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glcpp: Add GL_ARB_draw_instanced #define.
author
Morgan Armand
<morgan.devel@gmail.com>
Fri, 11 Nov 2011 11:26:54 +0000
(12:26 +0100)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Sat, 12 Nov 2011 20:39:51 +0000
(12:39 -0800)
src/glsl/glcpp/glcpp-parse.y
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diff --git
a/src/glsl/glcpp/glcpp-parse.y
b/src/glsl/glcpp/glcpp-parse.y
index 1b17ff43adbdebb50e5d040e70b73437f9934987..c0457b057e2e76b76ada9bde5c2fd1528ab936ed 100644
(file)
--- a/
src/glsl/glcpp/glcpp-parse.y
+++ b/
src/glsl/glcpp/glcpp-parse.y
@@
-1132,6
+1132,9
@@
glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
+ if (extensions->ARB_draw_instanced)
+ add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
+
if (extensions->AMD_conservative_depth) {
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
add_builtin_define(parser, "GL_ARB_conservative_depth", 1);