/* setup the hardware-based renderbuffers */
{
- intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
+ intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat,
+ screen->ttm ? screen->front.tiled : INTEL_TILE_NONE);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
&intel_fb->color_rb[0]->Base);
}
if (mesaVis->doubleBufferMode) {
- intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
+ intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat,
+ screen->ttm ? screen->back.tiled : INTEL_TILE_NONE);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
if (screen->third.handle) {
struct gl_renderbuffer *tmp_rb = NULL;
- intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat);
+ intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat,
+ screen->ttm ? screen->third.tiled : INTEL_TILE_NONE);
_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
}
}
if (mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
struct intel_renderbuffer *depthStencilRb
- = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT);
+ = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT,
+ screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthStencilRb->Base);
&depthStencilRb->Base);
} else {
struct intel_renderbuffer *depthRb
- = intel_create_renderbuffer(GL_DEPTH_COMPONENT24);
+ = intel_create_renderbuffer(GL_DEPTH_COMPONENT24,
+ screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthRb->Base);
}
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
- = intel_create_renderbuffer(GL_DEPTH_COMPONENT16);
+ = intel_create_renderbuffer(GL_DEPTH_COMPONENT16,
+ screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
#include "swrast/swrast.h"
+/*
+ * Deal with tiled surfaces
+ */
+
+#if 0
+/* These are pre-965 tile swizzling functions -- power of two widths */
+static uintptr_t x_tile_swizzle_pow2 (uintptr_t addr, int n)
+{
+ uintptr_t a = addr;
+ uintptr_t base_mask = (((~0) << (n + 4)) | 0xff);
+ uintptr_t x_mask = ((~0) << 12) & ~base_mask;
+
+ a = ((a & base_mask) |
+ ((a >> (n-8)) & 0x7) |
+ ((a << 3) & x_mask));
+ _mesa_printf ("x_swizzle %08x (base %x yrow %x tile#x %x xsword %x byte %x) %08x\n",
+ addr,
+ addr >> (n + 4),
+ (addr >> (n + 1)) & 0x7,
+ (addr >> 9) & ((1 << (n-8)) - 1),
+ (addr >> 5) & 0xf,
+ (addr & 0x1f),
+ a);
+ return a;
+}
+
+static uintptr_t y_tile_swizzle_pow2 (uintptr_t addr, int n)
+{
+ uintptr_t a = (uintptr_t) addr;
+ uintptr_t base_mask = (((~0) << (n + 6)) | 0xf);
+ uintptr_t x_mask = ((~0) << 9) & ~base_mask;
+
+ a = ((a & base_mask) |
+ ((a >> (n-3)) & 0x1f) |
+ ((a << 5) & x_mask));
+ _mesa_printf ("y_swizzle %08x (base %x yrow %x tile#x %x xoword %x byte %x) %08x\n",
+ addr,
+ addr >> (n + 6),
+ (addr >> (n + 1)) & 0x01f,
+ (addr >> 7) & ((1 << (n-6)) - 1),
+ (addr >> 4) & 0x7,
+ (addr & 0xf),
+ a);
+ return a;
+}
+#endif
+
+static GLubyte *x_tile_swizzle(struct intel_renderbuffer *irb, struct intel_context *intel,
+ int x, int y)
+{
+ GLubyte *buf = (GLubyte *) irb->pfMap;
+ int tile_stride;
+ int xbyte;
+ int x_tile_off, y_tile_off;
+ int x_tile_number, y_tile_number;
+ int tile_off, tile_base;
+
+ tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
+
+ x += intel->drawX;
+ y += intel->drawY;
+
+ xbyte = x * irb->region->cpp;
+
+ x_tile_off = xbyte & 0x1ff;
+ y_tile_off = y & 7;
+
+ x_tile_number = xbyte >> 9;
+ y_tile_number = y >> 3;
+
+ tile_off = (y_tile_off << 9) + x_tile_off;
+ tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
+
+ return buf + tile_base + tile_off;
+}
+
+static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_context *intel,
+ int x, int y)
+{
+ GLubyte *buf = (GLubyte *) irb->pfMap;
+ int tile_stride;
+ int xbyte;
+ int x_tile_off, y_tile_off;
+ int x_tile_number, y_tile_number;
+ int tile_off, tile_base;
+
+ tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
+
+ x += intel->drawX;
+ y += intel->drawY;
+
+ xbyte = x * irb->region->cpp;
+
+ x_tile_off = xbyte & 0x7f;
+ y_tile_off = y & 0x1f;
+
+ x_tile_number = xbyte >> 7;
+ y_tile_number = y >> 5;
+
+ tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) + (x_tile_off & 0xf);
+ tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
+
+ return buf + tile_base + tile_off;
+}
+
/*
break intelWriteRGBASpan_ARGB8888
*/
+ (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
GLuint p; \
assert(irb->pfMap);\
- (void) p;
+ (void) p; (void) buf;
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
* the cliprect info from the context, not the driDrawable.
int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
-
-
-
+
+#if 0
+ }}
+#endif
#define Y_FLIP(_y) ((_y) * yScale + yBias)
+/* XXX with GEM, these need to tell the kernel */
#define HW_LOCK()
#define HW_UNLOCK()
#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
#include "spantmp2.h"
+/* 16 bit RGB565 color tile spanline and pixel functions
+ */
+
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) intel_XTile_##x##_RGB565
+#define TAG2(x,y) intel_XTile_##x##_RGB565##y
+#define GET_PTR(X,Y) x_tile_swizzle(irb, intel, X, Y)
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) intel_YTile_##x##_RGB565
+#define TAG2(x,y) intel_YTile_##x##_RGB565##y
+#define GET_PTR(X,Y) y_tile_swizzle(irb, intel, X, Y)
+#include "spantmp2.h"
+
+/* 32 bit ARGB888 color tile spanline and pixel functions
+ */
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_XTile_##x##_ARGB8888
+#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
+#define GET_PTR(X,Y) x_tile_swizzle(irb, intel, X, Y)
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_YTile_##x##_ARGB8888
+#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
+#define GET_PTR(X,Y) y_tile_swizzle(irb, intel, X, Y)
+#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \
- (intel->drawY * pitch + intel->drawX) * irb->region->cpp;
+ (intel->drawY * pitch + intel->drawX) * irb->region->cpp; (void) buf;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
#include "depthtmp.h"
+/**
+ ** 16-bit x tile depthbuffer functions.
