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nir: add image and sampler type to glsl_get_bit_size()
author
Timothy Arceri
<tarceri@itsqueeze.com>
Fri, 19 Jan 2018 04:09:51 +0000
(15:09 +1100)
committer
Timothy Arceri
<tarceri@itsqueeze.com>
Mon, 22 Jan 2018 22:44:37 +0000
(09:44 +1100)
These are needed for ARB_bindless_texture support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/nir_types.h
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diff --git
a/src/compiler/nir_types.h
b/src/compiler/nir_types.h
index 4397c2406f9a994a6ed79b091725e1f5f1954bff..e2dfd1ef5b7fbbb641efbcc86ea02fbeac1f8609 100644
(file)
--- a/
src/compiler/nir_types.h
+++ b/
src/compiler/nir_types.h
@@
-102,6
+102,8
@@
glsl_get_bit_size(const struct glsl_type *type)
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_SAMPLER:
return 64;
default: