freedreno/ir3: make texture instruction construction more dynamic
authorIlia Mirkin <imirkin@alum.mit.edu>
Tue, 16 Sep 2014 06:09:48 +0000 (02:09 -0400)
committerRob Clark <robclark@freedesktop.org>
Tue, 23 Sep 2014 02:06:34 +0000 (22:06 -0400)
This will make life a lot easier as we add support for additional
instructions.

v2: shadow reference value is always .z or .w

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/ir3/ir3_compiler.c

index 7c58d6f697d62eb8526abe0951d57d7c3d411065..c0ef6b20cd482f3f359df2aab0fc172c972e65ee 100644 (file)
@@ -1077,149 +1077,91 @@ trans_arl(const struct instr_translater *t,
 
 struct tex_info {
        int8_t order[4];
+       int8_t args;
        unsigned src_wrmask, flags;
 };
 
-static const struct tex_info *
-get_tex_info(struct ir3_compile_context *ctx,
-               struct tgsi_full_instruction *inst)
+struct target_info {
+       uint8_t dims;
+       uint8_t cube;
+       uint8_t array;
+       uint8_t shadow;
+};
+
+static const struct target_info tex_targets[] = {
+       [TGSI_TEXTURE_1D]               = { 1, 0, 0, 0 },
+       [TGSI_TEXTURE_2D]               = { 2, 0, 0, 0 },
+       [TGSI_TEXTURE_3D]               = { 3, 0, 0, 0 },
+       [TGSI_TEXTURE_CUBE]             = { 3, 1, 0, 0 },
+       [TGSI_TEXTURE_RECT]             = { 2, 0, 0, 0 },
+       [TGSI_TEXTURE_SHADOW1D]         = { 1, 0, 0, 1 },
+       [TGSI_TEXTURE_SHADOW2D]         = { 2, 0, 0, 1 },
+       [TGSI_TEXTURE_SHADOWRECT]       = { 2, 0, 0, 1 },
+       [TGSI_TEXTURE_1D_ARRAY]         = { 1, 0, 1, 0 },
+       [TGSI_TEXTURE_2D_ARRAY]         = { 2, 0, 1, 0 },
+       [TGSI_TEXTURE_SHADOW1D_ARRAY]   = { 1, 0, 1, 1 },
+       [TGSI_TEXTURE_SHADOW2D_ARRAY]   = { 2, 0, 1, 1 },
+       [TGSI_TEXTURE_SHADOWCUBE]       = { 3, 1, 0, 1 },
+       [TGSI_TEXTURE_2D_MSAA]          = { 2, 0, 0, 0 },
+       [TGSI_TEXTURE_2D_ARRAY_MSAA]    = { 2, 0, 1, 0 },
+       [TGSI_TEXTURE_CUBE_ARRAY]       = { 3, 1, 1, 0 },
+       [TGSI_TEXTURE_SHADOWCUBE_ARRAY] = { 3, 1, 1, 1 },
+};
+
+static void
+fill_tex_info(struct ir3_compile_context *ctx,
+                         struct tgsi_full_instruction *inst,
+                         struct tex_info *info)
 {
-       static const struct tex_info tex1d = {
-               .order = { 0, -1, -1, -1 },  /* coord.x */
-               .src_wrmask = TGSI_WRITEMASK_XY,
-               .flags = 0,
-       };
-       static const struct tex_info tex1ds = {
-               .order = { 0, -1,  2, -1 },  /* coord.xz */
-               .src_wrmask = TGSI_WRITEMASK_XYZ,
-               .flags = IR3_INSTR_S,
-       };
-       static const struct tex_info tex1da = {
-               .order = { 0, -1,  1, -1 },  /* coord.xy */
