{
struct fd_context *ctx = fd_context(pctx);
+ if (ctx->blit) {
+ struct pipe_blit_info info;
+
+ memset(&info, 0, sizeof info);
+ info.dst.resource = dst;
+ info.dst.level = dst_level;
+ info.dst.box.x = dstx;
+ info.dst.box.y = dsty;
+ info.dst.box.z = dstz;
+ info.dst.box.width = src_box->width;
+ info.dst.box.height = src_box->height;
+ assert(info.dst.box.width >= 0);
+ assert(info.dst.box.height >= 0);
+ info.dst.box.depth = 1;
+ info.dst.format = dst->format;
+ info.src.resource = src;
+ info.src.level = src_level;
+ info.src.box = *src_box;
+ info.src.format = src->format;
+ info.mask = util_format_get_mask(src->format);
+ info.filter = PIPE_TEX_FILTER_NEAREST;
+ info.scissor_enable = 0;
+
+ if (ctx->blit(ctx, &info))
+ return;
+ }
+
/* TODO if we have 2d core, or other DMA engine that could be used
* for simple copies and reasonably easily synchronized with the 3d
* core, this is where we'd plug it in..