var->data.mode == ir_var_system_value;
}
+static inline bool
+is_dual_slot(ir_variable *var)
+{
+ const glsl_type *type = var->type->without_array();
+ return type == glsl_type::dvec4_type || type == glsl_type::dvec3_type;
+}
+
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
bool is_fragment_shader)
*/
for (int i = 0; i < len; i++) {
- GLbitfield64 bitfield =
- BITFIELD64_BIT(var->data.location + var->data.index + offset + i);
+ bool dual_slot = is_dual_slot(var);
+ int idx = var->data.location + var->data.index + offset + i;
+ GLbitfield64 bitfield = BITFIELD64_BIT(idx);
+
+ /* dvec3 and dvec4 take up 2 slots */
+ if (dual_slot) {
+ idx += i;
+ bitfield |= bitfield << 1;
+ }
if (var->data.mode == ir_var_shader_in) {
prog->InputsRead |= bitfield;
if (is_fragment_shader) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
- fprog->InterpQualifier[var->data.location +
- var->data.index + offset + i] =
+ fprog->InterpQualifier[idx] =
(glsl_interp_qualifier) var->data.interpolation;
if (var->data.centroid)
fprog->IsCentroid |= bitfield;
if (var->data.sample)
fprog->IsSample |= bitfield;
+
+ /* Set the InterpQualifier of the next slot to the same as the
+ * current one, since dvec3 and dvec4 spans 2 slots.
+ */
+ if (dual_slot)
+ fprog->InterpQualifier[idx + 1] =
+ (glsl_interp_qualifier) var->data.interpolation;
}
} else if (var->data.mode == ir_var_system_value) {
prog->SystemValuesRead |= bitfield;