-/* $Id: glapitemp.h,v 1.31 2001/10/17 13:29:02 brianp Exp $ */
+/* $Id: glapitemp.h,v 1.32 2001/11/01 00:39:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble *equation)
{
- DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(%p);", equation));
+ DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(%p);", (void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble *v)
{
- DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", v));
+ DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat *v)
{
- DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", v));
+ DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint *v)
{
- DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", v));
+ DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort *v)
{
- DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", v));
+ DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte *v)
{
- DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", v));
+ DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint *v)
{
- DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", v));
+ DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort *v)
{
- DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", v));
+ DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte *v)
KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble *v)
{
- DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", v));
+ DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat *v)
{
- DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", v));
+ DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint *v)
{
- DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", v));
+ DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort *v)
{
- DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", v));
+ DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte *v)
{
- DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", v));
+ DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint *v)
{
- DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", v));
+ DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort *v)
{
- DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", v));
+ DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer)
{
- DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);", size, type, buffer));
+ DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);", size, type, (void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(Finish)(void)
KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat *params)
{
- DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, params));
+ DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint *params)
{
- DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, params));
+ DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble *equation)
{
- DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(x0%x, %p);", plane, equation));
+ DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(x0%x, %p);", plane, (void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble *params)
{
- DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, params));
+ DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, (void *) params));
}
KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat *params)
{
- DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, params));
+ DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint *params)
{
- DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, params));
+ DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat *params)
{
- DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, params));
+ DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint *params)
{
- DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, params));
+ DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble *v)
{
- DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, v));
+ DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat *v)
{
- DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, v));
+ DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint *v)
{
- DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, v));
+ DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params)
{
- DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p;", face, pname, params));
+ DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p;", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint *params)
{
- DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, params));
+ DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat *values)
{
- DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, values));
+ DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint *values)
{
- DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, values));
+ DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort *values)
{
- DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, values));
+ DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte *mask)
KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGettexEnvfv(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGettexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(GetTexGeniv, (target, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(GetTexGeniv, (target, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum target, GLenum pname, GLdouble *params)
{
- DISPATCH(GetTexGendv, (target, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p;", target, pname, params));
+ DISPATCH(GetTexGendv, (target, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p;", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(GetTexGenfv, (target, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(GetTexGenfv, (target, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, params));
+ DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params)
{
- DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, params));
+ DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, params));
+ DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat *params)
{
- DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, params));
+ DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint *params)
{
- DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, params));
+ DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat *params)
{
- DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, params));
+ DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint *params)
{
- DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, params));
+ DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble *m)
{
- DISPATCH(LoadMatrixd, (m), (F, "glLoadMatirxd(%p);", m));
+ DISPATCH(LoadMatrixd, (m), (F, "glLoadMatirxd(%p);", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat *m)
{
- DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", m));
+ DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble *m)
{
- DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", m));
+ DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat *m)
{
- DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", m));
+ DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte *v)
{
- DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", v));
+ DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble *v)
{
- DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", v));
+ DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat *v)
{
- DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", v));
+ DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint *v)
{
- DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", v));
+ DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort *v)
{
- DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", v));
+ DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble *v)
{
- DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", v));
+ DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat *v)
{
- DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", v));
+ DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint *v)
{
- DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", v));
+ DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort *v)
{
- DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", v));
+ DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble *v)
{
- DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", v));
+ DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat *v)
{
- DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", v));
+ DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint *v)
{
- DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", v));
+ DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort *v)
{
- DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", v));
+ DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble *v)
{
- DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", v));
+ DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat *v)
{
- DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", v));
+ DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint *v)
{
- DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", v));
+ DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort *v)
{
- DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", v));
+ DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", (void *) v));
}
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);", n, textures, residences));
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);", n, (void *) textures, (void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint *textures)
{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);", n, textures));
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);", n, (void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum cap)
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(EdgeFlagPointer, (stride, ptr), (F, "glEdgeFlagPointer(%d, %p);", stride, ptr));
+ DISPATCH(EdgeFlagPointer, (stride, ptr), (F, "glEdgeFlagPointer(%d, %p);", stride, (void *) ptr));
}
KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum cap)
KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint *textures)
{
- DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);", n, textures));
+ DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);", n, (void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid **params)
{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, params));
+ DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(NormalPointer, (type, stride, ptr), (F, "glNormalPointer(0x%x, %d, %p);", type, stride, ptr));
+ DISPATCH(NormalPointer, (type, stride, ptr), (F, "glNormalPointer(0x%x, %d, %p);", type, stride, (void *) ptr));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);", n, textures, priorities));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);", n, (void *) textures, (void *) priorities));
}
KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);", n, textures, residences));
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d %p %p);", n, (void *) textures, (void *) residences));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
/* 112. GL_EXT_draw_range_elements */
KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %u %u %d 0x%x %p);", mode, start, end, count, type, indices));
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %u %u %d 0x%x %p);", mode, start, end, count, type, (void *) indices));
}
/* 117. GL_EXT_light_texture */
DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%g);", coord));
}
-KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
+KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat *coord)
{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", coord));
+ DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", (void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", coord));
+ DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", (void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);", type, stride, pointer));
+ DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);", type, stride, (void *) pointer));
}
/* 173. GL_EXT/INGR_blend_func_separate */
/* ARB 3. GL_ARB_transpose_matrix */
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble m[16])
{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", m));
+ DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat m[16])
{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m));
+ DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble m[16])
{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", m));
+ DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat m[16])
{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m));
+ DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m));
}
/* ARB 5. GL_ARB_multisample */
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble m[16])
{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", m));
+ DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat m[16])
{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m));
+ DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble m[16])
{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", m));
+ DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixfARB(%p)", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat m[16])
{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", m));
+ DISPATCH(MultTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p)", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)