The original value of 256 was under the assumption that you're a batch
buffer which is likely going to have a large number of relocations.
However, pipeline objects on Gen7 will have at most 6 relocations (one
per shader stage and one for the workaround BO) so this is a lot of
per-pipeline wasted space.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
if (list->num_relocs + num_additional_relocs <= list->array_length)
return VK_SUCCESS;
- size_t new_length = MAX2(256, list->array_length * 2);
+ size_t new_length = MAX2(16, list->array_length * 2);
while (new_length < list->num_relocs + num_additional_relocs)
new_length *= 2;