heap aging, similar to the way it's done in the i810 and i855 drivers.
This avoids idling the engine on every texture upload.
int me = imesa->hHWContext;
int stamp = dPriv->lastStamp;
int heap;
+ unsigned int timestamp = 0;
}
for (heap = 0; heap < imesa->lastTexHeap; ++heap) {
+ /* If a heap was changed, update its timestamp. Do this before
+ * DRI_AGE_TEXTURES updates the local_age. */
+ if (imesa->textureHeaps[heap] &&
+ imesa->textureHeaps[heap]->global_age[0] >
+ imesa->textureHeaps[heap]->local_age) {
+ if (timestamp == 0)
+ timestamp = savageEmitEventLocked(imesa, 0);
+ imesa->textureHeaps[heap]->timestamp = timestamp;
+ }
DRI_AGE_TEXTURES( imesa->textureHeaps[heap] );
}
imesa->cmdBuf.write = imesa->cmdBuf.base;
savageEmitOldState(imesa);
imesa->cmdBuf.start = imesa->cmdBuf.write;
+
+ /* Timestamp current texture objects for texture heap aging.
+ * Only useful with long-lived 32-bit event tags available
+ * with Savage DRM 2.3.x or later. */
+ if ((imesa->CurrentTexObj[0] || imesa->CurrentTexObj[1]) &&
+ imesa->savageScreen->driScrnPriv->drmMinor >= 3) {
+ unsigned int e = savageEmitEventLocked(imesa, 0);
+ if (imesa->CurrentTexObj[0])
+ imesa->CurrentTexObj[0]->timestamp = e;
+ if (imesa->CurrentTexObj[1])
+ imesa->CurrentTexObj[1]->timestamp = e;
+ }
}
if (discard) {
savageFlushVertices (imesa);
LOCK_HARDWARE(imesa);
savageFlushCmdBufLocked (imesa, GL_FALSE);
- WAIT_IDLE_EMPTY_LOCKED(imesa);
+ /* Heap timestamps are only reliable with Savage DRM 2.3.x or
+ * later. Earlier versions had only 16 bit time stamps which
+ * would wrap too frequently. */
+ if (imesa->savageScreen->driScrnPriv->drmMinor >= 3) {
+ unsigned int heap = t->base.heap->heapId;
+ savageWaitEvent (imesa, imesa->textureHeaps[heap]->timestamp);
+ } else
+ WAIT_IDLE_EMPTY_LOCKED(imesa);
for (i = 0 ; i < numLevels ; i++) {
const GLint j = t->base.firstLevel + i; /* the texObj's level */