Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
depth_clear_bbp = 16;
}
+ } else if (buffers & PIPE_CLEAR_DEPTH) {
+ struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
+
+ clear_params |= CLEARPARAM_WRITE_STENCIL;
+ depth_tex = i915_texture(zbuf->texture);
+ assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_USCALED);
+
+ packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
+ depth_clear_bbp = 32;
+ clear_stencil = packed_z_stencil & 0xff;
}
/* hw can't fastclear both depth and color if their bbp mismatch. */