0, zeta_format = 0;
+
+       w = fb->cbufs[0]->width;
+       h = fb->cbufs[0]->height;
+       colour_format = fb->cbufs[0]->format;
+       rt = fb->cbufs[0];
+
+       if (fb->zsbuf) {
+               if (colour_format) {
+                       assert(w == fb->zsbuf->width);
+                       assert(h == fb->zsbuf->height);
+               } else {
+                       w = fb->zsbuf->width;
+                       h = fb->zsbuf->height;
+               }
+
+               zeta_format = fb->zsbuf->format;
+               zeta = fb->zsbuf;
+       }
+
+       switch (colour_format) {
+       case PIPE_FORMAT_A8R8G8B8_UNORM:
+       case 0:
+               rt_format = 0x108;
+               break;
+       case PIPE_FORMAT_R5G6B5_UNORM:
+               rt_format = 0x103;
+               break;
+       default:
+               assert(0);
+       }
+
+       BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
+       OUT_RING(rt_format);
+
+       /* FIXME pitches have to be aligned ! */
+       BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
+       OUT_RING(rt->stride|(zeta->stride<<16));
+       OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+       if (fb->zsbuf) {
+               BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
+               OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+       }
+}
+
+static void
+nv04_set_polygon_stipple(struct pipe_context *pipe,
+                        const struct pipe_poly_stipple *stipple)
+{
+       NOUVEAU_ERR("line stipple hahaha\n");
+}
+
+static void
+nv04_set_scissor_state(struct pipe_context *pipe,
+                      const struct pipe_scissor_state *s)
+{
+/*     struct nv04_context *nv04 = nv04_context(pipe);
+
+       // XXX
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_SCISSOR_HORIZ, 2);
+       OUT_RING  (((s->maxx - s->minx) << 16) | s->minx);
+       OUT_RING  (((s->maxy - s->miny) << 16) | s->miny);*/
+}
+
+static void
+nv04_set_viewport_state(struct pipe_context *pipe,
+                       const struct pipe_viewport_state *viewport)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       nv04->viewport = *viewport;
+
+       draw_set_viewport_state(nv04->draw, &nv04->viewport);
+}
+
+static void
+nv04_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+                      const struct pipe_vertex_buffer *buffers)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       draw_flush(nv04->draw);
+
+       memcpy(nv04->vertex_buffer, buffers, count * sizeof(buffers[0]));
+       nv04->num_vertex_buffers = count;
+
+       draw_set_vertex_buffers(nv04->draw, count, buffers);
+}
+
+static void
+nv04_set_vertex_elements(struct pipe_context *pipe, unsigned count,
+                       const struct pipe_vertex_element *elements)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+
+       draw_flush(nv04->draw);
+
+       nv04->num_vertex_elements = count;
+       draw_set_vertex_elements(nv04->draw, count, elements);
+}
+
+void
+nv04_init_state_functions(struct nv04_context *nv04)
+{
+       nv04->pipe.create_blend_state = nv04_blend_state_create;
+       nv04->pipe.bind_blend_state = nv04_blend_state_bind;
+       nv04->pipe.delete_blend_state = nv04_blend_state_delete;
+
+       nv04->pipe.create_sampler_state = nv04_sampler_state_create;
+       nv04->pipe.bind_sampler_states = nv04_sampler_state_bind;
+       nv04->pipe.delete_sampler_state = nv04_sampler_state_delete;
+       nv04->pipe.set_sampler_textures = nv04_set_sampler_texture;
+
+       nv04->pipe.create_rasterizer_state = nv04_rasterizer_state_create;
+       nv04->pipe.bind_rasterizer_state = nv04_rasterizer_state_bind;
+       nv04->pipe.delete_rasterizer_state = nv04_rasterizer_state_delete;
+
+       nv04->pipe.create_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_create;
