Populate pLastIndex, even for the non-indexed case. An zero pLastIndex
can cause the index offsets inside the fetcher to have non-sensical values
that can be either very large positive or very large negative numbers.
Reviewed-By: Bruce Cherniak <bruce.cherniak@intel.com>
if (i < endVertex)
{
+ if (!IsIndexedT::value)
+ {
+ fetchInfo_lo.pLastIndex = fetchInfo_lo.pIndices;
+ uint32_t offset;
+ offset = std::min(endVertex-i, (uint32_t) KNOB_SIMD16_WIDTH);
+#if USE_SIMD16_SHADERS
+ fetchInfo_lo.pLastIndex += offset;
+#else
+ fetchInfo_lo.pLastIndex += std::min(offset, (uint32_t) KNOB_SIMD_WIDTH);
+ uint32_t offset2 = std::min(offset, (uint32_t) KNOB_SIMD16_WIDTH)-KNOB_SIMD_WIDTH;
+ assert(offset >= 0);
+ fetchInfo_hi.pLastIndex = fetchInfo_hi.pIndices;
+ fetchInfo_hi.pLastIndex += offset2;
+#endif
+ }
// 1. Execute FS/VS for a single SIMD.
RDTSC_BEGIN(FEFetchShader, pDC->drawId);
#if USE_SIMD16_SHADERS