unsigned int spill_offset = c->last_scratch;
assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */
c->last_scratch += size * REG_SIZE;
+ int spill_base_mrf = dispatch_width > 8 ? 13 : 14;
+
+ /* Spills may use MRFs 13-15 in the SIMD16 case. Our texturing is done
+ * using up to 11 MRFs starting from either m1 or m2, and fb writes can use
+ * up to m13 (gen6+ simd16: 2 header + 8 color + 2 src0alpha + 2 omask) or
+ * m15 (gen4-5 simd16: 2 header + 8 color + 1 aads + 2 src depth + 2 dst
+ * depth), starting from m1. In summary: We may not be able to spill in
+ * SIMD16 mode, because we'd stomp the FB writes.
+ */
+ if (!spilled_any_registers) {
+ bool mrf_used[BRW_MAX_MRF];
+ get_used_mrfs(mrf_used);
+
+ for (int i = spill_base_mrf; i < BRW_MAX_MRF; i++) {
+ if (mrf_used[i]) {
+ fail("Register spilling not supported with m%d used", i);
+ return;
+ }
+ }
+
+ spilled_any_registers = true;
+ }
/* Generate spill/unspill instructions for the objects being
* spilled. Right now, we spill or unspill the whole thing to a
this->force_uncompressed_stack = 0;
this->force_sechalf_stack = 0;
+ this->spilled_any_registers = false;
+
memset(&this->param_size, 0, sizeof(this->param_size));
}