+       nv04->pipe.bind_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_bind;
+       nv04->pipe.delete_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_delete;
+
+       nv04->pipe.create_vs_state = nv04_vp_state_create;
+       nv04->pipe.bind_vs_state = nv04_vp_state_bind;
+       nv04->pipe.delete_vs_state = nv04_vp_state_delete;
+
+       nv04->pipe.create_fs_state = nv04_fp_state_create;
+       nv04->pipe.bind_fs_state = nv04_fp_state_bind;
+       nv04->pipe.delete_fs_state = nv04_fp_state_delete;
+
+       nv04->pipe.set_blend_color = nv04_set_blend_color;
+       nv04->pipe.set_clip_state = nv04_set_clip_state;
+       nv04->pipe.set_constant_buffer = nv04_set_constant_buffer;
+       nv04->pipe.set_framebuffer_state = nv04_set_framebuffer_state;
+       nv04->pipe.set_polygon_stipple = nv04_set_polygon_stipple;
+       nv04->pipe.set_scissor_state = nv04_set_scissor_state;
+       nv04->pipe.set_viewport_state = nv04_set_viewport_state;
+
+       nv04->pipe.set_vertex_buffers = nv04_set_vertex_buffers;
+       nv04->pipe.set_vertex_elements = nv04_set_vertex_elements;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_state.h b/src/gallium/drivers/nv04/nv04_state.h
new file mode 100644 (file)
index 0000000..7487819
--- /dev/null
@@ -0,0 +1,71 @@
+#ifndef __NV04_STATE_H__
+#define __NV04_STATE_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/util/tgsi_scan.h"
+
+struct nv04_blend_state {
+       uint32_t b_enable;
+       uint32_t b_src;
+       uint32_t b_dst;
+};
+
+struct nv04_fragtex_state {
+       uint32_t format;
+};
+
+struct nv04_sampler_state {
+       uint32_t filter;
+       uint32_t format;
+};
+
+struct nv04_depth_stencil_alpha_state {
+       uint32_t control;
+};
+
+struct nv04_rasterizer_state {
+       uint32_t blend;
+
+       const struct pipe_rasterizer_state *templ;
+};
+
+struct nv04_miptree {
+       struct pipe_texture base;
+
+       struct pipe_buffer *buffer;
+       uint total_size;
+
+       struct {
+               uint pitch;
+               uint *image_offset;
+       } level[PIPE_MAX_TEXTURE_LEVELS];
+};
+
+struct nv04_fragment_program_data {
+       unsigned offset;
+       unsigned index;
+};
+
+struct nv04_fragment_program {
+       const struct pipe_shader_state *pipe;
+       struct tgsi_shader_info info;
+
+       boolean translated;
+       boolean on_hw;
+       unsigned samplers;
+
+       uint32_t *insn;
+       int       insn_len;
+
+       struct nv04_fragment_program_data *consts;
+       unsigned nr_consts;
+
+       struct pipe_buffer *buffer;
+
+       uint32_t fp_control;
+       uint32_t fp_reg_control;
+};
+
+
+
+#endif
diff --git a/src/gallium/drivers/nv04/nv04_state_emit.c b/src/gallium/drivers/nv04/nv04_state_emit.c
new file mode 100644 (file)
index 0000000..0ad40a0
--- /dev/null
@@ -0,0 +1,156 @@
+#include "nv04_context.h"
+#include "nv04_state.h"
+
+static void nv04_vertex_layout(struct pipe_context* pipe)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+       struct nv04_fragment_program *fp = nv04->fragprog.current;
+       uint32_t src = 0;
+       int i;
+       struct vertex_info vinfo;
+
+       memset(&vinfo, 0, sizeof(vinfo));
+
+       for (i = 0; i < fp->info.num_inputs; i++) {
+               switch (i) {
+                       case TGSI_SEMANTIC_POSITION:
+                               draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
+                               break;
+                       case TGSI_SEMANTIC_COLOR:
+                               draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
+                               break;
+                       default:
+                       case TGSI_SEMANTIC_GENERIC:
+                               draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
