struct lp_sampler_dynamic_state
{
- /** Obtain the base texture width. */
+ /** Obtain the base texture width (returns int32) */
LLVMValueRef
(*width)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
- /** Obtain the base texture height. */
+ /** Obtain the base texture height (returns int32) */
LLVMValueRef
(*height)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
- /** Obtain the base texture depth. */
+ /** Obtain the base texture depth (returns int32) */
LLVMValueRef
(*depth)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
- /** Obtain the number of mipmap levels (minus one). */
+ /** Obtain the number of mipmap levels minus one (returns int32) */
LLVMValueRef
(*last_level)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
+ /** Obtain stride in bytes between image rows/blocks (returns int32) */
LLVMValueRef
(*row_stride)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
+ /** Obtain stride in bytes between image slices (returns int32) */
LLVMValueRef
(*img_stride)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
+ /** Obtain pointer to array of pointers to mimpap levels */
LLVMValueRef
(*data_ptr)( const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder,
unsigned unit);
- /** Obtain texture min lod */
+ /** Obtain texture min lod (returns float) */
LLVMValueRef
(*min_lod)(const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder, unsigned unit);
- /** Obtain texture max lod */
+ /** Obtain texture max lod (returns float) */
LLVMValueRef
(*max_lod)(const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder, unsigned unit);
- /** Obtain texture lod bias */
+ /** Obtain texture lod bias (returns float) */
LLVMValueRef
(*lod_bias)(const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder, unsigned unit);
- /** Obtain texture border color */
+ /** Obtain texture border color (returns ptr to float[4]) */
LLVMValueRef
(*border_color)(const struct lp_sampler_dynamic_state *state,
LLVMBuilderRef builder, unsigned unit);