}
vbo->draw_prims(ctx, prim, primcount, &ib,
- false, ~0, ~0, NULL, 0, NULL);
+ false, 0, ~0, NULL, 0, NULL);
}
else {
/* render one prim at a time */
else
prim[0].basevertex = 0;
- vbo->draw_prims(ctx, prim, 1, &ib, false, ~0, ~0, NULL, 0, NULL);
+ vbo->draw_prims(ctx, prim, 1, &ib, false, 0, ~0, NULL, 0, NULL);
}
}
* (like in DrawArrays), but we have no way to know how many vertices
* will be rendered. */
- vbo->draw_prims(ctx, prim, 1, NULL, GL_FALSE, ~0, ~0, obj, stream, NULL);
+ vbo->draw_prims(ctx, prim, 1, NULL, GL_FALSE, 0, ~0, obj, stream, NULL);
if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
_mesa_flush(ctx);