--- /dev/null
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "intel_batchbuffer.h"
+#include "intel_fbo.h"
+#include "intel_mipmap_tree.h"
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_state.h"
+
+#include "brw_blorp.h"
+
+
+/* SURFACE_STATE for renderbuffer or texture surface (see
+ * brw_update_renderbuffer_surface and brw_update_texture_surface)
+ */
+static uint32_t
+gen8_blorp_emit_surface_state(struct brw_context *brw,
+ const brw_blorp_surface_info *surface,
+ uint32_t read_domains, uint32_t write_domain,
+ bool is_render_target)
+{
+ uint32_t wm_surf_offset;
+ const struct intel_mipmap_tree *mt = surface->mt;
+ const uint32_t mocs_wb = is_render_target ?
+ (brw->gen >= 9 ? SKL_MOCS_PTE : BDW_MOCS_PTE) :
+ (brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB);
+ const uint32_t tiling = surface->map_stencil_as_y_tiled
+ ? I915_TILING_Y : mt->tiling;
+ uint32_t tile_x, tile_y;
+
+ uint32_t *surf = gen8_allocate_surface_state(brw, &wm_surf_offset, -1);
+
+ surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
+ surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
+ gen8_vertical_alignment(brw, mt, BRW_SURFACE_2D) |
+ gen8_horizontal_alignment(brw, mt, BRW_SURFACE_2D) |
+ gen8_surface_tiling_mode(tiling);
+
+ surf[1] = SET_FIELD(mocs_wb, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
+
+ surf[2] = SET_FIELD(surface->width - 1, GEN7_SURFACE_WIDTH) |
+ SET_FIELD(surface->height - 1, GEN7_SURFACE_HEIGHT);
+
+ uint32_t pitch_bytes = mt->pitch;
+ if (surface->map_stencil_as_y_tiled)
+ pitch_bytes *= 2;
+ surf[3] = pitch_bytes - 1;
+
+ surf[4] = gen7_surface_msaa_bits(surface->num_samples,
+ surface->msaa_layout);
+
+ if (surface->mt->mcs_mt) {
+ surf[6] = SET_FIELD(surface->mt->qpitch / 4, GEN8_SURFACE_AUX_QPITCH) |
+ SET_FIELD((surface->mt->mcs_mt->pitch / 128) - 1,
+ GEN8_SURFACE_AUX_PITCH) |
+ GEN8_SURFACE_AUX_MODE_MCS;
+ } else {
+ surf[6] = 0;
+ }
+
+ gen8_emit_fast_clear_color(brw, mt, surf);
+ surf[7] |= SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
+ SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
+ SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
+ SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A);
+
+ /* reloc */
+ *((uint64_t *)&surf[8]) =
+ surface->compute_tile_offsets(&tile_x, &tile_y) + mt->bo->offset64;
+
+ /* Note that the low bits of these fields are missing, so there's the
+ * possibility of getting in trouble.
+ */
+ assert(tile_x % 4 == 0);
+ assert(tile_y % 4 == 0);
+ surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
+ SET_FIELD(tile_y / 4, GEN8_SURFACE_Y_OFFSET);
+
+ if (brw->gen >= 9) {
+ /* Disable Mip Tail by setting a large value. */
+ surf[5] |= SET_FIELD(15, GEN9_SURFACE_MIP_TAIL_START_LOD);
+ }
+
+ if (surface->mt->mcs_mt) {
+ *((uint64_t *) &surf[10]) = surface->mt->mcs_mt->bo->offset64;
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ wm_surf_offset + 10 * 4,
+ surface->mt->mcs_mt->bo, 0,
+ read_domains, write_domain);
+ }
+
+ /* Emit relocation to surface contents */
+ drm_intel_bo_emit_reloc(brw->batch.bo,
+ wm_surf_offset + 8 * 4,
+ mt->bo,
+ surf[8] - mt->bo->offset64,
+ read_domains, write_domain);
+
+ return wm_surf_offset;
+}
+
+static uint32_t
+gen8_blorp_emit_blend_state(struct brw_context *brw,
+ const brw_blorp_params *params)
+{
+ uint32_t blend_state_offset;
+
+ assume(params->num_draw_buffers);
+
+ const unsigned size = 4 + 8 * params->num_draw_buffers;
+ uint32_t *blend = (uint32_t *)brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
+ size, 64,
+ &blend_state_offset);
+ memset(blend, 0, size);
+
+ for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
+ blend[1 + 2 * i + 1] = GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE |
+ GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE |
+ GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT;
+ }
+
+ return blend_state_offset;
+}
+
+static void
+gen8_blorp_emit_disable_constant_state(struct brw_context *brw,
+ unsigned opcode)
+{
+ BEGIN_BATCH(11);
+ OUT_BATCH(opcode << 16 | (11 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_disable_binding_table(struct brw_context *brw,
+ unsigned opcode)
+{
+
+ BEGIN_BATCH(2);
+ OUT_BATCH(opcode << 16 | (2 - 2));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/* 3DSTATE_VS
+ *
+ * Disable vertex shader.
