FLUSH_VERTICES(ctx, 0);
return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
}
-/* XXX more shader functions needed here */
+static GLint GLAPIENTRY
+exec_GetUniformLocationARB(GLuint program, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, 0);
+ return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
+}
+/* XXX more shader functions needed here */
#if FEATURE_EXT_framebuffer_blit
/* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
+ SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
/* XXX additional functions need to be implemented here! */
/* 299. GL_EXT_blend_equation_separate */