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glsl: Remove unnecessary headers from slang_compile.c.
author
Vinson Lee
<vlee@vmware.com>
Sat, 16 Jan 2010 10:16:24 +0000
(
02:16
-0800)
committer
Vinson Lee
<vlee@vmware.com>
Sat, 16 Jan 2010 10:16:24 +0000
(
02:16
-0800)
src/mesa/shader/slang/slang_compile.c
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diff --git
a/src/mesa/shader/slang/slang_compile.c
b/src/mesa/shader/slang/slang_compile.c
index 57e3555c2216b1e038a30a6f50ca8004ef94a1ca..6a91d0f3f07ec8090e7f2645bd92b00388ae6c64 100644
(file)
--- a/
src/mesa/shader/slang/slang_compile.c
+++ b/
src/mesa/shader/slang/slang_compile.c
@@
-40,14
+40,11
@@
#include "slang_compile.h"
#include "slang_preprocess.h"
#include "slang_storage.h"
-#include "slang_emit.h"
#include "slang_log.h"
#include "slang_mem.h"
#include "slang_vartable.h"
#include "slang_simplify.h"
-#include "slang_print.h"
-
/*
* This is a straightforward implementation of the slang front-end
* compiler. Lots of error-checking functionality is missing but