+                               break;
+                       case TGSI_SEMANTIC_FOG:
+                               draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
+                               break;
+               }
+       }
+       draw_compute_vertex_size(&vinfo);
+}
+
+static uint32_t nv04_blend_func(uint32_t f)
+{
+       switch ( f ) {
+               case PIPE_BLENDFACTOR_ZERO:                     return 0x1;
+               case PIPE_BLENDFACTOR_ONE:                      return 0x2;
+               case PIPE_BLENDFACTOR_SRC_COLOR:                return 0x3;
+               case PIPE_BLENDFACTOR_INV_SRC_COLOR:            return 0x4;
+               case PIPE_BLENDFACTOR_SRC_ALPHA:                return 0x5;
+               case PIPE_BLENDFACTOR_INV_SRC_ALPHA:            return 0x6;
+               case PIPE_BLENDFACTOR_DST_ALPHA:                return 0x7;
+               case PIPE_BLENDFACTOR_INV_DST_ALPHA:            return 0x8;
+               case PIPE_BLENDFACTOR_DST_COLOR:                return 0x9;
+               case PIPE_BLENDFACTOR_INV_DST_COLOR:            return 0xA;
+               case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:       return 0xB;
+       }
+       NOUVEAU_MSG("Unable to find the blend function 0x%x\n",f);
+       return 0;
+}
+
+static void nv04_emit_control(struct nv04_context* nv04)
+{
+       uint32_t control = nv04->dsa->control;
+
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
+       OUT_RING(control);
+}
+
+static void nv04_emit_blend(struct nv04_context* nv04)
+{
+       uint32_t blend;
+
+       blend=0x4; // texture MODULATE_ALPHA
+       blend|=0x20; // alpha is MSB
+       blend|=(2<<6); // flat shading
+       blend|=(1<<8); // persp correct
+       blend|=(0<<16); // no fog
+       blend|=(nv04->blend->b_enable<<20);
+       blend|=(nv04_blend_func(nv04->blend->b_src)<<24);
+       blend|=(nv04_blend_func(nv04->blend->b_dst)<<28);
+
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
+       OUT_RING(blend);
+}
+
+static void nv04_emit_sampler(struct nv04_context *nv04, int unit)
+{
+       struct nv04_miptree *nv04mt = nv04->tex_miptree[unit];
+       struct pipe_texture *pt = &nv04mt->base;
+
+       BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 3);
+       OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+       OUT_RELOCd(nv04mt->buffer, (nv04->fragtex.format | nv04->sampler[unit]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
+       OUT_RING(nv04->sampler[unit]->filter);
+}
+
+void
+nv04_emit_hw_state(struct nv04_context *nv04)
+{
+       int i;
+
+       if (nv04->dirty & NV04_NEW_VERTPROG) {
+               //nv04_vertprog_bind(nv04, nv04->vertprog.current);
+               nv04->dirty &= ~NV04_NEW_VERTPROG;
+       }
+
+       if (nv04->dirty & NV04_NEW_FRAGPROG) {
+               nv04_fragprog_bind(nv04, nv04->fragprog.current);
+               /*XXX: clear NV04_NEW_FRAGPROG if no new program uploaded */
+               nv04->dirty_samplers |= (1<<10);
+               nv04->dirty_samplers = 0;
+       }
+
+       if (nv04->dirty & NV04_NEW_CONTROL) {
+               nv04->dirty &= ~NV04_NEW_CONTROL;
+
+               BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
+               OUT_RING(nv04->dsa->control);
+       }
+
+       if (nv04->dirty & NV04_NEW_BLEND) {
+               nv04->dirty &= ~NV04_NEW_BLEND;
+
+               nv04_emit_blend(nv04);
+       }
+
+       if (nv04->dirty & NV04_NEW_SAMPLER) {
+               nv04->dirty &= ~NV04_NEW_SAMPLER;
+
+               nv04_emit_sampler(nv04, 0);
+       }
+
+       if (nv04->dirty & NV04_NEW_VIEWPORT) {
+               nv04->dirty &= ~NV04_NEW_VIEWPORT;
+//             nv04_state_emit_viewport(nv04);
+       }
+
+       /* Emit relocs for every referenced buffer.
