st/glsl_to_nir: add support for packed builtin uniforms
authorTimothy Arceri <tarceri@itsqueeze.com>
Tue, 13 Mar 2018 09:50:27 +0000 (20:50 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Tue, 20 Mar 2018 03:17:34 +0000 (14:17 +1100)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_glsl_to_nir.cpp

index 0bd9c4e4e3feb7022710450ad1ee88bba7725fe0..1fd553fdf8b3a416fdc70ce34fcc7dcf46e0a514 100644 (file)
@@ -218,7 +218,8 @@ st_nir_lookup_parameter_index(const struct gl_program_parameter_list *params,
 }
 
 static void
-st_nir_assign_uniform_locations(struct gl_program *prog,
+st_nir_assign_uniform_locations(struct gl_context *ctx,
+                                struct gl_program *prog,
                                 struct gl_shader_program *shader_program,
                                 struct exec_list *uniform_list, unsigned *size)
 {
@@ -247,7 +248,21 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
          /* This state reference has already been setup by ir_to_mesa, but we'll
           * get the same index back here.
           */
-         loc = _mesa_add_state_reference(prog->Parameters, stateTokens);
+
+         unsigned comps;
+         const struct glsl_type *type = glsl_without_array(uniform->type);
+         if (glsl_type_is_struct(type)) {
+            comps = 4;
+         } else {
+            comps = glsl_get_vector_elements(type);
+         }
+
+         if (ctx->Const.PackedDriverUniformStorage) {
+            loc = _mesa_add_sized_state_reference(prog->Parameters,
+                                                  stateTokens, comps, false);
+         } else {
+            loc = _mesa_add_state_reference(prog->Parameters, stateTokens);
+         }
       } else {
          loc = st_nir_lookup_parameter_index(prog->Parameters, uniform->name);
       }
@@ -359,9 +374,26 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
          const nir_state_slot *const slots = var->state_slots;
          assert(var->state_slots != NULL);
 
+         const struct glsl_type *type = glsl_without_array(var->type);
          for (unsigned int i = 0; i < var->num_state_slots; i++) {
-            _mesa_add_state_reference(prog->Parameters,
-                                      slots[i].tokens);
+            unsigned comps;
+            if (glsl_type_is_struct(type)) {
+               /* Builtin struct require specical handling for now we just
+                * make all members vec4. See st_nir_lower_builtin.
+                */
+               comps = 4;
+            } else {
+               comps = glsl_get_vector_elements(type);
+            }
+
+            if (st->ctx->Const.PackedDriverUniformStorage) {
+               _mesa_add_sized_state_reference(prog->Parameters,
+                                               slots[i].tokens,
+                                               comps, false);
+            } else {
+               _mesa_add_state_reference(prog->Parameters,
+                                         slots[i].tokens);
+            }
          }
       }
    }
@@ -717,7 +749,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
    NIR_PASS_V(nir, nir_lower_atomics_to_ssbo,
          st->ctx->Const.Program[nir->info.stage].MaxAtomicBuffers);
 
-   st_nir_assign_uniform_locations(prog, shader_program,
+   st_nir_assign_uniform_locations(st->ctx, prog, shader_program,
                                    &nir->uniforms, &nir->num_uniforms);
 
    if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))