/**************************************************************************
- *
+ *
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/*
#include "util/u_gen_mipmap.h"
-void st_flush(struct st_context *st,
- struct pipe_fence_handle **fence,
- unsigned flags)
+void
+st_flush(struct st_context *st,
+ struct pipe_fence_handle **fence,
+ unsigned flags)
{
st_flush_bitmap_cache(st);
/**
* Flush, and wait for completion.
*/
-void st_finish( struct st_context *st )
+void
+st_finish(struct st_context *st)
{
struct pipe_fence_handle *fence = NULL;
st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
- if(fence) {
+ if (fence) {
st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
PIPE_TIMEOUT_INFINITE);
st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
/**
* Called via ctx->Driver.Flush()
*/
-static void st_glFlush(struct gl_context *ctx)
+static void
+st_glFlush(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
/**
* Called via ctx->Driver.Finish()
*/
-static void st_glFinish(struct gl_context *ctx)
+static void
+st_glFinish(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
}
-void st_init_flush_functions(struct pipe_screen *screen,
- struct dd_function_table *functions)
+void
+st_init_flush_functions(struct pipe_screen *screen,
+ struct dd_function_table *functions)
{
functions->Flush = st_glFlush;
functions->Finish = st_glFinish;