ISL_FORMAT_ASTC_LDR_2D_10X10_FLT16 = 630,
ISL_FORMAT_ASTC_LDR_2D_12X10_FLT16 = 638,
ISL_FORMAT_ASTC_LDR_2D_12X12_FLT16 = 639,
+ ISL_FORMAT_ASTC_HDR_2D_4X4_FLT16 = 832,
+ ISL_FORMAT_ASTC_HDR_2D_5X4_FLT16 = 840,
+ ISL_FORMAT_ASTC_HDR_2D_5X5_FLT16 = 841,
+ ISL_FORMAT_ASTC_HDR_2D_6X5_FLT16 = 849,
+ ISL_FORMAT_ASTC_HDR_2D_6X6_FLT16 = 850,
+ ISL_FORMAT_ASTC_HDR_2D_8X5_FLT16 = 865,
+ ISL_FORMAT_ASTC_HDR_2D_8X6_FLT16 = 866,
+ ISL_FORMAT_ASTC_HDR_2D_8X8_FLT16 = 868,
+ ISL_FORMAT_ASTC_HDR_2D_10X5_FLT16 = 881,
+ ISL_FORMAT_ASTC_HDR_2D_10X6_FLT16 = 882,
+ ISL_FORMAT_ASTC_HDR_2D_10X8_FLT16 = 884,
+ ISL_FORMAT_ASTC_HDR_2D_10X10_FLT16 = 886,
+ ISL_FORMAT_ASTC_HDR_2D_12X10_FLT16 = 894,
+ ISL_FORMAT_ASTC_HDR_2D_12X12_FLT16 = 895,
/* The formats that follow are internal to ISL and as such don't have an
* explicit number. We'll just let the C compiler assign it for us. Any
SF(90, 90, x, x, x, x, x, x, x, x, x, x, ASTC_LDR_2D_10X10_U8SRGB)
SF(90, 90, x, x, x, x, x, x, x, x, x, x, ASTC_LDR_2D_12X10_U8SRGB)
SF(90, 90, x, x, x, x, x, x, x, x, x, x, ASTC_LDR_2D_12X12_U8SRGB)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_4X4_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_5X4_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_5X5_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_6X5_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_6X6_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_8X5_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_8X6_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_8X8_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_10X5_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_10X6_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_10X8_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_10X10_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_12X10_FLT16)
+ SF(100, 100, x, x, x, x, x, x, x, x, x, x, ASTC_HDR_2D_12X12_FLT16)
};
#undef x
#undef Y
return true;
} else if (devinfo->is_cherryview) {
const struct isl_format_layout *fmtl = isl_format_get_layout(format);
- /* Support for ASTC exists on Cherry View even though big-core
+ /* Support for ASTC LDR exists on Cherry View even though big-core
* GPUs didn't get it until Skylake.
*/
+ if (fmtl->txc == ISL_TXC_ASTC)
+ return format < ISL_FORMAT_ASTC_HDR_2D_4X4_FLT16;
+ } else if (devinfo->is_broxton) {
+ const struct isl_format_layout *fmtl = isl_format_get_layout(format);
+ /* Support for ASTC HDR exists on Broxton even though big-core
+ * GPUs didn't get it until Cannonlake.
+ */
if (fmtl->txc == ISL_TXC_ASTC)
return true;
}
return true;
} else if (devinfo->is_cherryview) {
const struct isl_format_layout *fmtl = isl_format_get_layout(format);
- /* Support for ASTC exists on Cherry View even though big-core
+ /* Support for ASTC LDR exists on Cherry View even though big-core
* GPUs didn't get it until Skylake.
*/
+ if (fmtl->txc == ISL_TXC_ASTC)
+ return format < ISL_FORMAT_ASTC_HDR_2D_4X4_FLT16;
+ } else if (devinfo->is_broxton) {
+ const struct isl_format_layout *fmtl = isl_format_get_layout(format);
+ /* Support for ASTC HDR exists on Broxton even though big-core
+ * GPUs didn't get it until Cannonlake.
+ */
if (fmtl->txc == ISL_TXC_ASTC)
return true;
}
ASTC_LDR_2D_10X10_FLT16 , 128, 10, 10, 1, sf16, sf16, sf16, sf16, , , , linear, astc
ASTC_LDR_2D_12X10_FLT16 , 128, 12, 10, 1, sf16, sf16, sf16, sf16, , , , linear, astc
ASTC_LDR_2D_12X12_FLT16 , 128, 12, 12, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_4X4_FLT16 , 128, 4, 4, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_5X4_FLT16 , 128, 5, 4, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_5X5_FLT16 , 128, 5, 5, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_6X5_FLT16 , 128, 6, 5, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_6X6_FLT16 , 128, 6, 6, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_8X5_FLT16 , 128, 8, 5, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_8X6_FLT16 , 128, 8, 6, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_8X8_FLT16 , 128, 8, 8, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_10X5_FLT16 , 128, 10, 5, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_10X6_FLT16 , 128, 10, 6, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_10X8_FLT16 , 128, 10, 8, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_10X10_FLT16 , 128, 10, 10, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_12X10_FLT16 , 128, 12, 10, 1, sf16, sf16, sf16, sf16, , , , linear, astc
+ASTC_HDR_2D_12X12_FLT16 , 128, 12, 12, 1, sf16, sf16, sf16, sf16, , , , linear, astc
HIZ , 128, 8, 4, 1, , , , , , , , , hiz
MCS_2X , 8, 1, 1, 1, , , , , , , , , mcs
MCS_4X , 8, 1, 1, 1, , , , , , , , , mcs