(this->virtual_grf_use[b] != -1 ||
this->virtual_grf_def[b] == MAX_INSTRUCTION));
+ /* If the register is used to store 16 values of less than float
+ * size (only the case for pixel_[xy]), then we can't allocate
+ * another dword-sized thing to that register that would be used in
+ * the same instruction. This is because when the GPU decodes (for
+ * example):
+ *
+ * (declare (in ) vec4 gl_FragCoord@0x97766a0)
+ * add(16) g6<1>F g6<8,8,1>UW 0.5F { align1 compr };
+ *
+ * it's actually processed as:
+ * add(8) g6<1>F g6<8,8,1>UW 0.5F { align1 };
+ * add(8) g7<1>F g6.8<8,8,1>UW 0.5F { align1 sechalf };
+ *
+ * so our second half values in g6 got overwritten in the first
+ * half.
+ */
+ if (c->dispatch_width == 16 && (this->pixel_x.reg == a ||
+ this->pixel_x.reg == b ||
+ this->pixel_y.reg == a ||
+ this->pixel_y.reg == b)) {
+ return start <= end;
+ }
+
return start < end;
}