* weren't initialized, it will confuse live interval analysis, which will
* make spilling fail to make progress.
*/
- const src_reg temp = swizzle(retype(src_reg(this, glsl_type::vec4_type),
+ bool is_64bit = type_sz(inst->dst.type) == 8;
+ const glsl_type *alloc_type =
+ is_64bit ? glsl_type::dvec4_type : glsl_type::vec4_type;
+ const src_reg temp = swizzle(retype(src_reg(this, alloc_type),
inst->dst.type),
brw_swizzle_for_mask(inst->dst.writemask));
- dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
- inst->dst.writemask));
- vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
- if (inst->opcode != BRW_OPCODE_SEL)
- write->predicate = inst->predicate;
- write->ir = inst->ir;
- write->annotation = inst->annotation;
- inst->insert_after(block, write);
+
+ if (!is_64bit) {
+ dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
+ inst->dst.writemask));
+ vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
+ if (inst->opcode != BRW_OPCODE_SEL)
+ write->predicate = inst->predicate;
+ write->ir = inst->ir;
+ write->annotation = inst->annotation;
+ inst->insert_after(block, write);
+ } else {
+ dst_reg shuffled = dst_reg(this, alloc_type);
+ vec4_instruction *last =
+ shuffle_64bit_data(shuffled, temp, true, block, inst);
+ src_reg shuffled_float = src_reg(retype(shuffled, BRW_REGISTER_TYPE_F));
+
+ uint8_t mask = 0;
+ if (inst->dst.writemask & WRITEMASK_X)
+ mask |= WRITEMASK_XY;
+ if (inst->dst.writemask & WRITEMASK_Y)
+ mask |= WRITEMASK_ZW;
+ if (mask) {
+ dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0), mask));
+
+ vec4_instruction *write = SCRATCH_WRITE(dst, shuffled_float, index);
+ if (inst->opcode != BRW_OPCODE_SEL)
+ write->predicate = inst->predicate;
+ write->ir = inst->ir;
+ write->annotation = inst->annotation;
+ last->insert_after(block, write);
+ }
+
+ mask = 0;
+ if (inst->dst.writemask & WRITEMASK_Z)
+ mask |= WRITEMASK_XY;
+ if (inst->dst.writemask & WRITEMASK_W)
+ mask |= WRITEMASK_ZW;
+ if (mask) {
+ dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0), mask));
+
+ src_reg index = get_scratch_offset(block, inst, inst->dst.reladdr,
+ reg_offset + 1);
+ vec4_instruction *write =
+ SCRATCH_WRITE(dst, byte_offset(shuffled_float, REG_SIZE), index);
+ if (inst->opcode != BRW_OPCODE_SEL)
+ write->predicate = inst->predicate;
+ write->ir = inst->ir;
+ write->annotation = inst->annotation;
+ last->insert_after(block, write);
+ }
+ }
inst->dst.file = temp.file;
inst->dst.nr = temp.nr;