+ **/
+#define WRITE_DEPTH( _x, _y, d ) \
+ (*((GLushort *)x_tile_swizzle (irb, intel, _x, _y)) = d)
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *((GLushort *)x_tile_swizzle (irb, intel, _x, _y))
+
+
+#define TAG(x) intel_XTile_##x##_z16
+#include "depthtmp.h"
+
+/**
+ ** 16-bit y tile depthbuffer functions.
+ **/
+#define WRITE_DEPTH( _x, _y, d ) \
+ (*((GLushort *)y_tile_swizzle (irb, intel, _x, _y)) = d)
+
+#define READ_DEPTH( d, _x, _y ) \
+ (d = *((GLushort *)y_tile_swizzle (irb, intel, _x, _y)))
+
+
+#define TAG(x) intel_YTile_##x##_z16
+#include "depthtmp.h"
+
+
/**
** 24/8-bit interleaved depth/stencil functions
** Note: we're actually reading back combined depth+stencil values.
#include "depthtmp.h"
+/**
+ ** 24/8-bit x-tile interleaved depth/stencil functions
+ ** Note: we're actually reading back combined depth+stencil values.
+ ** The wrappers in main/depthstencil.c are used to extract the depth
+ ** and stencil values.
+ **/
+/* Change ZZZS -> SZZZ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = ((d) >> 8) | ((d) << 24); \
+ *((GLuint *)x_tile_swizzle (irb, intel, _x, _y)) = tmp; \
+}
+
+/* Change SZZZ -> ZZZS */
+#define READ_DEPTH( d, _x, _y ) { \
+ GLuint tmp = *((GLuint *)x_tile_swizzle (irb, intel, _x, _y)); \
+ d = (tmp << 8) | (tmp >> 24); \
+}
+
+#define TAG(x) intel_XTile_##x##_z24_s8
+#include "depthtmp.h"
+
+/**
+ ** 24/8-bit y-tile interleaved depth/stencil functions
+ ** Note: we're actually reading back combined depth+stencil values.
+ ** The wrappers in main/depthstencil.c are used to extract the depth
+ ** and stencil values.
+ **/
+/* Change ZZZS -> SZZZ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = ((d) >> 8) | ((d) << 24); \
+ *((GLuint *)y_tile_swizzle (irb, intel, _x, _y)) = tmp; \
+}
+
+/* Change SZZZ -> ZZZS */
+#define READ_DEPTH( d, _x, _y ) { \
+ GLuint tmp = *((GLuint *)y_tile_swizzle (irb, intel, _x, _y)); \
+ d = (tmp << 8) | (tmp >> 24); \
+}
+
+#define TAG(x) intel_YTile_##x##_z24_s8
+#include "depthtmp.h"
+
+
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
+/**
+ ** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
+ **/
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint *a = (GLuint *) x_tile_swizzle (irb, intel, _x, _y); \
+ GLuint tmp = *a; \
+ tmp &= 0xffffff; \
+ tmp |= ((d) << 24); \
+ *a = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ (d = *((GLuint*) x_tile_swizzle (irb, intel, _x, _y)) >> 24)
+
+#define TAG(x) intel_XTile_##x##_z24_s8
+#include "stenciltmp.h"
+
+/**
+ ** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
+ **/
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint *a = (GLuint *) y_tile_swizzle (irb, intel, _x, _y); \
+ GLuint tmp = *a; \
+ tmp &= 0xffffff; \
+ tmp |= ((d) << 24); \
+ *a = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ (d = *((GLuint*) y_tile_swizzle (irb, intel, _x, _y)) >> 24)
+
+#define TAG(x) intel_YTile_##x##_z24_s8
+#include "stenciltmp.h"
+
/**
* These are used for the software fallbacks.
*/
void
-intel_set_span_functions(struct gl_renderbuffer *rb)
+intel_set_span_functions(struct gl_renderbuffer *rb, int tiling)
{
if (rb->_ActualFormat == GL_RGB5) {
/* 565 RGB */
- intelInitPointers_RGB565(rb);
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitPointers_RGB565(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitPointers_RGB565(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitPointers_RGB565(rb);
+ break;
+ }
}
else if (rb->_ActualFormat == GL_RGBA8) {
/* 8888 RGBA */
- intelInitPointers_ARGB8888(rb);
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitPointers_ARGB8888(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitPointers_ARGB8888(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitPointers_ARGB8888(rb);
+ break;
+ }
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
- intelInitDepthPointers_z16(rb);
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitDepthPointers_z16(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitDepthPointers_z16(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitDepthPointers_z16(rb);
+ break;
+ }
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
- intelInitDepthPointers_z24_s8(rb);
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitDepthPointers_z24_s8(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitDepthPointers_z24_s8(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitDepthPointers_z24_s8(rb);
+ break;
+ }
}
- else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */
- intelInitStencilPointers_z24_s8(rb);
+ else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitStencilPointers_z24_s8(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitStencilPointers_z24_s8(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitStencilPointers_z24_s8(rb);
+ break;
+ }
}
else {
_mesa_problem(NULL,