#define FX_COLOR(vert, c) { \
- GLubyte *col = c; \
- vert->v.r = col[0] * 255; \
- vert->v.g = col[1] * 255; \
- vert->v.b = col[2] * 255; \
- vert->v.a = col[3] * 255; \
+ GLfloat *col = c; \
+ UNCLAMPED_FLOAT_TO_UBYTE(vert->v.r, col[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(vert->v.g, col[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(vert->v.b, col[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE(vert->v.a, col[3]); \
}
#define FX_COPY_COLOR( dst, src ) { \
}
}
if (IND & SETUP_RGBA) {
- v->v.r = color[i][0] * 255.0;
- v->v.g = color[i][1] * 255.0;
- v->v.b = color[i][2] * 255.0;
- v->v.a = color[i][3] * 255.0;
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.r, color[i][0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.g, color[i][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.b, color[i][2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.a, color[i][3]);
}
if (IND & SETUP_TMU0) {
v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow;
}
}
if (IND & SETUP_RGBA) {
- v->v.r = color[i][0] * 255.0;
- v->v.g = color[i][1] * 255.0;
- v->v.b = color[i][2] * 255.0;
- v->v.a = color[i][3] * 255.0;
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.r, color[i][0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.g, color[i][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.b, color[i][2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.a, color[i][3]);
}
if (IND & SETUP_TMU0) {
v->v.tmuvtx[0].sow = sscale0 * tmu0_data[i][0] * v->v.oow;