mesa: rename rowStride to imageStride in texturesubimage()
authorBrian Paul <brianp@vmware.com>
Thu, 27 Aug 2015 20:33:40 +0000 (14:33 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 27 Aug 2015 21:22:01 +0000 (15:22 -0600)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/mesa/main/teximage.c

index ee4b6105064f1c13560cd6e4ad1a01606db6cd13..bfb0858b9bbe89b73441db0308b1183b097a6f01 100644 (file)
@@ -3764,7 +3764,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
 
    /* Must handle special case GL_TEXTURE_CUBE_MAP. */
    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
-      GLint rowStride;
+      GLint imageStride;
 
       /*
        * What do we do if the user created a texture with the following code
@@ -3802,8 +3802,8 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
          return;
       }
 
-      rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
-                                           format, type);
+      imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
+                                             format, type);
       /* Copy in each face. */
       for (i = zoffset; i < zoffset + depth; ++i) {
          texImage = texObj->Image[i][level];
@@ -3813,7 +3813,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
                                  level, xoffset, yoffset, 0,
                                  width, height, 1, format,
                                  type, pixels, true);
-         pixels = (GLubyte *) pixels + rowStride;
+         pixels = (GLubyte *) pixels + imageStride;
       }
    }
    else {