bool merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q);
+ const ast_type_qualifier &q);
bool merge_out_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q,
+ const ast_type_qualifier &q,
ast_node* &node);
bool merge_in_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q,
+ const ast_type_qualifier &q,
ast_node* &node);
ast_subroutine_list *subroutine_list;
{
public:
ast_cs_input_layout(const struct YYLTYPE &locp,
- ast_layout_expression **local_size)
+ ast_layout_expression *const *local_size)
{
for (int i = 0; i < 3; i++) {
this->local_size[i] = local_size[i];
extern void _mesa_ast_process_interface_block(YYLTYPE *locp,
_mesa_glsl_parse_state *state,
ast_interface_block *const block,
- const struct ast_type_qualifier q);
+ const struct ast_type_qualifier &q);
#endif /* AST_H */
bool
ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q)
+ const ast_type_qualifier &q)
{
ast_type_qualifier ubo_mat_mask;
ubo_mat_mask.flags.i = 0;
bool
ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q,
+ const ast_type_qualifier &q,
ast_node* &node)
{
void *mem_ctx = state;
bool
ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q,
+ const ast_type_qualifier &q,
ast_node* &node)
{
void *mem_ctx = state;
_mesa_ast_process_interface_block(YYLTYPE *locp,
_mesa_glsl_parse_state *state,
ast_interface_block *const block,
- const struct ast_type_qualifier q)
+ const struct ast_type_qualifier &q)
{
if (q.flags.q.buffer) {
if (!state->has_shader_storage_buffer_objects()) {