+ */
+static void
+gen8_blorp_emit_vs_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(9);
+ OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/* 3DSTATE_HS
+ *
+ * Disable the hull shader.
+ */
+static void
+gen8_blorp_emit_hs_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(9);
+ OUT_BATCH(_3DSTATE_HS << 16 | (9 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/* 3DSTATE_DS
+ *
+ * Disable the domain shader.
+ */
+static void
+gen8_blorp_emit_ds_disable(struct brw_context *brw)
+{
+ const int ds_pkt_len = brw->gen >= 9 ? 11 : 9;
+ BEGIN_BATCH(ds_pkt_len);
+ OUT_BATCH(_3DSTATE_DS << 16 | (ds_pkt_len - 2));
+ for (int i = 0; i < ds_pkt_len - 1; i++)
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/* 3DSTATE_GS
+ *
+ * Disable the geometry shader.
+ */
+static void
+gen8_blorp_emit_gs_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(10);
+ OUT_BATCH(_3DSTATE_GS << 16 | (10 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+/* 3DSTATE_STREAMOUT
+ *
+ * Disable streamout.
+ */
+static void
+gen8_blorp_emit_streamout_disable(struct brw_context *brw)
+{
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_raster_state(struct brw_context *brw)
+{
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_RASTER << 16 | (5 - 2));
+ OUT_BATCH(GEN8_RASTER_CULL_NONE);
+ OUT_BATCH_F(0);
+ OUT_BATCH_F(0);
+ OUT_BATCH_F(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_sbe_state(struct brw_context *brw,
+ const brw_blorp_params *params)
+{
+ /* 3DSTATE_SBE */
+ {
+ const unsigned sbe_cmd_length = brw->gen == 8 ? 4 : 6;
+ BEGIN_BATCH(sbe_cmd_length);
+ OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2));
+ OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
+ params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
+ 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
+ BRW_SF_URB_ENTRY_READ_OFFSET <<
+ GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT |
+ GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
+ GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ if (sbe_cmd_length >= 6) {
+ OUT_BATCH(GEN9_SBE_ACTIVE_COMPONENT_XYZW << (0 << 1));
+ OUT_BATCH(0);
+ }
+ ADVANCE_BATCH();
+ }
+
+ {
+ BEGIN_BATCH(11);
+ OUT_BATCH(_3DSTATE_SBE_SWIZ << 16 | (11 - 2));
+
+ /* Output DWords 1 through 8: */
+ for (int i = 0; i < 8; i++) {
+ OUT_BATCH(0);
+ }
+
+ OUT_BATCH(0); /* wrapshortest enables 0-7 */
+ OUT_BATCH(0); /* wrapshortest enables 8-15 */
+ ADVANCE_BATCH();
+ }
+}
+
+static void
+gen8_blorp_emit_sf_config(struct brw_context *brw)
+{
+ /* See gen6_blorp_emit_sf_config() */
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_SF << 16 | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(GEN6_SF_LINE_AA_MODE_TRUE);
+ ADVANCE_BATCH();
+}
+
+/**
+ * Disable thread dispatch (dw5.19) and enable the HiZ op.
+ */
+static void
+gen8_blorp_emit_wm_state(struct brw_context *brw)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
+ OUT_BATCH(GEN7_WM_LINE_AA_WIDTH_1_0 |
+ GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 |
+ GEN7_WM_POINT_RASTRULE_UPPER_RIGHT);
+ ADVANCE_BATCH();
+}
+
+/**
+ * 3DSTATE_PS
+ *
+ * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
+ * that, thread dispatch info must still be specified.
+ * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
+ * valid range for this field is [0x3, 0x2f].
+ * - A dispatch mode must be given; that is, at least one of the
+ * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
+ * discovered through simulator error messages.
