BLT engine uses all ones to clear TS, set ts_clear_value to match that.
Note: ts_clear_value is never used with BLT engine.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
screen->specs.bits_per_tile =
VIV_FEATURE(screen, chipMinorFeatures0, 2BITPERTILE) ? 2 : 4;
screen->specs.ts_clear_value =
- VIV_FEATURE(screen, chipMinorFeatures0, 2BITPERTILE) ? 0x55555555
- : 0x11111111;
+ VIV_FEATURE(screen, chipMinorFeatures5, BLT_ENGINE) ? 0xffffffff :
+ VIV_FEATURE(screen, chipMinorFeatures0, 2BITPERTILE) ? 0x55555555 :
+ 0x11111111;
+
/* vertex and fragment samplers live in one address space */
screen->specs.vertex_sampler_offset = 8;