+        * This is to ensure the bufmgr has an accurate idea of how
+        * the buffer is used.  This isn't very efficient, but we don't
+        * seem to take a significant performance hit.  Will be improved
+        * at some point.  Vertex arrays are emitted by nv04_vbo.c
+        */
+
+       /* Render target */
+/*     BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
+       OUT_RING(rt->stride|(zeta->stride<<16));
+       OUT_RELOCl(rt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+       if (fb->zsbuf) {
+               BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
+               OUT_RELOCl(zeta->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+       }*/
+
+       /* Texture images */
+       for (i = 0; i < 1; i++) {
+               if (!(nv04->fp_samplers & (1 << i)))
+                       continue;
+               struct nv04_miptree *nv04mt = nv04->tex_miptree[i];
+               BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 2);
+               OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+               OUT_RELOCd(nv04mt->buffer, (nv04->fragtex.format | nv04->sampler[i]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
+       }
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_surface.c b/src/gallium/drivers/nv04/nv04_surface.c
new file mode 100644 (file)
index 0000000..b13ebf9
--- /dev/null
@@ -0,0 +1,65 @@
+
+/**************************************************************************
+ * 
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+#include "nv04_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_winsys.h"
+#include "pipe/p_inlines.h"
+#include "util/p_tile.h"
+
+static void
+nv04_surface_copy(struct pipe_context *pipe, unsigned do_flip,
+                 struct pipe_surface *dest, unsigned destx, unsigned desty,
+                 struct pipe_surface *src, unsigned srcx, unsigned srcy,
+                 unsigned width, unsigned height)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+       struct nouveau_winsys *nvws = nv04->nvws;
+
+       nvws->surface_copy(nvws, dest, destx, desty, src, srcx, srcy,
+                          width, height);
+}
+
+static void
+nv04_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
+                 unsigned destx, unsigned desty, unsigned width,
+                 unsigned height, unsigned value)
+{
+       struct nv04_context *nv04 = nv04_context(pipe);
+       struct nouveau_winsys *nvws = nv04->nvws;
+
+       nvws->surface_fill(nvws, dest, destx, desty, width, height, value);
+}
+
+void
+nv04_init_surface_functions(struct nv04_context *nv04)
+{
+       nv04->pipe.surface_copy = nv04_surface_copy;
+       nv04->pipe.surface_fill = nv04_surface_fill;
+}
diff --git a/src/gallium/drivers/nv04/nv04_vbo.c b/src/gallium/drivers/nv04/nv04_vbo.c
new file mode 100644 (file)
index 0000000..fbfe0cf
--- /dev/null
@@ -0,0 +1,72 @@
+#include "draw/draw_context.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_util.h"
+
+#include "nv04_context.h"
+#include "nv04_state.h"
+
+#include "nouveau/nouveau_channel.h"
+#include "nouveau/nouveau_pushbuf.h"
+
+boolean nv04_draw_elements( struct pipe_context *pipe,
+                    struct pipe_buffer *indexBuffer,
+                    unsigned indexSize,
+                    unsigned prim, unsigned start, unsigned count)
+{
+       struct nv04_context *nv04 = nv04_context( pipe );
+       struct draw_context *draw = nv04->draw;
+       unsigned i;
+
+       /*
+        * Map vertex buffers
+        */
+       for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+               if (nv04->vertex_buffer[i].buffer) {
+                       void *buf
+                               = pipe->winsys->buffer_map(pipe->winsys,
+                                               nv04->vertex_buffer[i].buffer,
+                                               PIPE_BUFFER_USAGE_CPU_READ);
+                       draw_set_mapped_vertex_buffer(draw, i, buf);
+               }
+       }
+       /* Map index buffer, if present */
+       if (indexBuffer) {
+               void *mapped_indexes
+                       = pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
+                                       PIPE_BUFFER_USAGE_CPU_READ);
+               draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
+       }
+       else {
+               /* no index/element buffer */
+               draw_set_mapped_element_buffer(draw, 0, NULL);
+       }
+
+       /* draw! */
+       draw_arrays(nv04->draw, prim, start, count);
+
+       /*
+        * unmap vertex/index buffers
+        */
+       for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+               if (nv04->vertex_buffer[i].buffer) {
+                       pipe->winsys->buffer_unmap(pipe->winsys, nv04->vertex_buffer[i].buffer);
+                       draw_set_mapped_vertex_buffer(draw, i, NULL);
+               }
+       }
+       if (indexBuffer) {
+               pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
+               draw_set_mapped_element_buffer(draw, 0, NULL);
+       }
+
+       return TRUE;
+}
+
+boolean nv04_draw_arrays( struct pipe_context *pipe,
+                                unsigned prim, unsigned start, unsigned count)
+{
+       return nv04_draw_elements(pipe, NULL, 0, prim, start, count);
+}
+
+
+