+ */
+static void
+gen8_blorp_emit_ps_config(struct brw_context *brw,
+ const brw_blorp_params *params,
+ uint32_t prog_offset,
+ brw_blorp_prog_data *prog_data)
+{
+ uint32_t dw3, dw5, dw6, dw7;
+
+ dw3 = dw5 = dw6 = dw7 = 0;
+ dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
+
+ dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
+
+ dw3 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
+ dw3 |= 2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT; /* Two surfaces */
+ dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
+ dw7 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
+
+ /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
+ * it implicitly scales for different GT levels (which have some # of PSDs).
+ *
+ * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
+ */
+ if (brw->gen >= 9)
+ dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
+ else
+ dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
+
+ dw6 |= GEN7_PS_POSOFFSET_NONE;
+
+ BEGIN_BATCH(12);
+ OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
+ OUT_BATCH(prog_offset);
+ OUT_BATCH(0);
+ OUT_BATCH(dw3);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(dw6);
+ OUT_BATCH(dw7);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_ps_blend(struct brw_context *brw)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2));
+ OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_ps_extra(struct brw_context *brw,
+ const brw_blorp_params *params,
+ const brw_blorp_prog_data *prog_data)
+{
+ uint32_t dw1 = 0;
+
+ dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
+
+ if (params->src.mt) {
+ dw1 |= GEN8_PSX_KILL_ENABLE;
+ dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
+ }
+
+ if (params->dst.num_samples > 1 && prog_data &&
+ prog_data->persample_msaa_dispatch)
+ dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
+
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
+ OUT_BATCH(dw1);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_depth_disable(struct brw_context *brw)
+{
+ /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
+ if (brw->no_depth_or_stencil)
+ return;
+
+ brw_emit_depth_stall_flushes(brw);
+
+ BEGIN_BATCH(8);
+ OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (8 - 2));
+ OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | (BRW_SURFACE_NULL << 29));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(5);
+ OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(5);
+ OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_vf_topology(struct brw_context *brw)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
+ OUT_BATCH(_3DPRIM_RECTLIST);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_vf_sys_gen_vals_state(struct brw_context *brw)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_vf_instancing_state(struct brw_context *brw,
+ unsigned num_elems)
+{
+ for (unsigned i = 0; i < num_elems; ++i) {
+ BEGIN_BATCH(3);
+ OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
+ OUT_BATCH(i);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+}
+
+static void
+gen8_blorp_emit_vf_state(struct brw_context *brw)
+{
+ BEGIN_BATCH(2);
+ OUT_BATCH(_3DSTATE_VF << 16 | (2 - 2));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_depth_stencil_state(struct brw_context *brw,
+ const brw_blorp_params *params)
+{
+ const unsigned pkt_len = brw->gen >= 9 ? 4 : 3;
+
+ BEGIN_BATCH(pkt_len);
+ OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ if (pkt_len > 3) {
+ OUT_BATCH(0);
+ }
+ ADVANCE_BATCH();
+}
+
+static void
+gen8_blorp_emit_constant_ps(struct brw_context *brw,
+ uint32_t wm_push_const_offset)
+{
+ const int dwords = brw->gen >= 8 ? 11 : 7;
+ BEGIN_BATCH(dwords);
+ OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (dwords - 2));
+
+ if (brw->gen >= 9) {
+ OUT_BATCH(0);
+ OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
+ } else {
+ OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
+ OUT_BATCH(0);
+ }
+
+ if (brw->gen >= 9) {
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0,
+ wm_push_const_offset);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ } else {
+ OUT_BATCH(wm_push_const_offset);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
