mesa/main: clean up extension-check for AMD_depth_clamp_separate
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 25 Feb 2019 11:58:35 +0000 (12:58 +0100)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 1 Apr 2020 10:57:57 +0000 (12:57 +0200)
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/329>

src/mesa/main/enable.c

index 50a809ebf648fb008f161cd2bda9c814ca9e91f4..a5a69a3a68ac1868f13837d2351e1ec94f1894b8 100644 (file)
@@ -1116,9 +1116,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          break;
 
       case GL_DEPTH_CLAMP_NEAR_AMD:
-         if (!_mesa_is_desktop_gl(ctx))
+         if (!_mesa_has_AMD_depth_clamp_separate(ctx))
             goto invalid_enum_error;
-         CHECK_EXTENSION(AMD_depth_clamp_separate);
          if (ctx->Transform.DepthClampNear == state)
             return;
          FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
@@ -1128,9 +1127,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
          break;
 
       case GL_DEPTH_CLAMP_FAR_AMD:
-         if (!_mesa_is_desktop_gl(ctx))
+         if (!_mesa_has_AMD_depth_clamp_separate(ctx))
             goto invalid_enum_error;
-         CHECK_EXTENSION(AMD_depth_clamp_separate);
          if (ctx->Transform.DepthClampFar == state)
             return;
          FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
@@ -1854,15 +1852,13 @@ _mesa_IsEnabled( GLenum cap )
                 ctx->Transform.DepthClampFar;
 
       case GL_DEPTH_CLAMP_NEAR_AMD:
-         if (!_mesa_is_desktop_gl(ctx))
+         if (!_mesa_has_AMD_depth_clamp_separate(ctx))
             goto invalid_enum_error;
-         CHECK_EXTENSION(AMD_depth_clamp_separate);
          return ctx->Transform.DepthClampNear;
 
       case GL_DEPTH_CLAMP_FAR_AMD:
-         if (!_mesa_is_desktop_gl(ctx))
+         if (!_mesa_has_AMD_depth_clamp_separate(ctx))
             goto invalid_enum_error;
-         CHECK_EXTENSION(AMD_depth_clamp_separate);
          return ctx->Transform.DepthClampFar;
 
       case GL_FRAGMENT_SHADER_ATI: