For compute shaders, we might need to upload uniforms.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
*/
nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
- ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 6 << 16, NULL,
+ ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 7 << 16, NULL,
&screen->uniform_bo);
if (ret)
goto fail;
/* auxiliary constants (6 user clip planes, base instance id) */
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 1024);
- PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 10));
- PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (i << 10));
+ PUSH_DATAh(push, screen->uniform_bo->offset + (6 << 16) + (i << 10));
+ PUSH_DATA (push, screen->uniform_bo->offset + (6 << 16) + (i << 10));
BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
PUSH_DATA (push, (15 << 4) | 1);
if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
/* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 256);
- PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 10));
- PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 10));
+ PUSH_DATAh(push, screen->uniform_bo->offset + (6 << 16) + (6 << 10));
+ PUSH_DATA (push, screen->uniform_bo->offset + (6 << 16) + (6 << 10));
BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
PUSH_DATA (push, 0);
PUSH_DATAf(push, 0.0f);
PUSH_DATAf(push, 0.0f);
PUSH_DATAf(push, 0.0f);
BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
- PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 10));
- PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 10));
+ PUSH_DATAh(push, screen->uniform_bo->offset + (6 << 16) + (6 << 10));
+ PUSH_DATA (push, screen->uniform_bo->offset + (6 << 16) + (6 << 10));
if (screen->base.drm->version >= 0x01000101) {
ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
ms = 1 << ms_mode;
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 1024);
- PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (4 << 10));
- PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (4 << 10));
+ PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (6 << 16) + (4 << 10));
+ PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (6 << 16) + (4 << 10));
BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * ms);
PUSH_DATA (push, 256 + 128);
for (i = 0; i < ms; i++) {
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 1024);
- PUSH_DATAh(push, bo->offset + (5 << 16) + (s << 10));
- PUSH_DATA (push, bo->offset + (5 << 16) + (s << 10));
+ PUSH_DATAh(push, bo->offset + (6 << 16) + (s << 10));
+ PUSH_DATA (push, bo->offset + (6 << 16) + (s << 10));
BEGIN_1IC0(push, NVC0_3D(CB_POS), PIPE_MAX_CLIP_PLANES * 4 + 1);
PUSH_DATA (push, 256);
PUSH_DATAp(push, &nvc0->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4);
for (s = 0; s < 5; s++) {
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 1024);
- PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (s << 10));
- PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (s << 10));
+ PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (6 << 16) + (s << 10));
+ PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (6 << 16) + (s << 10));
BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 4 * NVC0_MAX_BUFFERS);
PUSH_DATA (push, 512);
for (i = 0; i < NVC0_MAX_BUFFERS; i++) {
if (nvc0->screen->base.class_3d < NVE4_3D_CLASS)
return;
- address = nvc0->screen->uniform_bo->offset + (5 << 16);
+ address = nvc0->screen->uniform_bo->offset + (6 << 16);
for (s = 0; s < 5; ++s, address += (1 << 10)) {
uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s];
/* Queue things up to let the macros write params to the driver constbuf */
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 512);
- PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
- PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
+ PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (6 << 16) + (0 << 9));
+ PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (6 << 16) + (0 << 9));
+ BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
+ PUSH_DATA (push, 256 + 128);
if (info->indexed) {
assert(nvc0->idxbuf.buffer);
PUSH_SPACE(push, 9);
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 512);
- PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
- PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
+ PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (6 << 16) + (0 << 9));
+ PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (6 << 16) + (0 << 9));
if (!info->indirect) {
BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
PUSH_DATA (push, 256 + 128);