Reviewed-by: José Fonseca <jfonseca@vmware.com>
for (j = 0; j < w; j++) {
/* convert 32-bit integer Z to float Z */
const double scale = 1.0 / 0xffffffffU;
- pDest[j] = ptrc[j] * scale;
+ pDest[j] = (float) (ptrc[j] * scale);
}
pDest += pt->stride/4;
ptrc += srcStride;
for (j = 0; j < w; j++) {
/* convert 32-bit integer Z to float Z */
const double scale = 1.0 / 0xffffffffU;
- pDest[j*2] = ptrc[j] * scale;
+ pDest[j*2] = (float) (ptrc[j] * scale);
}
pDest += pt->stride/4;
ptrc += srcStride;