It makes no sense to compact before, and the description of
nir_compact_varyings() confirms that.
Polaris10:
Totals from affected shaders:
SGPRS: 108528 -> 108128 (-0.37 %)
VGPRS: 74548 -> 74500 (-0.06 %)
Spilled SGPRs: 844 -> 814 (-3.55 %)
Code Size:
3007328 ->
2992932 (-0.48 %) bytes
Max Waves: 16019 -> 16009 (-0.06 %)
Vega10:
Totals from affected shaders:
SGPRS: 106088 -> 106232 (0.14 %)
VGPRS: 74652 -> 74700 (0.06 %)
Spilled SGPRs: 692 -> 658 (-4.91 %)
Code Size:
2967708 ->
2953028 (-0.49 %) bytes
Max Waves: 18178 -> 18162 (-0.09 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
bool progress = nir_remove_unused_varyings(ordered_shaders[i],
ordered_shaders[i - 1]);
+ nir_compact_varyings(ordered_shaders[i],
+ ordered_shaders[i - 1], true);
+
if (progress) {
if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
radv_lower_indirect_derefs(ordered_shaders[i],
last = i;
}
- int prev = -1;
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
const VkPipelineShaderStageCreateInfo *stage = pStages[i];
nir_lower_io_to_scalar_early(nir[i], mask);
radv_optimize_nir(nir[i]);
}
-
- if (prev != -1) {
- nir_compact_varyings(nir[prev], nir[i], true);
- }
- prev = i;
}
if (nir[MESA_SHADER_TESS_CTRL]) {