-               .src_wrmask = TGSI_WRITEMASK_XYZ,
-               .flags = IR3_INSTR_A,
-       };
-       static const struct tex_info tex1dsa = {
-               .order = { 0, -1,  1,  2 },  /* coord.xyz */
-               .src_wrmask = TGSI_WRITEMASK_XYZW,
-               .flags = IR3_INSTR_S | IR3_INSTR_A,
-       };
-       static const struct tex_info tex2d = {
-               .order = { 0,  1, -1, -1 },  /* coord.xy */
-               .src_wrmask = TGSI_WRITEMASK_XY,
-               .flags = 0,
-       };
-       static const struct tex_info tex2ds = {
-               .order = { 0,  1,  2, -1 },  /* coord.xyz */
-               .src_wrmask = TGSI_WRITEMASK_XYZ,
-               .flags = IR3_INSTR_S,
-       };
-       static const struct tex_info tex2da = {
-               .order = { 0,  1,  2, -1 },  /* coord.xyz */
-               .src_wrmask = TGSI_WRITEMASK_XYZ,
-               .flags = IR3_INSTR_A,
-       };
-       static const struct tex_info tex2dsa = {
-               .order = { 0,  1,  2,  3 },  /* coord.xyzw */
-               .src_wrmask = TGSI_WRITEMASK_XYZW,
-               .flags = IR3_INSTR_S | IR3_INSTR_A,
-       };
-       static const struct tex_info tex3d = {
-               .order = { 0,  1,  2, -1 },  /* coord.xyz */
-               .src_wrmask = TGSI_WRITEMASK_XYZ,
-               .flags = IR3_INSTR_3D,
-       };
-       static const struct tex_info tex3ds = {
-               .order = { 0,  1,  2,  3 },  /* coord.xyzw */
-               .src_wrmask = TGSI_WRITEMASK_XYZW,
-               .flags = IR3_INSTR_S | IR3_INSTR_3D,
-       };
-       static const struct tex_info txp1d = {
-               .order = { 0, -1,  3, -1 },  /* coord.xw */
-               .src_wrmask = TGSI_WRITEMASK_XYZ,
-               .flags = IR3_INSTR_P,
-       };
-       static const struct tex_info txp1ds = {
-               .order = { 0, -1,  2,  3 },  /* coord.xyz */
-               .src_wrmask = TGSI_WRITEMASK_XYZW,
-               .flags = IR3_INSTR_P | IR3_INSTR_S,
-       };
-       static const struct tex_info txp2d = {
-               .order = { 0,  1,  3, -1 },  /* coord.xyw */
-               .src_wrmask = TGSI_WRITEMASK_XYZ,
-               .flags = IR3_INSTR_P,
-       };
-       static const struct tex_info txp2ds = {
-               .order = { 0,  1,  2,  3 },  /* coord.xyzw */
-               .src_wrmask = TGSI_WRITEMASK_XYZW,
-               .flags = IR3_INSTR_P | IR3_INSTR_S,
-       };
-       static const struct tex_info txp3d = {
-               .order = { 0,  1,  2,  3 },  /* coord.xyzw */
-               .src_wrmask = TGSI_WRITEMASK_XYZW,
-               .flags = IR3_INSTR_P | IR3_INSTR_3D,
-       };
+       const struct target_info *tgt = &tex_targets[inst->Texture.Texture];
 
