GLboolean drawing)
{
const char *readDraw = drawing ? "Draw" : "Read";
+ struct gl_framebuffer *fb = drawing ? ctx->DrawBuffer : ctx->ReadBuffer;
if (ctx->Extensions.EXT_packed_depth_stencil
&& type == GL_UNSIGNED_INT_24_8_EXT
}
break;
case GL_STENCIL_INDEX:
- if (ctx->DrawBuffer->Visual.stencilBits == 0) {
+ if (fb->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no stencil buffer)", readDraw);
return GL_TRUE;
}
break;
case GL_DEPTH_COMPONENT:
- if (ctx->DrawBuffer->Visual.depthBits == 0) {
+ if (fb->Visual.depthBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth buffer)", readDraw);
return GL_TRUE;
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw);
return GL_TRUE;
}
- if (ctx->DrawBuffer->Visual.depthBits == 0 ||
- ctx->ReadBuffer->Visual.depthBits == 0 ||
- ctx->DrawBuffer->Visual.stencilBits == 0 ||
- ctx->ReadBuffer->Visual.stencilBits == 0) {
+ if (fb->Visual.depthBits == 0 || fb->Visual.stencilBits == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth or stencil buffer)", readDraw);
return GL_TRUE;
}
+ ASSERT(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
+ ASSERT(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
break;
default:
/* this should have been caught in _mesa_is_legal_format_type() */