for (i = 0; i < draw->so.num_targets; i++) {
struct draw_so_target *target = draw->so.targets[i];
- buffer_total_bytes[i] = target->internal_offset;
+ buffer_total_bytes[i] = target->internal_offset + target->target.buffer_offset;
}
/* check have we space to emit prim first - if not don't do anything */
for (i = 0; i < num_vertices; ++i) {
+ unsigned ob;
for (slot = 0; slot < state->num_outputs; ++slot) {
unsigned num_comps = state->output[slot].num_components;
int ob = state->output[slot].output_buffer;
+ unsigned dst_offset = state->output[slot].dst_offset * sizeof(float);
+ unsigned write_size = num_comps * sizeof(float);
- if ((buffer_total_bytes[ob] + num_comps * sizeof(float)) >
+ if ((buffer_total_bytes[ob] + write_size + dst_offset) >
draw->so.targets[ob]->target.buffer_size) {
return;
}
- buffer_total_bytes[ob] += num_comps * sizeof(float);
+ }
+ for (ob = 0; ob < draw->so.num_targets; ++ob) {
+ buffer_total_bytes[ob] += state->stride[ob] * sizeof(float);
}
}