for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ GLsizei stride = arrays[mesaAttr]->StrideB;
if (bufobj && bufobj->Name) {
/* Attribute data is in a VBO.
/* attribute data is in user-space memory, not a VBO */
uint bytes;
- if (!arrays[mesaAttr]->StrideB) {
- bytes = arrays[mesaAttr]->Size
- * _mesa_sizeof_type(arrays[mesaAttr]->Type);
- } else {
- bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
+ /* wrap user data */
+ if (arrays[mesaAttr]->Ptr) {
+ /* user's vertex array */
+ if (arrays[mesaAttr]->StrideB) {
+ bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
+ }
+ else {
+ bytes = arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type);
+ }
+ vbuffer[attr].buffer = pipe_user_buffer_create(pipe,
+ (void *) arrays[mesaAttr]->Ptr, bytes);
+ }
+ else {
+ /* no array, use ctx->Current.Attrib[] value */
+ bytes = sizeof(ctx->Current.Attrib[0]);
+ vbuffer[attr].buffer = pipe_user_buffer_create(pipe,
+ (void *) ctx->Current.Attrib[mesaAttr], bytes);
+ stride = 0;
}
- /* wrap user data */
- vbuffer[attr].buffer
- = pipe_user_buffer_create(pipe, (void *) arrays[mesaAttr]->Ptr,
- bytes);
vbuffer[attr].buffer_offset = 0;
velements[attr].src_offset = 0;
}
assert(velements[attr].src_offset <= 2048); /* 11-bit field */
/* common-case setup */
- vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffer[attr].pitch = stride; /* in bytes */
vbuffer[attr].max_index = max_index;
velements[attr].vertex_buffer_index = attr;
velements[attr].nr_components = arrays[mesaAttr]->Size;