+
+ ADVANCE_BATCH();
+}
+
+static uint32_t
+gen8_blorp_emit_surface_states(struct brw_context *brw,
+ const brw_blorp_params *params)
+{
+ uint32_t wm_surf_offset_renderbuffer;
+ uint32_t wm_surf_offset_texture = 0;
+
+ intel_miptree_used_for_rendering(params->dst.mt);
+
+ wm_surf_offset_renderbuffer =
+ gen8_blorp_emit_surface_state(brw, ¶ms->dst,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER,
+ true /* is_render_target */);
+ if (params->src.mt) {
+ const brw_blorp_surface_info *surface = ¶ms->src;
+ intel_mipmap_tree *mt = surface->mt;
+
+ /* Textures are always sampled as 2D. */
+ const bool is_cube = mt->target == GL_TEXTURE_CUBE_MAP_ARRAY ||
+ mt->target == GL_TEXTURE_CUBE_MAP;
+ const unsigned depth = (is_cube ? 6 : 1) * mt->logical_depth0;
+ const GLenum target = is_cube ? GL_TEXTURE_2D_ARRAY : mt->target;
+ const unsigned layer = surface->layer / MAX2(mt->num_samples, 1);
+ const unsigned max_level = surface->level + mt->last_level + 1;
+
+ brw->vtbl.emit_texture_surface_state(brw, mt, target,
+ layer, layer + depth,
+ surface->level, max_level,
+ surface->brw_surfaceformat,
+ SWIZZLE_XYZW,
+ &wm_surf_offset_texture,
+ -1, false, false);
+ }
+
+ return gen6_blorp_emit_binding_table(brw,
+ wm_surf_offset_renderbuffer,
+ wm_surf_offset_texture);
+}
+
+/**
+ * \copydoc gen6_blorp_exec()
+ */
+void
+gen8_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
+{
+ brw_blorp_prog_data *prog_data = NULL;
+ uint32_t wm_bind_bo_offset = 0;
+
+ uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
+
+ gen8_upload_state_base_address(brw);
+ gen7_blorp_emit_cc_viewport(brw);
+ gen7_l3_state.emit(brw);
+
+ gen7_blorp_emit_urb_config(brw);
+
+ const uint32_t cc_blend_state_offset =
+ gen8_blorp_emit_blend_state(brw, params);
+ gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
+
+ const uint32_t cc_state_offset = gen6_blorp_emit_cc_state(brw);
+ gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
+
+ gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
+ gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
+ gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
+ gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
+
+ const uint32_t wm_push_const_offset =
+ gen6_blorp_emit_wm_constants(brw, params);
+ gen8_blorp_emit_constant_ps(brw, wm_push_const_offset);
+ wm_bind_bo_offset = gen8_blorp_emit_surface_states(brw, params);
+
+ gen8_blorp_emit_disable_binding_table(brw,
+ _3DSTATE_BINDING_TABLE_POINTERS_VS);
+ gen8_blorp_emit_disable_binding_table(brw,
+ _3DSTATE_BINDING_TABLE_POINTERS_HS);
+ gen8_blorp_emit_disable_binding_table(brw,
+ _3DSTATE_BINDING_TABLE_POINTERS_DS);
+ gen8_blorp_emit_disable_binding_table(brw,
+ _3DSTATE_BINDING_TABLE_POINTERS_GS);
+
+ gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
+ const uint32_t sampler_offset =
+ gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
+ gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
+
+ gen8_emit_3dstate_multisample(brw, params->dst.num_samples);
+ gen6_emit_3dstate_sample_mask(brw,
+ params->dst.num_samples > 1 ?
+ (1 << params->dst.num_samples) - 1 : 1);
+
+ gen8_disable_stages.emit(brw);
+ gen8_blorp_emit_vs_disable(brw);
+ gen8_blorp_emit_hs_disable(brw);
+ gen7_blorp_emit_te_disable(brw);
+ gen8_blorp_emit_ds_disable(brw);
+ gen8_blorp_emit_gs_disable(brw);
+
+ gen8_blorp_emit_streamout_disable(brw);
+ gen6_blorp_emit_clip_disable(brw);
+ gen8_blorp_emit_raster_state(brw);
+ gen8_blorp_emit_sbe_state(brw, params);
+ gen8_blorp_emit_sf_config(brw);
+
+ gen8_blorp_emit_ps_blend(brw);
+ gen8_blorp_emit_ps_extra(brw, params, prog_data);
+
+ gen8_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
+
+ gen8_blorp_emit_depth_stencil_state(brw, params);
+ gen8_blorp_emit_wm_state(brw);
+
+ gen8_blorp_emit_depth_disable(brw);
+ gen7_blorp_emit_clear_params(brw, params);
+ gen6_blorp_emit_drawing_rectangle(brw, params);
+ gen8_blorp_emit_vf_topology(brw);
+ gen8_blorp_emit_vf_sys_gen_vals_state(brw);
+ gen6_blorp_emit_vertices(brw, params);
+ gen8_blorp_emit_vf_instancing_state(brw, 2);
+ gen8_blorp_emit_vf_state(brw);
+ gen7_blorp_emit_primitive(brw, params);
+ gen8_write_pma_stall_bits(brw, 0);
+}