emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
assert(pCreateInfo->pRasterizationState);
- emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
+ emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
+ pass, subpass, extra);
emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
assert(pCreateInfo->pInputAssemblyState);
emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
assert(pCreateInfo->pRasterizationState);
- emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
+ emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
+ pass, subpass, extra);
emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
static void
emit_rs_state(struct anv_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *info,
+ const struct anv_render_pass *pass,
+ const struct anv_subpass *subpass,
const struct anv_graphics_pipeline_create_info *extra)
{
struct GENX(3DSTATE_SF) sf = {
raster.GlobalDepthOffsetEnableWireframe = info->depthBiasEnable;
raster.GlobalDepthOffsetEnablePoint = info->depthBiasEnable;
+#if GEN_GEN == 7
+ /* Gen7 requires that we provide the depth format in 3DSTATE_SF so that it
+ * can get the depth offsets correct.
+ */
+ if (subpass->depth_stencil_attachment < pass->attachment_count) {
+ VkFormat vk_format =
+ pass->attachments[subpass->depth_stencil_attachment].format;
+ assert(vk_format_is_depth_or_stencil(vk_format));
+ if (vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_DEPTH_BIT) {
+ enum isl_format isl_format =
+ anv_get_isl_format(&pipeline->device->info, vk_format,
+ VK_IMAGE_ASPECT_DEPTH_BIT,
+ VK_IMAGE_TILING_OPTIMAL);
+ sf.DepthBufferSurfaceFormat =
+ isl_format_get_depth_format(isl_format, false);
+ }
+ }
+#endif
+
#if GEN_GEN >= 8
GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf);
GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);