#include "nvc0/nvc0_context.h"
#include "nvc0/nvc0_resource.h"
-#include "nv50/nv50_defs.xml.h"
+#include "nv50/g80_defs.xml.h"
#include "nv50/nv50_texture.xml.h"
/* these are used in nv50_blit.h */
/* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */
if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal)
- return NV50_SURFACE_FORMAT_A8_UNORM;
+ return G80_SURFACE_FORMAT_A8_UNORM;
/* Hardware values for color formats range from 0xc0 to 0xff,
* but the 2D engine doesn't support all of them.
switch (util_format_get_blocksize(format)) {
case 1:
- return NV50_SURFACE_FORMAT_R8_UNORM;
+ return G80_SURFACE_FORMAT_R8_UNORM;
case 2:
- return NV50_SURFACE_FORMAT_RG8_UNORM;
+ return G80_SURFACE_FORMAT_RG8_UNORM;
case 4:
- return NV50_SURFACE_FORMAT_BGRA8_UNORM;
+ return G80_SURFACE_FORMAT_BGRA8_UNORM;
case 8:
- return NV50_SURFACE_FORMAT_RGBA16_UNORM;
+ return G80_SURFACE_FORMAT_RGBA16_UNORM;
case 16:
- return NV50_SURFACE_FORMAT_RGBA32_FLOAT;
+ return G80_SURFACE_FORMAT_RGBA32_FLOAT;
default:
assert(0);
return 0;