-       unsigned tex = inst->Texture.Texture;
+       if (tgt->dims == 3)
+               info->flags |= IR3_INSTR_3D;
+       if (tgt->array)
+               info->flags |= IR3_INSTR_A;
+       if (tgt->shadow)
+               info->flags |= IR3_INSTR_S;
 
        switch (inst->Instruction.Opcode) {
-       case TGSI_OPCODE_TEX:
        case TGSI_OPCODE_TXB:
        case TGSI_OPCODE_TXL:
-               switch (tex) {
-               case TGSI_TEXTURE_1D:
-                       return &tex1d;
-               case TGSI_TEXTURE_SHADOW1D:
-                       return &tex1ds;
-               case TGSI_TEXTURE_1D_ARRAY:
-                       return &tex1da;
-               case TGSI_TEXTURE_SHADOW1D_ARRAY:
-                       return &tex1dsa;
-               case TGSI_TEXTURE_2D:
-               case TGSI_TEXTURE_RECT:
-                       return &tex2d;
-               case TGSI_TEXTURE_SHADOW2D:
-               case TGSI_TEXTURE_SHADOWRECT:
-                       return &tex2ds;
-               case TGSI_TEXTURE_2D_ARRAY:
-                       return &tex2da;
-               case TGSI_TEXTURE_SHADOW2D_ARRAY:
-                       return &tex2dsa;
-               case TGSI_TEXTURE_3D:
-               case TGSI_TEXTURE_CUBE:
-                       return &tex3d;
-               case TGSI_TEXTURE_SHADOWCUBE:
-                       return &tex3ds;
-               default:
-                       compile_error(ctx, "unknown texture type: %s\n",
-                                       tgsi_texture_names[tex]);
-                       return NULL;
-               }
+               info->args = 2;
                break;
        case TGSI_OPCODE_TXP:
-               switch (tex) {
-               case TGSI_TEXTURE_1D:
-                       return &txp1d;
-               case TGSI_TEXTURE_SHADOW1D:
-                       return &txp1ds;
-               case TGSI_TEXTURE_2D:
-               case TGSI_TEXTURE_RECT:
-                       return &txp2d;
-               case TGSI_TEXTURE_SHADOW2D:
-               case TGSI_TEXTURE_SHADOWRECT:
-                       return &txp2ds;
-               case TGSI_TEXTURE_3D:
-               case TGSI_TEXTURE_CUBE:
-                       return &txp3d;
-               default:
-                       compile_error(ctx, "unknown texture type: %s\n",
-                                       tgsi_texture_names[tex]);
-                       break;
-               }
+               info->flags |= IR3_INSTR_P;
+               /* fallthrough */
+       case TGSI_OPCODE_TEX:
+               info->args = 1;
                break;
        }
-       compile_assert(ctx, 0);
-       return NULL;
+
+       /*
+        * lay out the first argument in the proper order:
+        *  - actual coordinates first
+        *  - array index
+        *  - shadow reference
+        *  - projection w
+        *
+        * bias/lod go into the second arg
+        */
+       int arg, pos = 0;
+       for (arg = 0; arg < tgt->dims; arg++)
+               info->order[arg] = pos++;
+       if (tgt->dims == 1)
+               info->order[pos++] = -1;
+       if (tgt->array)
+               info->order[pos++] = arg++;
+       if (tgt->shadow)
+               info->order[pos++] = MAX2(arg, 2);
+       if (info->flags & IR3_INSTR_P)
+               info->order[pos++] = 3;
+
+       info->src_wrmask = (1 << pos) - 1;
+
+       for (; pos < 4; pos++)
+               info->order[pos] = -1;
+
+       assert(pos <= 4);
 }
 
 static bool check_swiz(struct tgsi_src_register *src, const int8_t order[4])
@@ -1233,15 +1175,7 @@ static bool check_swiz(struct tgsi_src_register *src, const int8_t order[4])
 
 static bool is_1d(unsigned tex)
 {
-       switch (tex) {
-       case TGSI_TEXTURE_1D:
-       case TGSI_TEXTURE_SHADOW1D:
-       case TGSI_TEXTURE_1D_ARRAY:
-       case TGSI_TEXTURE_SHADOW1D_ARRAY:
-               return true;
-       default:
-               return false;
-       }
+       return tex_targets[tex].dims == 1;
 }
 
 static struct tgsi_src_register *
@@ -1316,21 +1250,22 @@ trans_samp(const struct instr_translater *t,
        struct tgsi_dst_register *dst = &inst->Dst[0].Register;
        struct tgsi_src_register *coord;
        struct tgsi_src_register *samp  = &inst->Src[1].Register;
-       const struct tex_info *tinf;
+       struct tex_info tinf;
 
-       tinf = get_tex_info(ctx, inst);
-       coord = get_tex_coord(ctx, inst, tinf);
+       memset(&tinf, 0, sizeof(tinf));
+       fill_tex_info(ctx, inst, &tinf);
+       coord = get_tex_coord(ctx, inst, &tinf);
 
        instr = instr_create(ctx, 5, t->opc);
        instr->cat5.type = get_ftype(ctx);
        instr->cat5.samp = samp->Index;
        instr->cat5.tex  = samp->Index;
-       instr->flags |= tinf->flags;
+       instr->flags |= tinf.flags;
 
        add_dst_reg_wrmask(ctx, instr, dst, 0, dst->WriteMask);
-       add_src_reg_wrmask(ctx, instr, coord, coord->SwizzleX, tinf->src_wrmask);
+       add_src_reg_wrmask(ctx, instr, coord, coord->SwizzleX, tinf.src_wrmask);
 
-       if (t->opc != OPC_SAM)
+       if (tinf.args > 1)
                add_src_reg_wrmask(ctx, instr, coord, coord->SwizzleW, 0x1);
 }