As on Bifrost GPUs there's a different mechanism for reusing the tiler
data structures.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4505>
#include "pan_context.h"
#include "pan_job.h"
#include "pan_allocate.h"
+#include "panfrost-quirks.h"
#include "util/bitset.h"
/*
void
panfrost_scoreboard_initialize_tiler(struct panfrost_batch *batch)
{
+ struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
+
/* Check if we even need tiling */
- if (!batch->tiler_dep)
+ if (dev->quirks & IS_BIFROST || !batch->tiler_dep)
return;
/* Okay, we do. Let's generate it. We'll need the job's polygon list