static void
-intelFreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
+intel_free_texture_image_buffer(struct gl_context * ctx,
+ struct gl_texture_image *texImage)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
functions->NewTextureObject = intelNewTextureObject;
functions->NewTextureImage = intelNewTextureImage;
functions->DeleteTexture = intelDeleteTextureObject;
- functions->FreeTextureImageBuffer = intelFreeTextureImageData;
+ functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
}
/** called via ctx->Driver.FreeTextureImageBuffer() */
static void
-st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
+st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage)
{
struct st_texture_image *stImage = st_texture_image(texImage);
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;
functions->DeleteTexture = st_DeleteTextureObject;
- functions->FreeTextureImageBuffer = st_FreeTextureImageData;
+ functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
functions->TextureMemCpy = do_memcpy;