#define ATTR_SIZE (4*4)
+/**
+ * True if the given vert_result is one of the outputs of the vertex shader.
+ */
+static inline bool brw_clip_have_vert_result(struct brw_clip_compile *c,
+ GLuint vert_result)
+{
+ return (c->key.attrs & BITFIELD64_BIT(vert_result)) ? 1 : 0;
+}
+
/* Points are only culled, so no need for a clip routine, however it
* works out easier to have a dummy one.
*/
/* Do we have any colors to copy?
*/
- if (!(c->offset[VERT_RESULT_COL0] && c->offset[VERT_RESULT_BFC0]) &&
- !(c->offset[VERT_RESULT_COL1] && c->offset[VERT_RESULT_BFC1]))
+ if (!(brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
+ brw_clip_have_vert_result(c, VERT_RESULT_BFC0)) &&
+ !(brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
+ brw_clip_have_vert_result(c, VERT_RESULT_BFC1)))
return;
/* In some wierd degnerate cases we can end up testing the
GLuint i;
for (i = 0; i < 3; i++) {
- if (c->offset[VERT_RESULT_COL0] && c->offset[VERT_RESULT_BFC0])
+ if (brw_clip_have_vert_result(c, VERT_RESULT_COL0) &&
+ brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
brw_MOV(p,
byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_COL0]),
byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_BFC0]));
- if (c->offset[VERT_RESULT_COL1] && c->offset[VERT_RESULT_BFC1])
+ if (brw_clip_have_vert_result(c, VERT_RESULT_COL1) &&
+ brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
brw_MOV(p,
byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_COL1]),
byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_BFC1]));
brw_clip_tri_init_vertices(c);
brw_clip_init_ff_sync(c);
- assert(c->offset[VERT_RESULT_EDGE]);
+ assert(brw_clip_have_vert_result(c, VERT_RESULT_EDGE));
if (c->key.fill_ccw == CLIP_CULL &&
c->key.fill_cw == CLIP_CULL) {
{
struct brw_compile *p = &c->func;
- if (c->offset[VERT_RESULT_COL0])
+ if (brw_clip_have_vert_result(c, VERT_RESULT_COL0))
brw_MOV(p,
byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_COL0]),
byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_COL0]));
- if (c->offset[VERT_RESULT_COL1])
+ if (brw_clip_have_vert_result(c, VERT_RESULT_COL1))
brw_MOV(p,
byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_COL1]),
byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_COL1]));
- if (c->offset[VERT_RESULT_BFC0])
+ if (brw_clip_have_vert_result(c, VERT_RESULT_BFC0))
brw_MOV(p,
byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_BFC0]),
byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_BFC0]));
- if (c->offset[VERT_RESULT_BFC1])
+ if (brw_clip_have_vert_result(c, VERT_RESULT_BFC1))
brw_MOV(p,
byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_BFC1]),
byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_BFC1]));